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{Ai_Boost}Ai Boost
{Ai_Boost_desc}Hidden
{Ai_Boost_effects_desc}Hidden
{Ai_Boost_Hard}Ai Boost Hard
{Ai_Boost_Hard_desc}Hidden
{Ai_Boost_Hard_effects_desc}Hidden
{Spanish_Explorer}Spanish Explorer
{Spanish_Explorer_desc}The first spanish Conquistador.
{Spanish_Explorer_effects_desc}+1 Command, +2 Authority, +3 Morale for all troops on the battlefield
{Hero_of_Scotland}Hero of Scotland
{Hero_of_Scotland_desc}Wallace is not the most polished of characters, but he is still one of the most inspirational leaders of men Scotland has ever produced.
{Hero_of_Scotland_effects_desc}+1 Command, +3 Morale for all troops on the battlefield, +3 Command when fighting against English
{Pagan_Priest}Pagan Priest	
{Pagan_Priest_desc}DO NOT TRANSLATE	
{Pagan_Priest_effects_desc}(No Effects)	
{Pagan_High_Priest}Pagan Priest	
{Pagan_High_Priest_desc}DO NOT TRANSLATE	
{Pagan_High_Priest_effects_desc}(No Effects)	
{Komturei}Komturei	
{Komturei_desc}Having conquered several regions of the Baltic, this man has been granted the rank of Komturei by the Order.	
{Komturei_effects_desc}+1 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts)	
{Landmeister}Landmeister	
{Landmeister_desc}This man's continued success in achieving the Order's objectives have seen him rise to the rank of Landmeister.	
{Landmeister_effects_desc}+2 Command, +1 Morale for all troops on the battlefield	
{Hochmeister}Hochmeister	
{Hochmeister_desc}This man is the head of the mighty Teutonic Order, a man who wields as much power as most monarchs.	
{Hochmeister_effects_desc}+1 Command, +2 Authority, +2 Morale for all troops on the battlefield, +3 to personal security (improves the chances of detecting and foiling assassination attempts)	
{Grosskomtur}Grosskomtur	
{Grosskomtur_desc}This man is second in command of the Teutonic Order, and thus a figure of significant importance throughout the Baltic region.	
{Grosskomtur_effects_desc}+2 Loyalty, +1 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts)	
{GrandMaster}Grand Master	
{GrandMaster_desc}This man is the head of the mighty Knights Templar, a man who wields as much power as most monarchs.	
{GrandMaster_effects_desc}+1 Command, +2 Authority, +2 Morale for all troops on the battlefield, +3 to personal security (improves the chances of detecting and foiling assassination attempts)	
{TemplarHeir}Templar Marshall	
{TemplarHeir_desc}This man is second in command of the Knights Templar, and thus a figure of significant importance.	
{TemplarHeir_effects_desc}+2 Loyalty, +1 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts)	
{ProvincialMaster}Provincial Master
{ProvincialMaster_desc}Having proved himself worthy, this man has been granted the rank of Provincial Master by the Order.	
{ProvincialMaster_effects_desc}+1 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts)	
{TemplarCommander}Templar Commander	
{TemplarCommander_desc}This man's continued success in achieving the Order's objectives have seen him rise to the rank of Commander.	
{TemplarCommander_effects_desc}+2 Command, +1 Morale for all troops on the battlefield
{Blessed_by_the_Gods}Blessed by the Gods	
{Blessed_by_the_Gods_desc}Suspects that his faith alone has kept him safe from mortal danger.	
{Blessed_by_the_Gods_effects_desc}+1 Violence	
{Protected_by_the_Gods}Protected by the Gods	
{Protected_by_the_Gods_desc}Quite certain that the gods are watching over him, keeping him safe no matter what the adversity.	
{Protected_by_the_Gods_effects_desc}+1 Piety, +1 Violence	
{Chosen_by_the_Gods}Chosen by the Gods	
{Chosen_by_the_Gods_desc}"The gods themselves turn the assassin's blade from my back. I am Chosen!"	
{Chosen_by_the_Gods_effects_desc}+2 Piety, +2 Violence	
{Chosen_by_the_Gods_epithet_desc}the Chosen	
{A_Bishop}	A Bishop
{A_Bishop_desc}	DO NOT TRANSLATE - SHOULD BE HIDDEN. This priest was promoted to the title of Bishop simply for being created in a city with a Cathedral. Silly huh?
{A_Bishop_effects_desc}	+1 Piety
{A_Bit_Odd}	A Bit Odd
{A_Bit_Odd_desc}	There's something not entirely right about this man.
{A_Bit_Odd_effects_desc}	Decreases the chance of having children
{A_Bit_Rough}	A Bit Rough
{A_Bit_Rough_desc}	Though he could be loved, no woman's fantasy looks anything like he does.
{A_Bit_Rough_effects_desc}	+1 Command, -2 from popularity (has a negative effect on public order)
{A_Few_Enemies}	A Few Enemies
{A_Few_Enemies_desc}	Angry promises of revenge have been hurled at this merchant by those he has driven out of business…
{A_Few_Enemies_effects_desc}	-1 from personal security (increases the chances of falling victim to assassination)
{A_Marked_Man}	A Marked Man
{A_Marked_Man_desc}	It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge.
{A_Marked_Man_effects_desc}	-4 from personal security (increases the chances of falling victim to assassination)
{A_Sense_of_Justice}	A Sense of Justice
{A_Sense_of_Justice_desc}	This man's sense of justice is evident when he speaks on matters both legal and moral.
{A_Sense_of_Justice_effects_desc}	+1 Chivalry, +1 to law (improves public order)
{Abhors_Construction}	Abhors Construction
{Abhors_Construction_desc}	This man hates little more than commissioning the construction of a new building. He does so poorly as a result.
{Abhors_Construction_effects_desc}	15% increase to construction costs, +3 to squalor (decreases population growth and public order)
{Abhors_Drink}	Abhors Drink
{Abhors_Drink_desc}	This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
{Abhors_Drink_effects_desc}	+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
{Abhors_Violence}	Abhors Violence
{Abhors_Violence_desc}	So adverse to violence and bloodshed is this man that he preaches these things to be sin.
{Abhors_Violence_effects_desc}	-3 Violence
{Abhors_Violence_epithet_desc}	the Peaceful
{Accepting}	Accepting
{Accepting_desc}	Very accepting and tolerant, an excellent quality in a woman who visits foreign courts.
{Accepting_effects_desc}	+2 Charm
{Active_Builder}	Active Builder
{Active_Builder_desc}	Enjoys the process of improving the infrastructure of a settlement. He likes to build.
{Active_Builder_effects_desc}	5% discount on construction costs, -1 from squalor (increases public order and population growth)
{Actively_Disloyal}	Actively Disloyal
{Actively_Disloyal_desc}	This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability.
{Actively_Disloyal_effects_desc}	+3 Dread, -4 Loyalty
{Adept_Agent}	Adept Agent
{Adept_Agent_desc}	Proven capable of seeing what needs to be seen, without being seen himself.
{Adept_Agent_effects_desc}	+2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
{Adept_Agent_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Adept_Agent_lose_desc}	Failure during a mission has caused this agent to lose some of his skill.
{Adept_Assassin}	Adept Assassin
{Adept_Assassin_desc}	A man capable of killing men of great importance, within their homes if need be.
{Adept_Assassin_effects_desc}	+4 to agent's skill
{Adept_Assassin_epithet_desc}	the Killer
{Adept_Assassin_gain_desc}	This assassin has improved his subterfuge skills thanks to a successful murder.
{Adept_Assassin_lose_desc}	Failure during a mission has caused this assassin to lose some of his skill as a killer. 
{Adept_Scout}	Adept Scout
{Adept_Scout_desc}	Makes a point of ensuring that he has scouts feeling out the lands around his forces.
{Adept_Scout_effects_desc}	+2 to line of sight (increases the range at which enemies are spotted)
{Adept_Spy}	Adept Spy
{Adept_Spy_desc}	A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes.
{Adept_Spy_effects_desc}	+4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
{Adept_Spy_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Adept_Spy_lose_desc}	Failure during a mission has caused this agent to lose some of his skill.
{Adept_with_Artillery}	Adept with Artillery
{Adept_with_Artillery_desc}	Commands artillery to great effect in battle, his experience being invaluable.
{Adept_with_Artillery_effects_desc}	+2 Command when commanding artillery
{Adept_with_Guns}	Adept with Guns
{Adept_with_Guns_desc}	Boasts a wily ability to tear up enemy ranks with gun fire.
{Adept_with_Guns_effects_desc}	+2 Command when commanding gunpowder troops
{Admirer_of_Beauty}	Admirer of Beauty
{Admirer_of_Beauty_desc}	Actively seeks to gaze upon things of true beauty, and possess them if possible.
{Admirer_of_Beauty_effects_desc}	-2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
{Admires_Technology}	Admires Technology
{Admires_Technology_desc}	Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle.
{Admires_Technology_effects_desc}	+20 Build Points (required for the construction of siege equipment)
{Adopts_Scouting}	Adopts Scouting
{Adopts_Scouting_desc}	Wise enough to employ the use of scouts to avoid nasty surprises.
{Adopts_Scouting_effects_desc}	+1 to line of sight (increases the range at which enemies are spotted)
{Adored_by_Pope}	Adored by the Pope
{Adored_by_Pope_desc}	Some show their devotion through prayer, but this man shows it through battling in God's name.
{Adored_by_Pope_effects_desc}	+2 Piety, +2 Command when fighting against Muslims
{Adulterer}	Adulterer
{Adulterer_desc}	This man avidly pursues various women. He commits acts of infidelity without remorse.
{Adulterer_effects_desc}	(No Effects)
{Aesthete}	Aesthete
{Aesthete_desc}	Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself.
{Aesthete_effects_desc}	-3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
{AgentPiety}	AgentPiety
{AgentPiety_desc}	DO NOT TRANSLATE - Hidden trait for agents
{AgentPiety_effects_desc}	+10 Piety
{Aggressive}	Aggressive
{Aggressive_desc}	A disturbing boost of conviction enters this priests voice when his sermons turn to Biblical conflict.
{Aggressive_effects_desc}	+1 Violence
{Agitated}	Agitated
{Agitated_desc}	Unsurprisingly, the attempts to do away with this crone have rubbed her the wrong way.
{Agitated_effects_desc}	+2 Magic
{Agitator}	Agitator
{Agitator_desc}	Able to inspire malcontent feelings within an audience.
{Agitator_effects_desc}	+2 to popularity (improves public order)
{Agriculturalist}	Agriculturalist
{Agriculturalist_desc}	This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people.
{Agriculturalist_effects_desc}	+3 to farming output
{Alcoholic}	Alcoholic
{Alcoholic_desc}	Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle.
{Alcoholic_effects_desc}	-3 Command, -3 Authority, 5% penalty on tax income
{All_Conquering}	All Conquering
{All_Conquering_desc}	This man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests.
{All_Conquering_effects_desc}	+4 Authority, +3 Command, +4 Dread
{All_Conquering_epithet_desc}	the Invincible
{Aloof}	Aloof
{Aloof_desc}	Sometimes picky about his social encounters.
{Aloof_effects_desc}	-1 from popularity (has a negative effect on public order)
{Always_Ripe}	Always Ripe
{Always_Ripe_desc}	Could fall pregnant at the whiff of a sweaty man.
{Always_Ripe_effects_desc}	Increases the chance of having children
{An_Eye_for_Beauty}	An Eye for Beauty
{An_Eye_for_Beauty_desc}	This man's eyes tend to be drawn toward all things beautiful.
{An_Eye_for_Beauty_effects_desc}	-1 Command
{Angry}	Angry
{Angry_desc}	Being actively pursued has made this woman angry and spiteful.
{Angry_effects_desc}	+4 Magic
{Aspiring_Commander}	Aspiring Commander
{Aspiring_Commander_desc}	This man has shown he has a sound set of battle tactics, and the ability to command men.
{Aspiring_Commander_effects_desc}	+2 Command, +10% to Movement Points (gives armies the ability to forced march)
{Aspiring_Commander_gain_desc}	This man has once again gained a Command star thanks to his leadership in battle.
{Assassin}	Assassin
{Assassin_desc}	This man is a trained killer, effective at ending the lives of others.
{Assassin_effects_desc}	+2 to agent's skill
{Assassin_gain_desc}	This assassin has improved his subterfuge skills thanks to a successful murder.
{Assassin_lose_desc}	Failure during a mission has caused this assassin to lose some of his skill as a killer. 
{Assassins'_Guild_Apprentice}	Assassins' Guild Apprentice
{Assassins'_Guild_Apprentice_desc}	The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.
{Assassins'_Guild_Apprentice_effects_desc}	+1 to agent's skill
{Assassins'_Guild_Journeyman}	Assassins' Guild Journeyman
{Assassins'_Guild_Journeyman_desc}	The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training.
{Assassins'_Guild_Journeyman_effects_desc}	+2 to agent's skill, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Athiest}	Atheist
{Athiest_desc}	Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish as to admit it.
{Athiest_effects_desc}	-6 Piety, +6 to unrest (has a negative effect on public order)
{Attractive}	Attractive
{Attractive_desc}	Nothing helps ensure a husband’s eyes don’t wander than a beautiful wife.
{Attractive_effects_desc}	+1 Charm
{Austere}	Austere
{Austere_desc}	This man is not interested in luxuries or beautification. Restraint is the path to perfection!
{Austere_effects_desc}	+1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
{Avoids_the_Truth}	Avoids the Truth
{Avoids_the_Truth_desc}	Not a terrible liar, but commonly avoids telling the necessary truths.
{Avoids_the_Truth_effects_desc}	+1 Authority
{Awful_with_Artillery}	Awful with Artillery
{Awful_with_Artillery_desc}	Prone to either leaving his artillery for dead, or having them fire upon their own infantry.
{Awful_with_Artillery_effects_desc}	-2 Command when commanding artillery
{Awful_with_Guns}	Awful with Guns
{Awful_with_Guns_desc}	Could be prone to leading his gunmen to their doom, or that of his front line.
{Awful_with_Guns_effects_desc}	-2 Command when commanding gunpowder troops
{Awkward_Diplomat}	Awkward Diplomat
{Awkward_Diplomat_desc}	Though he has been schooled in the arts of diplomacy, it would seem he did not quite grasp all of the lessons he was taught.
{Awkward_Diplomat_effects_desc}	-1 Influence
{Awkward_Speaker}	Awkward Speaker
{Awkward_Speaker_desc}	This man is not graceful with words, making his speeches somewhat of an ordeal to suffer.
{Awkward_Speaker_effects_desc}	(No Effects)
{Bastion_of_Chivalry}	Bastion of Chivalry
{Bastion_of_Chivalry_desc}	Is becoming known for making selfless acts of sacrifice and courage in battle.
{Bastion_of_Chivalry_effects_desc}	+3 Chivalry
{Bastion_of_Chivalry_epithet_desc}	the Chivalrous
{Bastion_of_Health}	Bastion of Health
{Bastion_of_Health_desc}	This man simply doesn't get ill, and would probably recover swiftly if ever he were to become so.
{Bastion_of_Health_effects_desc}	Increases the chance of having children, +3 to your general's hitpoints (how many hits your general can take before dying)
{BastardSon}	Illegitimate Son
{BastardSon_desc}	A child born out of wedlock is rarely acceptable. It is rumored his mother is one of his father's concubines, or worse, a common courtesan!
{BastardSon_effects_desc}	-1 Authority, -1 from popularity (has a negative effect on public order)
{BastardSon_epithet_desc}	the Bastard
{BastardDaughter}	Illegitimate Daughter
{BastardDaughter_desc}	A child born out of wedlock is rarely acceptable. It is rumored her mother is one of her father's concubines, or worse, a common courtesan!
{BastardDaughter_effects_desc}	-1 Charm
{Battler_of_Heresy}	Battler of Heresy
{Battler_of_Heresy_desc}	Has managed to drive heresy from a place that was once rife with it.
{Battler_of_Heresy_effects_desc}	+1 Piety, +1 Eligibility, +1 Purity, +1 Violence
{Beacon_of_Faith}	Beacon of Faith
{Beacon_of_Faith_desc}	A true champion of spreading the faith. He always leaves a trail of believers in his wake.
{Beacon_of_Faith_effects_desc}	+3 Piety, +2 Eligibility, +3 Purity, -2 Violence
{Beacon_of_Faith_epithet_desc}	the Missionary
{Bean_Counter}	Bean Counter
{Bean_Counter_desc}	Some early success in this budding merchant's career suggests he could become a true asset.
{Bean_Counter_effects_desc}	+1 Finance
{Bean_Counter_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Befuddled_by_Machines}	Befuddled by Machines
{Befuddled_by_Machines_desc}	So confused by the workings of siege machinery that he simply doesn't grasp their potential.
{Befuddled_by_Machines_effects_desc}	-2 Command when assaulting walls
{Bends_the_Truth}	Bends the Truth
{Bends_the_Truth_desc}	Prepared to add a little poetic license to his tales to get the message he wants across.
{Bends_the_Truth_effects_desc}	-1 Authority
{Benevolent_Ruler}	Benevolent Ruler
{Benevolent_Ruler_desc}	Devoted to improving the quality of lives in those under his rule. If anything, a servant to his people.
{Benevolent_Ruler_effects_desc}	+3 Chivalry, -3 from squalor (increases public order and population growth)
{Benevolent_Ruler_epithet_desc}	the Good
{Berserker}	Berserker
{Berserker_desc}	When this man descends into battle, friend and foe alike part in his wake. He is a notorious and dangerous berserker!
{Berserker_effects_desc}	+4 Dread, +3 Morale for all troops on the battlefield, +3 Command when attacking, -3 Command when defending, +4 to your general's hitpoints (how many hits your general can take before dying)
{Berserker_epithet_desc}	the Bloody
{Berserker_gain_desc}	This man's berserk rages are now talked about with amazement and fear!
{Betrothed_to_Mother}	Betrothed to Mother
{Betrothed_to_Mother_desc}	Likely to sire children with his mother, and maybe with one of them as well once they're of breeding age. 
{Betrothed_to_Mother_effects_desc}	-3 Command, -3 Authority, 15% penalty on tax income
{Betrothed_to_Mother_epithet_desc}	the Idiot
{Beyond_Battle}	Beyond Battle
{Beyond_Battle_desc}	This man is no longer physically capable of taking the field of battle. 
{Beyond_Battle_effects_desc}	-4 to your general's hitpoints (how many hits your general can take before dying), -15% to Movement Points, -1 Morale to all troops on the field, -1 Command
{Bilingual}	Bilingual
{Bilingual_desc}	Speaks both his faction's tongue, plus that of the locale he grew up in.
{Bilingual_effects_desc}	+1 Influence
{BiologicalSon}	Biological Son
{BiologicalSon_desc}	Well, his mother's identity is certain...
{BiologicalSon_effects_desc}	(Distinguishes this man from adopted usurpers!)
{Bishop}	Bishop
{BishopToCardinal}	BishopToCardinal
{BishopToCardinal_desc}	DO NOT TRANSLATE
{BishopToCardinal_effects_desc}	+1 Piety
{Bishop_desc}	This priest was granted the title of Bishop at the Cathedral he preached at prior to his dealings with the crown.
{Bishop_effects_desc}	+1 Piety
{Blessed}	Blessed
{Blessed_Survivor}	Blessed Survivor
{Blessed_Survivor_desc}	Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense.
{Blessed_Survivor_effects_desc}	+1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
{Blessed_With_Vigor}	Blessed With Vigor
{Blessed_With_Vigor_desc}	Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax.
{Blessed_With_Vigor_effects_desc}	+2 Authority, +25% to Movement Points (gives armies the ability to forced march)
{Blessed_desc}	Appears to be somewhat more in touch with God and his spirituality than most.
{Blessed_effects_desc}	+1 Piety
{Blessedly_Lucky}	Blessedly Lucky
{Blessedly_Lucky_desc}	Suspects that his faith alone has kept him safe from mortal danger.
{Blessedly_Lucky_effects_desc}	+1 Violence
{Blighted}	Blighted
{Blighted_desc}	His encounter with crone most foul has left this man blighted, something he fixates upon sadly.
{Blighted_effects_desc}	-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
{Blissfully_Ignorant}	Blissfully Ignorant
{Blissfully_Ignorant_desc}	It is a wonder one so ignorant can manage to have lived as long as this clueless dolt has.
{Blissfully_Ignorant_effects_desc}	-2 Authority, 10% penalty on all trade income, 10% penalty on tax income
{Bloodthirsty}	Bloodthirsty
{Bloodthirsty_desc}	This man's lust for blood is insatiable, and known to be a madness of gruesome sorts.
{Bloodthirsty_effects_desc}	+3 Dread, -1 Command, -3 Morale for all troops on the battlefield
{Boil-ridden}	Boil-ridden
{Boil-ridden_desc}	The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
{Boil-ridden_effects_desc}	-1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
{Bold_Barterer}	Bold Barterer
{Bold_Barterer_desc}	A healthy track record of moving into other markets make this merchant a reliable source of income.
{Bold_Barterer_effects_desc}	+2 Finance
{Bold_Barterer_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Born_Conqueror}	Born Conqueror
{Born_Conqueror_desc}	A military savant, blessed with a mind that pioneers winning battle tactics.
{Born_Conqueror_effects_desc}	+4 Command
{Born_Inquisitor}	Born Inquisitor
{Born_Inquisitor_desc}	Pursues heretics with a passion and fervour that is in itself somewhat disturbing, albeit effective.
{Born_Inquisitor_effects_desc}	+6 Piety
{Born_Mediator}	Born Mediator
{Born_Mediator_desc}	Her highness speaks with rare conviction and poise, making her an ideal selection for diplomatic missions.
{Born_Mediator_effects_desc}	+3 Charm
{Born_to_Command}	Born to Command
{Born_to_Command_desc}	Born with both the will and ability to lead other men decisively in battle.
{Born_to_Command_effects_desc}	+3 Command
{Born_to_Kill}	Born to Kill
{Born_to_Kill_desc}	Can find a way to kill anyone, almost like an art form, but more truly an instinct.
{Born_to_Kill_effects_desc}	+3 to agent's skill
{Brave}	Brave
{Brave_Woman}	Brave Woman
{Brave_Woman_desc}	Some consider her willingness to wield a weapon unladylike, but nobody can deny her courage.
{Brave_Woman_effects_desc}	+1 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Brave_desc}	This man does not balk at the sight of danger; he has shown he can overcome fear when need be.
{Brave_effects_desc}	+1 Morale for all troops on the battlefield
{Brazen_Hussy}	Brazen Hussy
{Brazen_Hussy_desc}	Though her promiscuity may make the hearts of men pound, it is also likely to scare off serious suitors.
{Brazen_Hussy_effects_desc}	-2 Charm
{Breaks_Loyalties}	Breaks Loyalties
{Breaks_Loyalties_desc}	Very good at exposing any lingering resentment men have for those they answer to.
{Breaks_Loyalties_effects_desc}	20% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Bruised_Confidence}	Bruised Confidence
{Bruised_Confidence_desc}	Why anyone would refuse the hand of a princess is utterly beyond her… Others have an inkling though.  However, for now, her pained feelings have brought out some... attractive features to her that any red blooded lusty man can appreciate: A certain desperation.
{Bruised_Confidence_effects_desc}	+1 Charm
{Brutal_Conqueror}	Brutal Conqueror
{Brutal_Conqueror_desc}	It takes a certain kind of man to execute peasants and innocents, even if it is in times of war. 
{Brutal_Conqueror_effects_desc}	+1 Dread, -1 Piety, 20% bonus to cash gained from looting
{Brutally_Scarred}	Brutally Scarred
{Brutally_Scarred_desc}	Brutally scarred so as people do not know which way to look when addressing him. Can any mortal blow fell him?
{Brutally_Scarred_effects_desc}	+2 Authority, +8 to your general's hitpoints (how many hits your general can take before dying)
{Brutally_Scarred_epithet_desc}	the Scarred
{Brutally_Scarred_gain_desc}	This general's many scars now prove that he is very difficult to kill!
{Budding_Bureaucrat}	Budding Bureaucrat
{Budding_Bureaucrat_desc}	Seems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently.
{Budding_Bureaucrat_effects_desc}	3% bonus on all trade income, +1 to law (improves public order)
{Butcher}	Butcher
{Butcher_desc}	The sort of man ready to hack an endless number of people limb from limb... or at least see it done by his men.
{Butcher_effects_desc}	+3 Dread, -3 Piety, +2 Unrest, 40% bonus to cash gained from looting
{Butcher_epithet_desc}	the Butcher
{Calm}	Calm
{Calm_desc}	Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event.
{Calm_effects_desc}	+1 Influence
{Can_Tell_a_Tale}	Can Tell a Tale
{Can_Tell_a_Tale_desc}	Able to hold an audience well enough when trying to get a story or message across.
{Can_Tell_a_Tale_effects_desc}	+1 to law (improves public order)
{Capitalist}	Capitalist
{Capitalist_desc}	Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself.
{Capitalist_effects_desc}	+1 Finance
{Cardinal}	Cardinal
{Cardinal_desc}	Now holding the rank of Cardinal, a position granted to this man by the Pope himself.
{Cardinal_effects_desc}	+1 Piety
{Caring_Commander}	Caring Commander
{Caring_Commander_desc}	So commonly does this man let his enemy prisoners go, they actually expect it.
{Caring_Commander_effects_desc}	+3 Chivalry, +2 Morale for all troops on the battlefield
{Champion_of_Honour}	Champion of Honour
{Champion_of_Honour_desc}	So chivalrous is this man that his opponents consider it an honour to die upon the sword of such a worthy foe.
{Champion_of_Honour_effects_desc}	+4 Chivalry, +1 Authority
{Champion_of_Honour_epithet_desc}	the Champion
{Changes_Loyalties}	Changes Loyalties
{Changes_Loyalties_desc}	So great at skewing perceptions that he could convince a man to betray one he loves for one he despises.
{Changes_Loyalties_effects_desc}	30% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Character_Is_Pope}	Character Is Pope
{Character_Is_Pope_desc}	This priest was promoted to the title of Bishop simply for being created in a city with a Cathedral. Silly huh?
{Character_Is_Pope_effects_desc}	(No Effects)
{Charming_Consul}	Charming Consul
{Charming_Consul_desc}	Those of noble birth always display a more effective grasp of etiquette and courtesy.
{Charming_Consul_effects_desc}	+1 Charm
{Cheap}	Cheap
{Cheap_desc}	Not one to spend money unless it is for a good reasons, and preferably at a good price.
{Cheap_effects_desc}	5% discount on construction costs, 5% bonus on tax income, +1 to squalor (decreases population growth and public order)
{Chivalrous_Father}	Chivalrous Father
{Chivalrous_Father_desc}	He has managed to pick up some of his father's sense of honour and chivalry.
{Chivalrous_Father_effects_desc}	+1 Chivalry
{Chivalrous_in_Rule}	Chivalrous in Rule
{Chivalrous_in_Rule_desc}	People under the rule of this man feel as if led by a knight, driven to a higher set of ideals.
{Chivalrous_in_Rule_effects_desc}	+3 Chivalry, +1 Authority
{Chivalrous_in_Rule_epithet_desc}	the Chivalrous
{Chosen_One}	Chosen One
{Chosen_One_desc}	So strong and unyielding is his connection with God that some speculate he could later be recognized as a prophet.
{Chosen_One_effects_desc}	+3 Piety
{Cold_Commander}	Cold Commander
{Cold_Commander_desc}	Has refused to agree to ransom back his own men several times.
{Cold_Commander_effects_desc}	+2 Dread, -1 Morale for all troops on the battlefield
{Cold_Killer}	Cold Killer
{Cold_Killer_desc}	This man can kill pragmatically, a quality that makes him well suited to his profession.
{Cold_Killer_effects_desc}	+1 to agent's skill
{Cold}	Cold
{Cold_desc}	Unlike most other ladies in the court, her highness holds no fascination over being courted.
{Cold_effects_desc}	-1 Charm
{Commercial_Conqueror}	Commercial Conqueror
{Commercial_Conqueror_desc}	This man doesn't break into new markets, he simply takes them. 
{Commercial_Conqueror_effects_desc}	+3 Finance
{Commercial_Conqueror_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Compassionate_Victor}	Compassionate Victor
{Compassionate_Victor_desc}	Known to generally show mercy and compassion to those he has defeated in battle.
{Compassionate_Victor_effects_desc}	+2 Chivalry
{Competent_Sailor}	Competent Sailor
{Competent_Sailor_desc}	This man has proven he at least has the seafaring legs required to survive a scrap at sea.
{Competent_Sailor_effects_desc}	+1 Command at sea
{Competent_Sailor_gain_desc}	This man's naval command ability has begun to improve.
{Completely_Paranoid}	Completely Paranoid
{Completely_Paranoid_desc}	Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself.
{Completely_Paranoid_effects_desc}	-2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts)
{Conforming}	Conforming
{Conforming_desc}	Having been tried for heresy, this man is now more careful to follow mandate properly.
{Conforming_effects_desc}	+1 Piety
{Confused_with_Infantry}	Confused with Infantry
{Confused_with_Infantry_desc}	Should they charge or withdraw? Who has a coin?
{Confused_with_Infantry_effects_desc}	-3 Command when commanding infantry
{Conquering_Hero}	Conquering Hero
{Conquering_Hero_desc}	This man's name is mantra of pride for his people, who adore him utterly for his glorious achievements in war.
{Conquering_Hero_effects_desc}	+3 Authority, -2 from personal security (increases the chances of falling victim to assassination), +3 to popularity (improves public order)
{Conquering_Hero_epithet_desc}	the Conqueror
{Conqueror}	Conqueror
{Conqueror_desc}	This man has lead his people to victory over a former world power.
{Conqueror_effects_desc}	+1 Authority, +1 Command, +1 Dread
{Conqueror_of_Heretics}	Conqueror of Heretics
{Conqueror_of_Heretics_desc}	Famous for facing and defeating heresy and those who harbour it.
{Conqueror_of_Heretics_effects_desc}	+4 Piety
{Conqueror_of_Heretics_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing another blasphemer.
{Conscientious_Trainer}	Conscientious Trainer
{Conscientious_Trainer_desc}	A believer that hard training leads to success on the battlefield, and life in general.
{Conscientious_Trainer_effects_desc}	+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
{Conspicuous}	Conspicuous
{Conspicuous_desc}	Not quite as sneaky and cunning as he'd like to believe he is.
{Conspicuous_effects_desc}	-1 from agent's skill
{Convincing}	Convincing
{Convincing_desc}	Understands the basic principles of how to craft a lie, avoiding overembellishment.
{Convincing_effects_desc}	-1 Loyalty, +1 Authority
{Corrupt}	Corrupt
{Corrupt_desc}	Devoid of conscience, this man is only interested in what is possible, unconcerned about what is deemed proper.
{Corrupt_effects_desc}	-2 Loyalty, 60% decrease to cost to bribe, 30% penalty on tax income, -3 from law (has a negative effect on public order)
{Counter-Espionage}	Counter-Espionage
{Counter-Espionage_desc}	This man is not paranoid, he simply knows exactly when there is need to be concerned of watching eyes.
{Counter-Espionage_effects_desc}	+3 to public security (improves the chances of detecting and capturing enemy agents)
{Counter-Spy}	Counter-Spy
{Counter-Spy_desc}	This man has shown the capability to oversee a security force after having successfully located and deal with a foreign spy.
{Counter-Spy_effects_desc}	+2 to public security (improves the chances of detecting and capturing enemy agents)
{Courageous}	Courageous
{Courageous_desc}	Known to embrace the act of taking on dangers as both an example to others, and personal test of character.
{Courageous_effects_desc}	+3 Morale for all troops on the battlefield, +2 Hit Points
{Cowardly}	Cowardly
{Cowardly_desc}	Known to run as soon as there is a threat to his person, this man is now openly referred to as a coward.
{Cowardly_effects_desc}	-3 Morale for all troops on the battlefield
{Crazy_in_Battle}	Crazy in Battle
{Crazy_in_Battle_desc}	Enters a rage in battle so fierce that he loses all sense of danger and direction.
{Crazy_in_Battle_effects_desc}	+2 Dread, +2 Morale for all troops on the battlefield, +2 Command when attacking, -2 Command when defending, +2 to your general's hitpoints (how many hits your general can take before dying)
{Creature_of_Dark_Arts}	Creature of Dark Arts
{Creature_of_Dark_Arts_desc}	The church deems this woman to be nothing short of a threat to all that is holy and right in the world.
{Creature_of_Dark_Arts_effects_desc}	+5 Magic
{Crude}	Crude
{Crude_desc}	Prone to outbursts of base humour that noble folk tend not to find amusing.
{Crude_effects_desc}	-1 Authority, 20% decrease to cost to bribe
{Cruel_Leader}	Cruel Leader
{Cruel_Leader_desc}	Flogging for insubordination, or perhaps for amusement is plausible with this one.
{Cruel_Leader_effects_desc}	+2 Dread
{Cruel_Mistress}	Cruel Mistress
{Cruel_Mistress_desc}	Displays a perverse pleasure in seeing those who put a foot out of place punished.
{Cruel_Mistress_effects_desc}	-3 Charm
{Cruel_Ruler}	Cruel Ruler
{Cruel_Ruler_desc}	Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master.
{Cruel_Ruler_effects_desc}	+3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order)
{Cruel_Ruler_epithet_desc}	the Cruel
{Cruel_and_Cunning}	Cruel and Cunning
{Cruel_and_Cunning_desc}	It's not a mistake when this man unleashes death most painful upon his foes, he's taking a liking to it.
{Cruel_and_Cunning_effects_desc}	+2 Dread
{Cruelly_Deformed}	Cruelly Deformed
{Cruelly_Deformed_desc}	This man's features are what most would consider either deformed or inhuman. It is frightening and sad.
{Cruelly_Deformed_effects_desc}	Decreases the chance of having children
{Cruelly_Deformed_epithet_desc}	the Ugly
{Cruelly_Exacting_Taxman}	Cruelly Exacting Taxman
{Cruelly_Exacting_Taxman_desc}	Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people.
{Cruelly_Exacting_Taxman_effects_desc}	30% bonus on tax income, +2 to unrest (has a negative effect on public order)
{Crusader}	Crusader
{Crusader_desc}	Lords who have no qualms about traveling to far off lands for noble, spiritual causes serve as a great example to their men.
{Crusader_effects_desc}	+1 Chivalry, +1 Piety, +1 Command when fighting against Muslims
{Cuckold}	Cuckold
{Cuckold_desc}	This man's wife has been seen showing affections to other men that all but prove her infidelity.
{Cuckold_effects_desc}	-2 Authority
{Cultured}	Cultured
{Cultured_desc}	This man has some understanding and appreciation of the arts.
{Cultured_effects_desc}	+1 to popularity (improves public order)
{Cursed}	Cursed
{Cursed_desc}	This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects.
{Cursed_effects_desc}	-2 Command, -2 Morale for all troops on the battlefield
{Daft_Dealer}	Daft Dealer
{Daft_Dealer_desc}	Has already failed in an attempt to put another merchant out of business.
{Daft_Dealer_effects_desc}	-1 Finance
{Damaged_Faith}	Damaged Faith
{Damaged_Faith_desc}	Realising so many see the divine a different way is making this man question if he can see it at all anymore.
{Damaged_Faith_effects_desc}	-3 Piety
{Damned}	Damned
{Damned_desc}	This poor man now believes agents of pagan nightmare shall take him, his fate sealed.
{Damned_effects_desc}	-3 Piety, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield
{Dangerous_Captain}	Dangerous Captain
{Dangerous_Captain_desc}	An experienced cutthroat, accustomed to boarding the ships of more noble captains.
{Dangerous_Captain_effects_desc}	-1 Loyalty, +1 Command at sea
{Dangerous_with_Cavalry}	Dangerous with Cavalry
{Dangerous_with_Cavalry_desc}	Boasts an outstanding grasp of how to utilize cavalry in battle to devastating effect.
{Dangerous_with_Cavalry_effects_desc}	+2 Command when commanding cavalry
{Dangerously_Mad}	Dangerously Mad
{Dangerously_Mad_desc}	No longer acting with any sense of reason or consequence. Literally a danger to others around him.
{Dangerously_Mad_effects_desc}	-3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income
{Dangerously_Mad_epithet_desc}	the Mad
{Dauntless}	Dauntless
{Dauntless_Woman}	Dauntless Woman
{Dauntless_Woman_desc}	Pity the poor assassin that is sent to cut down this 'delicate flower'.
{Dauntless_Woman_effects_desc}	+2 Charm, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Dauntless_desc}	Fear is not something that troubles this man. He will valiantly accept grim odds without complaint.
{Dauntless_effects_desc}	+2 Morale for all troops on the battlefield, +1 to your general's hitpoints (how many hits your general can take before dying)
{Decadent}	Decadent
{Decadent_desc}	It's natural to show off the rare goods that he deals in, but at what cost does this display of the exotic come?
{Decadent_effects_desc}	-2 Finance
{Deceptive}	Deceptive
{Deceptive_desc}	This man can hold himself in such a manner that others find it very difficult to glean when he is lying.
{Deceptive_effects_desc}	-2 Loyalty, +2 Authority
{Deep_Pockets}	Deep Pockets
{Deep_Pockets_desc}	Has made a habit of finding ways to acquire money that other people will not realize should be theirs.
{Deep_Pockets_effects_desc}	10% penalty on tax income
{Delicate_Diplomat}	Delicate Diplomat
{Delicate_Diplomat_desc}	When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs.
{Delicate_Diplomat_effects_desc}	+2 Charm
{Delicate_Diplomat_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Delusions_of_Illness}	Delusions of Illness
{Delusions_of_Illness_desc}	Slips into periods where he stubbornly swears blind that he is in grave health. It is a worrisome trait. 
{Delusions_of_Illness_effects_desc}	-1 Morale for all troops on the battlefield, -1 Command when attacking, -4 from your general's hitpoints (how many hits your general can take before dying)
{Deranged}	Deranged
{Deranged_desc}	Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now.
{Deranged_effects_desc}	-2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income
{Desperate}	Desperate
{Desperate_desc}	So keen on wedlock is this woman that men fear getting drunk near her, lest they wake up married.
{Desperate_effects_desc}	-3 Charm
{Desperate_epithet_desc}	the Man Hunter
{Despises_Cuman_Ways}	Despises Cuman Ways
{Despises_Cuman_Ways_desc}	Knowing that the Cumans practice live sacrifice upon their victims fuels this man's desire to see them dead.
{Despises_Cuman_Ways_effects_desc}	+1 Command when fighting against Cumans
{Despises_Foreigners}	Despises Foreigners
{Despises_Foreigners_desc}	Resents having to talk to them, and abhors the prospect of wedding one.
{Despises_Foreigners_effects_desc}	-3 Charm
{Despises_Religion}	Despises Religion
{Despises_Religion_desc}	Feels that religion is a diabolical sham, used to control the masses under threat of eternal spiritual suffering.
{Despises_Religion_effects_desc}	-8 Piety, +8 to unrest (has a negative effect on public order)
{Despises_Religion_epithet_desc}	the Faithless
{Devoid_of_Subtlety}	Devoid of Subtlety
{Devoid_of_Subtlety_desc}	This man simply has no idea about how to prevent everyone within line of sight from knowing what he is up to.
{Devoid_of_Subtlety_effects_desc}	-3 from agent's skill
{Devoutly_Religious}	Devoutly Religious
{Devoutly_Religious_desc}	So pro-active in raising religious buildings and financing missionaries that his devotion is not in question.
{Devoutly_Religious_effects_desc}	+2 Chivalry, +4 Piety
{Diabolical_with_Artillery}	Diabolical with Artillery
{Diabolical_with_Artillery_desc}	Both artilleryman and fellow soldier alike are in trouble when under this fool's command.
{Diabolical_with_Artillery_effects_desc}	-3 Command when commanding artillery
{Diabolically_Degenerate}	Diabolically Degenerate
{Diabolically_Degenerate_desc}	This man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much: Torture, bestiality, necrophilia...
{Diabolically_Degenerate_effects_desc}	-4 Piety, -2 Authority, -5 from popularity (has a negative effect on public order)
{Diabolically_Degenerate_epithet_desc}	the Foul
{Diplomatic_Ability}	Diplomatic Ability
{Diplomatic_Ability_desc}	Early success with her diplomatic missions suggest that this lady may represent her people more often in the future.
{Diplomatic_Ability_effects_desc}	+1 Charm
{Diplomatic_Ability_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Diplomatic_Genius}	Diplomatic Genius
{Diplomatic_Genius_desc}	All his life this man has always been able to make others see things in a way they will be able to agree with him.
{Diplomatic_Genius_effects_desc}	+3 Influence
{Diplomatic_Nature}	Diplomatic Nature
{Diplomatic_Nature_desc}	Has always had a talent for being able to talk things through amiably.
{Diplomatic_Nature_effects_desc}	+1 Influence
{Diplomatic_Weapon}	Diplomatic Weapon
{Diplomatic_Weapon_desc}	This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way.
{Diplomatic_Weapon_effects_desc}	+3 Charm
{Diplomatic_Weapon_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Discreet}	Discreet
{Discreet_desc}	Can be relied upon not to be bringing to light things that should be kept in the dark.
{Discreet_effects_desc}	+1 Influence
{Disgusted_by_Blood}	Disgusted by Blood
{Disgusted_by_Blood_desc}	Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one.
{Disgusted_by_Blood_effects_desc}	-2 Authority, -2 Morale for all troops on the battlefield
{Dislikes_Catholics}	Dislikes Catholics
{Dislikes_Catholics_desc}	Considers Catholics to be vile heretics that deserve to be taught a very painful lesson.
{Dislikes_Catholics_effects_desc}	+1 Command when fighting against Catholics
{Dislikes_Heretics}	Dislikes Heretics
{Dislikes_Heretics_desc}	NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES
{Dislikes_Heretics_effects_desc}	(No Effects)
{Dislikes_Hungarians}	Dislikes Hungarians
{Dislikes_Hungarians_desc}	Would relish the chance to ensure that the next man he struck down should be a Hungarian.
{Dislikes_Hungarians_effects_desc}	+1 Command when fighting against Hungarians
{Dislikes_Milanese}	Dislikes Genoese
{Dislikes_Milanese_desc}	Starting to show outward disdain for the merchants of Genoa. He'd welcome conflict with them.
{Dislikes_Milanese_effects_desc}	+1 Command when fighting against Genoa
{Dislikes_Moors}	Dislikes Moors
{Dislikes_Moors_desc}	Has a grudge against the Moors that is fiercely sincere.
{Dislikes_Moors_effects_desc}	+1 Command when fighting against Moors
{Dislikes_Muslims}	Dislikes Muslims
{Dislikes_Muslims_desc}	Considers all Muslims to be foul unbelievers. The only good Muslim, is a dead Muslim.
{Dislikes_Muslims_effects_desc}	+1 Command when fighting against Muslims
{Dislikes_Orthodox}	Dislikes Orthodox
{Dislikes_Orthodox_desc}	The world would be a simpler place with only one Christian faith… And the Orthodox should be the first to renounce theirs, or die!
{Dislikes_Orthodox_effects_desc}	+1 Command when fighting against Orthodox Christians
{Dislikes_Pagans}	Dislikes Pagans
{Dislikes_Pagans_desc}	Any who would worship a false idol, or a collection of them, needs to be taught a painful lesson!
{Dislikes_Pagans_effects_desc}	+1 Command when fighting against Pagans
{Dislikes_Portugese}	Dislikes Portuguese
{Dislikes_Portugese_desc}	Does not like the way the Portuguese go about anything at all; they are less than worthy of respect.
{Dislikes_Portugese_effects_desc}	+1 Command when fighting against Portuguese
{Dislikes_Rebels}	Dislikes Rebels
{Dislikes_Rebels_desc}	Men who follow rebel lords are criminals, and deserve no respect in battle.
{Dislikes_Rebels_effects_desc}	(No Effects)
{Dislikes_Russians}	Dislikes Russians
{Dislikes_Russians_desc}	Would prefer to see a Russian take a fall than most other peoples.
{Dislikes_Russians_effects_desc}	+1 Command when fighting against Russians
{Dislikes_Scots}	Dislikes Scots
{Dislikes_Scots_desc}	I don't care which faith they follow… Their men wear skirts and I know pigs with more grace!
{Dislikes_Scots_effects_desc}	+1 Command when fighting against Scots
{Dislikes_Sicilians}	Dislikes Sicilians
{Dislikes_Sicilians_desc}	Sicilians are a bunch of marauders posing as island dwellers, and should be brought to heel.
{Dislikes_Sicilians_effects_desc}	+1 Command when fighting against Sicilians
{Dislikes_the_Byzantines}	Dislikes the Romans
{Dislikes_the_Byzantines_desc}	This man wouldn't mind showing the Romans some unsanitary things that can be done with a sword.
{Dislikes_the_Byzantines_effects_desc}	+1 Command when fighting against Romans
{Dislikes_the_Danes}	Dislikes the Danes
{Dislikes_the_Danes_desc}	To this man the Danes are a scourge that afflicts Europe's north, and should not be allowed to spread any further.
{Dislikes_the_Danes_effects_desc}	+1 Command when fighting against Danish
{Dislikes_the_Egyptians}	Dislikes the Egyptians
{Dislikes_the_Egyptians_desc}	The people of the Nile rile this man enough to strengthen his resolve when facing them in battle.
{Dislikes_the_Egyptians_effects_desc}	+1 Command when fighting against Egyptians
{Dislikes_the_English}	Dislikes the English
{Dislikes_the_English_desc}	His dislike of the English drives him to attack them more boldly in battle.
{Dislikes_the_English_effects_desc}	+1 Command when fighting against English
{Dislikes_the_French}	Dislikes the French
{Dislikes_the_French_desc}	Those arrogant, self-important French cause this man's blood to boil.
{Dislikes_the_French_effects_desc}	+1 Command when fighting against France
{Dislikes_the_Mongols}	Dislikes the Mongols
{Dislikes_the_Mongols_desc}	Considers the Mongols to be crude barbarians that stink of too heavily of the horses they ride upon.
{Dislikes_the_Mongols_effects_desc}	+1 Command when fighting against Mongols
{Dislikes_the_Papacy}	Dislikes the Papacy
{Dislikes_the_Papacy_desc}	Quietly holds the Papacy in disdain, believing it is not the Church's place to meddle in the affairs of Kings.
{Dislikes_the_Papacy_effects_desc}	+1 Command when fighting against the Papal States
{Dislikes_the_Poles}	Dislikes the Poles
{Dislikes_the_Poles_desc}	Smiles when hearing about the demise of a Polish man.
{Dislikes_the_Poles_effects_desc}	+1 Command when fighting against Polish
{Dislikes_the_Reich}	Dislikes the Reich
{Dislikes_the_Reich_desc}	There is a tangible bitterness that enters this man's soul at the sight or mention of the Reich.
{Dislikes_the_Reich_effects_desc}	+1 Command when fighting against the Holy Roman Empire
{Dislikes_the_Spanish}	Dislikes the Spanish
{Dislikes_the_Spanish_desc}	The Spanish are wily horse-thieves, and could do with a lesson in respect.
{Dislikes_the_Spanish_effects_desc}	+1 Command when fighting against Spanish
{Dislikes_the_Timurids}	Dislikes the Timurids
{Dislikes_the_Timurids_desc}	The Timurids are vile invaders, who are as unwelcome as the elephant muck they leave in their wake.
{Dislikes_the_Timurids_effects_desc}	+1 Command when fighting against Timurids
{Dislikes_the_Turks}	Dislikes the Ottomans
{Dislikes_the_Turks_desc}	Happy to unseat an Ottoman rider any day of the week.
{Dislikes_the_Turks_effects_desc}	+1 Command when fighting against Ottomans
{Dislikes_the_Venetians}	Dislikes the Venetians
{Dislikes_the_Venetians_desc}	Finds the Venetians to be honourless slime, overly full of their own importance.
{Dislikes_the_Venetians_effects_desc}	+1 Command when fighting against Venetians
{Disloyal}	Disloyal
{Disloyal_desc}	Quite apparent that this man selectively ignores or disobeys orders.
{Disloyal_effects_desc}	+2 Dread, -3 Loyalty
{Disrespects_Prisoners}	Disrespects Prisoners
{Disrespects_Prisoners_desc}	Has shown that he is prepared to coldly execute prisoners captured in battle.
{Disrespects_Prisoners_effects_desc}	+1 Dread
{Distrusts_Evil_Machinery!}	Distrusts Evil Machinery!
{Distrusts_Evil_Machinery!_desc}	This simpleton believes that machines are not to be trusted, and that any reliance upon them is a shameful weakness.
{Distrusts_Evil_Machinery!_effects_desc}	-3 Command when assaulting walls
{Distrusts_Foreigners}	Distrusts Foreigners
{Distrusts_Foreigners_desc}	One to make snide remarks about peoples of other lands, without any grounds or reason.
{Distrusts_Foreigners_effects_desc}	+2 to public security (improves the chances of detecting and capturing enemy agents)
{Divine_Connection}	Divine Connection
{Divine_Connection_desc}	There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call.
{Divine_Connection_effects_desc}	+2 Piety
{Divine_Protection}	Divine Protection
{Divine_Protection_desc}	Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity.
{Divine_Protection_effects_desc}	+1 Piety, +1 Violence
{Divorced}	Divorced
{Divorced_desc}	DO NOT TRANSLATE - Hidden VnV to turn off marriage effects.
{Divorced_effects_desc}	(No Effects)
{Dogmatic}	Dogmatic
{Dogmatic_Beliefs}	Dogmatic Beliefs
{Dogmatic_Beliefs_desc}	When one grows up being subjected to only one faith, accepting the others is always very difficult.
{Dogmatic_Beliefs_effects_desc}	-1 Influence
{Dogmatic_desc}	Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result.
{Dogmatic_effects_desc}	-2 Unorthodoxy
{Dogmatically_Religious}	Dogmatically Religious
{Dogmatically_Religious_desc}	Is more concerned with the spiritual character of those he deals with than striking the best deal.
{Dogmatically_Religious_effects_desc}	-2 Finance
{Doomsayer}	Doomsayer
{Doomsayer_desc}	Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one.
{Doomsayer_effects_desc}	+2 Unorthodoxy, -2 Violence
{Doomsayer_epithet_desc}	the Doomsayer
{Dramatic_Visions}	Dramatic Visions
{Dramatic_Visions_desc}	They certainly are dramatic... Waving his arms about and swooning like a besotted girl while the Almighty sends word.
{Dramatic_Visions_effects_desc}	+4 Piety
{Dreaded_Father}	Dreaded Father
{Dreaded_Father_desc}	This man's father was feared enough that the people expect the same in his own behaviour.
{Dreaded_Father_effects_desc}	+1 Dread
{Drillmaster}	Drillmaster
{Drillmaster_desc}	This man drills his troops very hard, enough to both harden them, and instil a little resentment.
{Drillmaster_effects_desc}	-1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
{Driven}	Driven
{Driven_by_Rage}	Driven by Rage
{Driven_by_Rage_desc}	So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger.
{Driven_by_Rage_effects_desc}	+2 Dread, +2 Command, -2 Morale for all troops on the battlefield
{Driven_by_Rage_epithet_desc}	the Wrathful
{Driven_desc}	This man does not let petty concerns or self indulgence get in the way of realising his ambitions.
{Driven_effects_desc}	+1 Authority, +20% to Movement Points (gives armies the ability to forced march)
{Drunken_Heathen}	Drunken Heathen
{Drunken_Heathen_desc}	This man's drinking has become a problem, and he now regularly makes a royal arse of himself.
{Drunken_Heathen_effects_desc}	-2 Command, -1 Authority, 2% penalty on tax income
{Dubious_Denouncer}	Dubious Denouncer
{Dubious_Denouncer_desc}	Although his desire to eradicate heresy is not in question, his ability to do so is.
{Dubious_Denouncer_effects_desc}	-2 Piety
{Dubious}	Dubious
{Dubious_desc}	Capable of bringing himself to commit rather shameful acts.
{Dubious_effects_desc}	20% decrease to cost to bribe, 10% penalty on tax income, -1 from law (has a negative effect on public order)
{Dutifully_Religious}	Dutifully Religious
{Dutifully_Religious_desc}	Has spent considerable time dealing with men of faith, and is seen as pious for it. 
{Dutifully_Religious_effects_desc}	+2 Piety
{Dysfunctional}	Dysfunctional
{Dysfunctional_desc}	This man has times when his madness prevents him from dealing with what's at hand at all.
{Dysfunctional_effects_desc}	-1 Authority, -1 Morale for all troops on the battlefield
{Eager}	Eager
{Eager_desc}	This man prefers activity to idleness.
{Eager_effects_desc}	+10% to Movement Points (gives armies the ability to forced march)
{Easily_Riled}	Easily Riled
{Easily_Riled_desc}	It only takes the mention of the wrong people or topic to set this man's temples throbbing.
{Easily_Riled_effects_desc}	+1 Authority
{Eastern_Warlord}	Eastern Warlord
{Eastern_Warlord_desc}	This eastern warlord has ridden to victory in many battles beyond the horizon.
{Eastern_Warlord_effects_desc}	+1 Dread, +2 Command
{Easy_Target}	Easy Target
{Easy_Target_desc}	His clumsy attempts at taking down his rivals suggest he would be an easy target himself.
{Easy_Target_effects_desc}	-2 Finance
{Easy_on_the_Men}	Easy on the Men
{Easy_on_the_Men_desc}	More concerned with whether or not the men like him, than whether or not they are truly prepared for battle.
{Easy_on_the_Men_effects_desc}	+2 Morale for all troops on the battlefield, -10% to Movement Points (reduces the distance armies can march)
{Edgey_Around_the_English}	Edgy Around the English
{Edgey_Around_the_English_desc}	The warriors of the Angle Isle have a quality which sets this man on edge somewhat.
{Edgey_Around_the_English_effects_desc}	-1 Command when fighting against English
{Edgey_around_Egyptians}	Edgy around Egyptians
{Edgey_around_Egyptians_desc}	The observant have noted this this man loses his grip ever so slightly at the sight or mention of an Egyptian.
{Edgey_around_Egyptians_effects_desc}	-1 Command when fighting against Egyptians
{Edgey_around_Imperials}	Edgy around Imperials
{Edgey_around_Imperials_desc}	The sight of the Imperial banner takes this man back to a time he would sooner forget.
{Edgey_around_Imperials_effects_desc}	-1 Command when fighting against the Holy Roman Empire
{Educated}	Educated
{Educated_desc}	Eloquence and wit make this bright young woman engaging and interesting company.
{Educated_effects_desc}	+1 Charm
{Effective_at_Night}	Effective at Night
{Effective_at_Night_desc}	Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield.
{Effective_at_Night_effects_desc}	+2 Command when fighting at night
{Effete}	Effete
{Effete_desc}	Seems drained and spent - something that could be adversely affecting his ability to spawn heirs.
{Effete_effects_desc}	Decreases the chance of having children
{Embezzler}	Embezzler
{Embezzler_desc}	Has both the raw nerve and skilful cunning to take more than his share from those he answers to.
{Embezzler_effects_desc}	30% penalty on tax income
{Employs_Security}	Employs Security
{Employs_Security_desc}	The costs of guarding a small fortune can sometimes be a small fortune in itself.
{Employs_Security_effects_desc}	-1 Finance, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Enemy_of_Heresy}	Enemy of Heresy
{Enemy_of_Heresy_desc}	His record of eradicating heresy from the lands he preaches in is most impressive.
{Enemy_of_Heresy_effects_desc}	+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
{Enemy_of_Heretics}	Enemy of Heretics
{Enemy_of_Heretics_desc}	Is developing a reputation for being able to expose acts of heresy where few suspected any lurked.
{Enemy_of_Heretics_effects_desc}	+2 Piety
{Enemy_of_Heretics_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing another blasphemer.
{Energetic}	Energetic
{Energetic_desc}	This man is never at a loss for something to do, even when he might rest.
{Energetic_effects_desc}	+15% to Movement Points (gives armies the ability to forced march)
{Engaging}	Engaging
{Engaging_desc}	Few men are so keen to take on the challenges facing them as this spirited woman is. 
{Engaging_effects_desc}	+2 Charm
{Engineer}	Engineer
{Engineer_desc}	Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery.
{Engineer_effects_desc}	+2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
{Engineer_epithet_desc}	the Engineer
{Engineer_gain_desc}	This man now has matchless technical expertise in siege warfare.
{Enjoys_a_Wager}	Enjoys a Wager
{Enjoys_a_Wager_desc}	Prepared to stake a sizable amount of money on something, if the wager and occasion are right.
{Enjoys_a_Wager_effects_desc}	5% penalty on all trade income, 10% decrease to cost to bribe
{Espionage}	Espionage
{Espionage_Expert}	Espionage Expert
{Espionage_Expert_desc}	Focused upon maintaining an effective network of agents to assist him in his strategies.
{Espionage_Expert_effects_desc}	+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
{Espionage_desc}	Has taken an interest in the field of espionage, having recruited numerous spies and agents.
{Espionage_effects_desc}	10% discount on agent training costs
{Everyone's_Friend}	Everyone's Friend
{Everyone's_Friend_desc}	Enjoys his popularity, always keen to assemble a group of friends, or friends to be.
{Everyone's_Friend_effects_desc}	+2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
{Evil_Illness}	Evil Illness
{Evil_Illness_desc}	Haunted by an illness that he has not been able to fully shake since encountering a witch.
{Evil_Illness_effects_desc}	-2 Command, -2 Morale for all troops on the battlefield
{Exhalted_by_Pope}	Exalted by the Pope
{Exhalted_by_Pope_desc}	To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
{Exhalted_by_Pope_effects_desc}	+3 Piety, +3 Command when fighting against Muslims
{Exhalted_by_Pope_epithet_desc}	the Adored
{Exotic_Tastes}	Exotic Tastes
{Exotic_Tastes_desc}	Almost obsessive about finding the finest things the world has to offer.
{Exotic_Tastes_effects_desc}	10% bonus on all trade income, 30% decrease to cost to bribe
{Expensive_Tastes}	Expensive Tastes
{Expensive_Tastes_desc}	This man's taste is not in question, but its extravagance sometimes is.
{Expensive_Tastes_effects_desc}	5% bonus on all trade income, 20% decrease to cost to bribe
{Expert_with_Artillery}	Expert with Artillery
{Expert_with_Artillery_desc}	Has repeatedly proven his expertise at using artillery to horrible effect.
{Expert_with_Artillery_effects_desc}	+3 Command when commanding artillery
{Expert_with_Guns}	Expert with Guns
{Expert_with_Guns_desc}	A commander that truly knows how to get the most of his troops armed with guns.
{Expert_with_Guns_effects_desc}	+3 Command when commanding gunpowder troops
{Exterminator}	Exterminator
{Exterminator_desc}	Ready to slay the conquered peoples the instant victory arrives. This is war, and these are the messages the enemy hears best.
{Exterminator_effects_desc}	+2 Dread, -2 Piety, +2 Unrest, 30% bonus to cash gained from looting
{Extravagant}	Extravagant
{Extravagant_desc}	Developed a habit of misspending wealth on the frivolous and unnecessary.
{Extravagant_effects_desc}	5% increase to construction costs, 10% penalty on tax income
{FactionFutureRegent}	Heir Presumptive
{FactionFutureRegent_desc}	This man will be empowered as regent in the event that the King does not produce an heir of royal blood.
{FactionFutureRegent_effects_desc}	+2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Faction_Leader}Sovereign
{Faction_Leader_desc}	This man is the leader of one of the world's major powers, and commands respect and obedience as a result.
{Faction_Leader_effects_desc}	+3 to personal security (improves the chances of detecting and foiling assassination attempts), +3 Authority
{FactionRegent}	Regent
{FactionRegent_desc}	This man acts as regent in the absence of a true heir to the royal line. If indeed the previous line has been extinguished, the regent's son will be recognized as the next legitimate ruler.
{FactionRegent_effects_desc}	+3 to personal security (improves the chances of detecting and foiling assassination attempts)
{Fair_Fighter}	Fair Fighter
{Fair_Fighter_desc}	Has shown that he can abstain from lowly acts on the field of battle.
{Fair_Fighter_effects_desc}	+1 Chivalry
{Fair_Jouster}	Fair Jouster
{Fair_Jouster_desc}	Has entered enough jousts to have become an improved man in the saddle.
{Fair_Jouster_effects_desc}	+1 Chivalry, +1 Command when commanding cavalry
{Fair_Ruler}	Fair Ruler
{Fair_Ruler_desc}	Sees little use in oppressing the people simply because he has opportunity to do so.
{Fair_Ruler_effects_desc}	-2 from unrest (improves public order), -1 from law (has a negative effect on public order)
{Fair_and_Just}	Fair and Just
{Fair_and_Just_desc}	At present the Catholic church is championing ideals of fair play and justice, making this man's job much harder than usual.
{Fair_and_Just_effects_desc}	-2 Piety
{Fair_in_Rule}	Fair in Rule
{Fair_in_Rule_desc}	His actions suggest he favours a path of fairness to his people when ruling.
{Fair_in_Rule_effects_desc}	+1 Chivalry
{Faithful}	Faithful
{Faithful_desc}	Quite happy to make a lifelong commitment and stick to it, for better or for worse.
{Faithful_effects_desc}	+2 Charm
{Faltering_Courage}	Faltering Courage
{Faltering_Courage_desc}	Has shown more concern for his personal safety on the battlefield that a commander should.
{Faltering_Courage_effects_desc}	-1 Morale for all troops on the battlefield
{Faltering_Courage_gain_desc}	This man has finally - and accurately - been accused of running away from the enemy!
{Faltering_Courage_lose_desc}	Although this man has run from battle in the past, his stain of cowardice is now washed away.
{Famous_Pirate}	Famous Pirate
{Famous_Pirate_desc}	A pirate captain of some infamy, all attributed to grizzly deeds at sea.
{Famous_Pirate_effects_desc}	-2 Loyalty, +2 Command at sea
{Famous_Racer}	Famous Racer
{Famous_Racer_desc}	To be known as one of the better riders throughout Islam is quite an honourable distinction.
{Famous_Racer_effects_desc}	+1 Authority, +10% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry
{Famous_Victor}	Famous Victor
{Famous_Victor_desc}	This man is the toast of the people, always admiring those who bring them victory.
{Famous_Victor_effects_desc}	+2 Authority, -1 from personal security (increases the chances of falling victim to assassination), +2 to popularity (improves public order)
{Farming_Knowledge}	Farming Knowledge
{Farming_Knowledge_desc}	Has a grasp of how to work the land, having overseen the establishment of several farming districts.
{Farming_Knowledge_effects_desc}	+1 to farming output
{Fascinated_by_Foreigners}	Fascinated by Foreigners
{Fascinated_by_Foreigners_desc}	This man is in love with foreign customs, lore and ways. Though it does offer him broad perspective, it brings into question his loyalties at times.
{Fascinated_by_Foreigners_effects_desc}	-3 from public security (reduces the chances of detecting and capturing enemy agents)
{Fear_of_the_Dark}	Fear of the Dark
{Fear_of_the_Dark_desc}	Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it!
{Fear_of_the_Dark_effects_desc}	-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Fears_Cumans}	Fears Cumans
{Fears_Cumans_desc}	This man's fear of the Cumans has grown strong enough for his troops to see it in his eyes, and it a worry to them and him both.
{Fears_Cumans_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Cumans
{Fears_Blood}	Fears Blood
{Fears_Blood_desc}	Usually turns at the sight of blood, and if he cannot do so, is immediately sick.
{Fears_Blood_effects_desc}	-3 Authority, -3 Morale for all troops on the battlefield
{Fears_Catholic_Warriors}	Fears Catholic Warriors
{Fears_Catholic_Warriors_desc}	This man may not consider the Catholic faith the true one, but the warriors that follow it battle with a conviction that frighten him witless.
{Fears_Catholic_Warriors_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Catholics
{Fears_Conflict}	Fears Conflict
{Fears_Conflict_desc}	A man who fears getting hurt should not be leading men into battle.
{Fears_Conflict_effects_desc}	-2 Morale for all troops on the battlefield
{Fears_Danes}	Fears Danes
{Fears_Danes_desc}	A clear fear of any connections to the Viking bloodlines make this man a poor leader against the Danish forces.
{Fears_Danes_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Danish
{Fears_Heretics}	Fears Heretics
{Fears_Heretics_desc}	DO NOT TRANSLATE
{Fears_Heretics_effects_desc}	(No Effects)
{Fears_Hungarians}	Fears Hungarians
{Fears_Hungarians_desc}	The Magyar are a menace! Those tales of horror from the Carpathians are likely true as well!
{Fears_Hungarians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Hungarians
{Fears_Milanese}	Fears Genoese
{Fears_Milanese_desc}	Surely those misers from Genoa have bought a murderous military machine that cannot be stopped!
{Fears_Milanese_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Genoese
{Fears_Mongols}	Fears Mongols
{Fears_Mongols_desc}	To respect the Mongols on the field of battle is wise, but to openly fear them is a terrible quality in a leader or men.
{Fears_Mongols_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Mongols
{Fears_Muslims}	Fears Muslims
{Fears_Muslims_desc}	His fear in the face of islamic troops is apparent, a sight that disheartens his men.
{Fears_Muslims_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Muslims
{Fears_Orthodox_Warriors}	Fears Orthodox Warriors
{Fears_Orthodox_Warriors_desc}	This man's irrational fear of Orthodox Christians now has his men questioning whether he is fit to lead them at all.
{Fears_Orthodox_Warriors_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Orthodox Christians
{Fears_Pagans}	Fears Pagans
{Fears_Pagans_desc}	There are no two ways about it, this man is genuinely afraid of what might happen to him at the hands of a Pagan.
{Fears_Pagans_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Pagans
{Fears_Portugese}	Fears Portuguese
{Fears_Portugese_desc}	Goes on about how fierce and terrible the Portuguese are that now his own men are taking heed.
{Fears_Portugese_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Portugese
{Fears_Rebelling_Forces}	Fears Rebelling Forces
{Fears_Rebelling_Forces_desc}	The people of petty fiefdoms are fierce and without reason! His fear shows for others to see.
{Fears_Rebelling_Forces_effects_desc}	-1 Morale for all troops on the battlefield
{Fears_Russians}	Fears Russians
{Fears_Russians_desc}	His open fear of Russians makes him a poor commander to lead an army against them.
{Fears_Russians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Russians
{Fears_Scots}	Fears Scots
{Fears_Scots_desc}	The Scottish highlanders may be notoriously hardy, but to openly fear them is shameful for a leader.
{Fears_Scots_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Scots
{Fears_Sicilians}	Fears Sicilians
{Fears_Sicilians_desc}	Knowing what the Sicilians are capable of has forced this man to give them too much respect.
{Fears_Sicilians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Sicilians
{Fears_Venetians}	Fears Venetians
{Fears_Venetians_desc}	Events have driven this man to a point where his fear of Venetians is shamefully apparent.
{Fears_Venetians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Venetians
{Fears_the_Byzantine}	Fears the Romans
{Fears_the_Byzantine_desc}	An outwardly apparent lack of self-control becomes clear when this man comes into contact with the Romans.
{Fears_the_Byzantine_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Romans
{Fears_the_Egyptians}	Fears the Egyptians
{Fears_the_Egyptians_desc}	Talk of this man going yellow at the sight of an Egyptian has graduated from speculation to known fact.
{Fears_the_Egyptians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Egyptians
{Fears_the_English}	Fears the English
{Fears_the_English_desc}	Clearly harbours a belief that there's something to be scared of about England's warriors, and his men find that hard to respect.
{Fears_the_English_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against English
{Fears_the_French}	Fears the French
{Fears_the_French_desc}	The French may boast many champions of feudal warfare, but that is no good reason for a leader to fear them.
{Fears_the_French_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against France
{Fears_the_Moors}	Fears the Moors
{Fears_the_Moors_desc}	Has seen what hell the Moors can bring with them, and is too fearful of it to have the stomach to face them in battle.
{Fears_the_Moors_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Moors
{Fears_the_Papacy}	Fears the Papacy
{Fears_the_Papacy_desc}	To be Godfearing is not so outlandish, but to fear the Pope… It's no way for a warrior to be.
{Fears_the_Papacy_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Papal States
{Fears_the_Poles}	Fears the Poles
{Fears_the_Poles_desc}	Is openly fearful of Polish ways, particularly those he has seen in battle.
{Fears_the_Poles_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Polish
{Fears_the_Reich}	Fears the Reich
{Fears_the_Reich_desc}	The sturdy warriors of the Holy Roman Empire clearly shatter this man's resolve in battle.
{Fears_the_Reich_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Holy Roman Empire
{Fears_the_Spanish}	Fears the Spanish
{Fears_the_Spanish_desc}	His unwillingness to face the Spanish in battle is something his men are saddened to notice.
{Fears_the_Spanish_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Spanish
{Fears_the_Timurids}	Fears the Timurids
{Fears_the_Timurids_desc}	Unable to hide his fear of facing the Timurids in battle, only a foolish ruler would make him do so.
{Fears_the_Timurids_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Timurids
{Fears_the_Turks}	Fears the Ottomans
{Fears_the_Turks_desc}	It has become apparent to others that this man has let the Ottomans get to him.
{Fears_the_Turks_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Ottomans
{Fecund}	Fecund
{Fecund_desc}	Nothing wrong with this lady's ability to produce heirs.
{Fecund_effects_desc}	Increases the chance of having children
{Feeling_Invulnerable}	Feeling Invulnerable
{Feeling_Invulnerable_desc}	Survived so many attempts on his life that he now holds himself with extreme confidence in all situations.
{Feeling_Invulnerable_effects_desc}	+3 Piety
{Feeling_Poorly}	Feeling Poorly
{Feeling_Poorly_desc}	Often mistakes a bad night's sleep for an oncoming bout of illness.
{Feeling_Poorly_effects_desc}	-1 Command when attacking, -2 from your general's hitpoints (how many hits your general can take before dying)
{Feeling_Vulnerable}	Feeling Vulnerable
{Feeling_Vulnerable_desc}	So suspicious of another attempt on his life he has lost much of his ability to convey any sense of trust.
{Feeling_Vulnerable_effects_desc}	-3 Piety
{Feeling_the_Risks}	Feeling the Risks
{Feeling_the_Risks_desc}	Concerned for his safety, this diplomat has taken to keeping a guard with himself, even during 'private' audiences.
{Feeling_the_Risks_effects_desc}	-2 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Feels_Appreciated}	Feels Appreciated
{Feels_Appreciated_desc}	Knows his efforts are acknowledged, and that he is treated accordingly.
{Feels_Appreciated_effects_desc}	+1 Loyalty
{Feels_Dishonoured}	Feels Dishonoured
{Feels_Dishonoured_desc}	Dwells on a belief that he is intentionally being treated poorly by his master.
{Feels_Dishonoured_effects_desc}	-5 Loyalty
{Feels_Disrespected}	Feels Disrespected
{Feels_Disrespected_desc}	Prone to thinking about how his talents could be better used by his rulers.
{Feels_Disrespected_effects_desc}	-3 Loyalty
{Feels_Honoured}	Feels Honoured
{Feels_Honoured_desc}	Has been made to feel like a truly valued and honoured member of his people.
{Feels_Honoured_effects_desc}	+5 Loyalty
{Feels_Respected}	Feels Respected
{Feels_Respected_desc}	Believes he is treated with respect by his ruler.
{Feels_Respected_effects_desc}	+3 Loyalty
{Feels_Unappreciated}	Feels Unappreciated
{Feels_Unappreciated_desc}	Is somewhat disgruntled about his lot in life of late.
{Feels_Unappreciated_effects_desc}	-1 Loyalty
{Feracious}	Feracious
{Feracious_desc}	Understood to be in perfect health to bear children.
{Feracious_effects_desc}	Increases the chance of having children
{Fertile}	Fertile
{Fertile_desc}	This man is of the strongest sort of breeding, a potent agent in the expansion of his bloodline.
{Fertile_effects_desc}	Increases the chance of having children
{Field_Tyrant}	Field Tyrant
{Field_Tyrant_desc}	He exerts his malevolent plans upon his enemies in ways that suggest he is devoid of conscience.
{Field_Tyrant_effects_desc}	+4 Dread, +1 Authority
{Field_Tyrant_epithet_desc}	the Tyrant
{Fierce_in_Battle}	Fierce in Battle
{Fierce_in_Battle_desc}	Gets worked upon into a frenzy as battle commences, making him both reckless and frightening.
{Fierce_in_Battle_effects_desc}	+1 Dread, +1 Morale for all troops on the battlefield, +1 Command when attacking, -1 Command when defending
{Fierce_in_Battle_gain_desc}	This man is beginning to frighten people just by his menacing presence.
{Financial_Training}	Financial Training
{Financial_Training_desc}	The influence of the local merchants' guild house have made this man more shrewd with money.
{Financial_Training_effects_desc}	+1 to agent's skill, increased movement
{Fine_Officer}	Fine Officer
{Fine_Officer_desc}	This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer.
{Fine_Officer_effects_desc}	+2 Command at sea
{Fine_Officer_gain_desc}	This officer is showing a new degree of competency after his last victory.
{Fine_with_Blood}	Fine with Blood
{Fine_with_Blood_desc}	Most pleased to see blood, particularly if it belongs to the enemy.
{Fine_with_Blood_effects_desc}	+1 Dread, +1 Command, +1 Morale for all troops on the battlefield
{Firm_Ruler}	Firm Ruler
{Firm_Ruler_desc}	This man believes that exerting authority is necessary to maintain order.
{Firm_Ruler_effects_desc}	+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
{First_Among_Firsts}	First Among Firsts
{First_Among_Firsts_desc}	Boasts a proud legacy of being a man that other rulers bow to, his authority and will are rarely challenged.
{First_Among_Firsts_effects_desc}	+4 Authority
{Fiscally_Challenged}	Fiscally Challenged
{Fiscally_Challenged_desc}	Simply isn't any good at spotting problems in an urban trade system.
{Fiscally_Challenged_effects_desc}	10% penalty on all trade income
{Flatulant}	Flatulant
{Flatulant_desc}	Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
{Flatulant_effects_desc}	-2 Command, -1 Authority, -2 Morale for all troops on the battlefield
{Flawed_Features}	Flawed Features
{Flawed_Features_desc}	This woman has received many gifts throughout the years, but good looks are not among them.
{Flawed_Features_effects_desc}	-1 Charm
{Former_Successor}	Former Successor
{Former_Successor_desc}	Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it.
{Former_Successor_effects_desc}	-1 Loyalty
{Forsaken}	Forsaken
{Forsaken_desc}	Very aware that mortal danger can still reach those who are reaching for the divine. 
{Forsaken_effects_desc}	+1 Unorthodoxy -1 Violence
{Foul_Mouthed}	Foul Mouthed
{Foul_Mouthed_desc}	Dresses his sentences in expletives, endearing him to the rabble, but not to royalty.
{Foul_Mouthed_effects_desc}	+1 Dread, -2 Piety, +1 Command, +2 Morale for all troops on the battlefield
{Fraudulent}	Fraudulent
{Fraudulent_desc}	This man is prepared to mask his movements and mislead others to bolster his own personal fortune.
{Fraudulent_effects_desc}	20% penalty on tax income
{Gambler}	Gambler
{Gambler_desc}	Enjoys the thrill of chance enough to indulge in it regularly. Often to the detriment of his coffers.
{Gambler_effects_desc}	10% penalty on all trade income, 20% decrease to cost to bribe
{Gaudy}	Gaudy
{Gaudy_desc}	Known for surrounding himself in the costly commodities he deals in, he can neither be fully trusted, nor fully trust others.
{Gaudy_effects_desc}	-2 Finance, -1 from personal security (increases the chances of falling victim to assassination)
{General_Religion}	General Religion
{General_Religion_desc}	DO NOT TRANSLATE - Hidden trait for inquisitors
{General_Religion_effects_desc}	+3 Piety
{Generally_Loyal}	Generally Loyal
{Generally_Loyal_desc}	Typically does the right things by those he has pledged to serve.
{Generally_Loyal_effects_desc}	+1 Loyalty
{Generous}	Generous
{Generous_desc}	Has no problem in parting with his coin for those in greater need. It will help them more after all.
{Generous_effects_desc}	2% penalty on tax income
{Genius}	Genius
{Genius_desc}	Blessed with a superior intellect, this man's genius is an asset that he can apply to all aspects of his life.
{Genius_effects_desc}	+2 Command, +3 Authority, 10% bonus on all trade income, 10% bonus on tax income
{Geologist}	Geologist
{Geologist_desc}	Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore.
{Geologist_effects_desc}	30% bonus on mining income
{Gets_Merry}	Gets Merry
{Gets_Merry_desc}	Not at all opposed to letting his guard down when drinking among friends.
{Gets_Merry_effects_desc}	+1 to popularity (improves public order)
{Godfearing}	Godfearing
{Godfearing_desc}	So diligently has this man reformed his spiritual ways, he is unbearable, but beyond suspicion at all.
{Godfearing_effects_desc}	+3 Piety, -1 Morale for all troops on the battlefield
{Godfearing_epithet_desc}	the Godfearer
{Good_Diplomat}	Good Diplomat
{Good_Diplomat_desc}	Understands both how to act, and how to read while at the diplomacy table.
{Good_Diplomat_effects_desc}	+2 Influence
{Good_Jouster}	Good Jouster
{Good_Jouster_desc}	More than competent with a lance in hand, and quite a contender at the tourney.
{Good_Jouster_effects_desc}	+2 Chivalry, +1 Command when commanding cavalry
{Good_Racer}	Good Racer
{Good_Racer_desc}	Has taken to entering the races and is learning much about riding mounts better.
{Good_Racer_effects_desc}	+5% to Movement Points (gives armies the ability to forced march)
{Good_with_Artillery}	Good with Artillery
{Good_with_Artillery_desc}	Has shown some ability at using artillery effectively on the field of battle.
{Good_with_Artillery_effects_desc}	+1 Command when commanding artillery
{Good_with_Cavalry}	Good with Cavalry
{Good_with_Cavalry_desc}	Possesses a feel for how to direct cavalry units in battle.
{Good_with_Cavalry_effects_desc}	+1 Command when commanding cavalry
{Good_with_Guns}	Good with Guns
{Good_with_Guns_desc}	Understands how to effectively use guns in battle.
{Good_with_Guns_effects_desc}	+1 Command when commanding gunpowder troops
{Good_with_Infantry}	Good with Infantry
{Good_with_Infantry_desc}	Has a good grasp of how to utilize infantry units effectively in battle.
{Good_with_Infantry_effects_desc}	+1 Command when commanding infantry
{Good_with_Money}	Good with Money
{Good_with_Money_desc}	Displayed an uncommon understanding of how to work with money from an early age.
{Good_with_Money_effects_desc}	+1 Finance
{Good_with_Taxes}	Good with Taxes
{Good_with_Taxes_desc}	Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression.
{Good_with_Taxes_effects_desc}	10% bonus on tax income
{Gossips}	Gossips
{Gossips_desc}	Is careless in the way he trades secrets, he enjoys it too much to hold back.
{Gossips_effects_desc}	-2 Influence
{Graceful_Traveller}	Graceful Traveller
{Graceful_Traveller_desc}	Well versed enough in foreign ways to be greeted as a local, even when far from home.
{Graceful_Traveller_effects_desc}	+2 Finance, +25% to Movement Points (gives armies the ability to forced march)
{Grand_Conspirator}	Grand Conspirator
{Grand_Conspirator_desc}	This man weaves complex webs that are too complicated to be called plans - only he can follow them.
{Grand_Conspirator_effects_desc}	+3 to agent's skill
{Grand_Crusader}	Grand Crusader
{Grand_Crusader_desc}	To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
{Grand_Crusader_effects_desc}	+3 Chivalry, +3 Piety, +3 Command when fighting against Muslims
{Grand_Crusader_epithet_desc}	the Crusader
{Grand_Inquisitor}	Grand Inquisitor
{Grand_Inquisitor_desc}	Known far and wide as an absolute authority on spiritual purity, utterly unafraid to denounce even royalty.
{Grand_Inquisitor_effects_desc}	+5 Piety
{Grand_Inquisitor_epithet_desc}	the Inquisitor
{Grand_Inquisitor_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing yet another blasphemer.
{Grand_Jaguar}	Grand Tiger
{Grand_Jaguar_desc}	Has been responsible for many great victories, a truly mighty Cuman commander.
{Grand_Jaguar_effects_desc}	+3 Dread, +6 Command
{Great_Admiral}	Great Admiral
{Great_Admiral_desc}	So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers.
{Great_Admiral_effects_desc}	+4 Command at sea
{Great_Admiral_gain_desc}	After his admiral's last victory, it is obvious his command ability is still continuing to improve.
{Great_Aptitude}	Great Aptitude
{Great_Aptitude_desc}	Has always shown a natural ability to channel spirits and other unholy acts.
{Great_Aptitude_effects_desc}	+3 Magic
{Great_Builder}	Great Builder
{Great_Builder_desc}	Has left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency.
{Great_Builder_effects_desc}	15% discount on construction costs, -3 from squalor (increases public order and population growth)
{Great_Builder_epithet_desc}	the Builder
{Great_Cavalry_Commander}	Great Cavalry Commander
{Great_Cavalry_Commander_desc}	A true master of cavalry tactics, his troops utterly confident in his commands. 
{Great_Cavalry_Commander_effects_desc}	+3 Command when commanding cavalry
{Great_Cavalry_Commander_epithet_desc}	the Horseman
{Great_Cavalry_Commander_gain_desc}	This man is now seen as one of the great cavalry commanders of the current day.
{Great_Commander}	Great Commander
{Great_Commander_desc}	This man boasts a proud legacy of decisive command in battle, reliable and effective.
{Great_Commander_effects_desc}	+4 Command, increased movement, line of sight and authority
{Great_Commander_gain_desc}	This man has gained another Command star thanks to relentless success in battle.
{Great_Conqueror}	Great Conqueror
{Great_Conqueror_desc}The fall of two great peoples are just a part of the legacy this man is forging.
{Great_Conqueror_effects_desc}	+2 Authority, +2 Command, +2 Dread
{Great_Conqueror_epithet_desc}	the Conqueror
{Great_Crusader}	Great Crusader
{Great_Crusader_desc}	Some show their devotion through prayer, but this man shows it through battling in God's name.
{Great_Crusader_effects_desc}	+2 Chivalry, +2 Piety, +2 Command when fighting against Muslims
{Great_Racer}	Great Racer
{Great_Racer_desc}	Now a master in the saddle, able to drive any animal further, and faster.
{Great_Racer_effects_desc}	+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry
{Great_Speaker}	Great Speaker
{Great_Speaker_desc}	Capable of inspiring tears or cries of joy when addressing a group of men on a serious matter.
{Great_Speaker_effects_desc}	+2 to law (improves public order), improves troop morale
{Gregarious}	Gregarious
{Gregarious_desc}	A man of the men, more at home when surrounded with friends than alone on a throne.
{Gregarious_effects_desc}	+1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
{Grim_Commander}	Grim Commander
{Grim_Commander_desc}	Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
{Grim_Commander_effects_desc}	+1 Dread
{Growing_Conviction}	Growing Conviction
{Growing_Conviction_desc}	Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event.
{Growing_Conviction_effects_desc}	+1 Piety
{Growing_Faith}	Growing Faith
{Growing_Faith_desc}	Seeing that his preaching has made a difference is helping this priest's faith grow.
{Growing_Faith_effects_desc}	+1 Piety
{Handsome}	Handsome
{Handsome_desc}	Considered by most to be a good looking man.
{Handsome_effects_desc}	+1 to popularity (improves public order)
{Hard_But_Fair}	Hard But Fair
{Hard_But_Fair_desc}	Feels that it is the people's duty to obey the laws of the land, not question them.
{Hard_But_Fair_effects_desc}	-1 Charm
{Hard_Justice}	Hard Justice
{Hard_Justice_desc}	States that justice is about crime, and crime is about punishment. Therefore, justice is about punishment.
{Hard_Justice_effects_desc}	+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
{Harsh_Commander}	Harsh Commander
{Harsh_Commander_desc}	Commonly deems that those of his men that fall to the enemy are not worth paying for again.
{Harsh_Commander_effects_desc}	+3 Dread, -2 Morale for all troops on the battlefield
{Harsh_Justice}	Harsh Justice
{Harsh_Justice_desc}	Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked!
{Harsh_Justice_effects_desc}	+2 to unrest (has a negative effect on public order), +4 to law (improves public order)
{Harsh_Mistress}	Harsh Mistress
{Harsh_Mistress_desc}	Considers the need for order justification for rather heavy-handed laws and punishment.
{Harsh_Mistress_effects_desc}	-2 Charm
{Harsh_Ruler}	Harsh Ruler
{Harsh_Ruler_desc}	Makes the lives of the people less bearable. He often humiliates peasants simply out of spite.
{Harsh_Ruler_effects_desc}	+2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order)
{Harsh_Taskmaster}	Harsh Taskmaster
{Harsh_Taskmaster_desc}	This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors.
{Harsh_Taskmaster_effects_desc}	+1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order)
{Has_no_Fear}	Has no Fear
{Has_no_Fear_desc}	Somewhere there is a line between bravery and foolishness… This man has crossed that line plenty of times.
{Has_no_Fear_effects_desc}	+2 Authority, +2 Morale for all troops on the battlefield
{Has_no_Fear_epithet_desc}	the Fearless
{Has_no_Fear_gain_desc}	This man is now lauded as a hero by all; an inspiration to those he leads into battle! +3 Hit Points
{Hashashins'_Guild_Apprentice}	Hashashims' Guild Apprentice
{Hashashins'_Guild_Apprentice_desc}	The presence of a Master Hashashims' Guild within the kingdom has made this man a more effective operative.
{Hashashins'_Guild_Apprentice_effects_desc}	+1 to agent's skill
{Hashashins'_Guild_Journeyman}	Hashashims' Guild Journeyman
{Hashashins'_Guild_Journeyman_desc}	The presence of Hashashims' Guild HQ within the kingdom has afforded this man significantly enhanced training.
{Hashashins'_Guild_Journeyman_effects_desc}	+2 to agent's skill, +1 Security
{Hates_Cumans}	Hates Cumans
{Hates_Cumans_desc}	There is no mercy in this man's heart for the Cuman heathens that inhabit this world.
{Hates_Cumans_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Cumans
{Hates_Catholics}	Hates Catholics
{Hates_Catholics_desc}	Always eager to run a Catholic through, so he can prove to them that their take on the afterlife is entirely wrong.
{Hates_Catholics_effects_desc}	+2 Command when fighting against Catholics
{Hates_Heretics}	Hates Heretics
{Hates_Heretics_desc}	NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES
{Hates_Heretics_effects_desc}	(No Effects)
{Hates_Muslims}	Hates Muslims
{Hates_Muslims_desc}	All Muslims must be slaughtered. Rivers should run red with Muslim blood!
{Hates_Muslims_effects_desc}	+2 Command when fighting against Muslims
{Hates_Orthodox}	Hates Orthodox
{Hates_Orthodox_desc}	They are nothing but an corrupt collective of Christian separatists, deserving naught but death!
{Hates_Orthodox_effects_desc}	+2 Command when fighting against Orthodox Christians
{Hates_Pagans}	Hates Pagans
{Hates_Pagans_desc}	Has developed a zealous hatred of any who would see the old Pagan gods as anything other than a heretical mistake of the past.
{Hates_Pagans_effects_desc}	+2 Command when fighting against Pagans
{Hates_Portugese}	Hates Portuguese
{Hates_Portugese_desc}	Strikes with extra sting and zeal when his blows are aimed at a wretched cur from Portugal.
{Hates_Portugese_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Portuguese
{Hates_Rebels}	Hates Rebels
{Hates_Rebels_desc}	Crushing rebel forces is a task this man relishes, and manages to excel at accordingly.
{Hates_Rebels_effects_desc}	+1 Morale for all troops on the battlefield
{Hates_Russians}	Hates Russians
{Hates_Russians_desc}	Bears a grudge against the Russians, and has thought about how best to face them in battle.
{Hates_Russians_effects_desc}	+2 Command when fighting against Russians
{Hates_Scots}	Hates Scots
{Hates_Scots_desc}	This man bears an irrational hatred of the Scots in his heart, that unnerves his men a little.
{Hates_Scots_effects_desc}	+2 Command when fighting against Scots
{Hates_Sicilians}	Hates Sicilians
{Hates_Sicilians_desc}	Most men deserve an honourable death, but that is because most men aren't Sicilians.
{Hates_Sicilians_effects_desc}	+2 Command when fighting against Sicilians
{Hates_the_Byzantines}	Hates the Romans
{Hates_the_Byzantines_desc}	There's enough conviction in this man's drive to defeat the Romans in battle that his men are inspired themselves.
{Hates_the_Byzantines_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against the Romans
{Hates_the_Danes}	Hates the Danes
{Hates_the_Danes_desc}	A leader who can show raw enthusiasm about engaging the hardy Scandinavians is an example to his men.
{Hates_the_Danes_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Danish
{Hates_the_Egyptians}	Hates the Egyptians
{Hates_the_Egyptians_desc}	The only good thing to come out of desert lands is the road to somewhere else.
{Hates_the_Egyptians_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Egyptians
{Hates_the_English}	Hates the English
{Hates_the_English_desc}	Has no qualms about showing his disdain for the English scum, and his men respect his conviction.
{Hates_the_English_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against English
{Hates_the_French}	Hates the French
{Hates_the_French_desc}	Known to strike with extra malice when it's a Frenchman that he faces in battle, much to his men's approval.
{Hates_the_French_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against France
{Hates_the_Hungarians}	Hates the Hungarians
{Hates_the_Hungarians_desc}	Has a deep seeded hatred of the Hungarian people, and excels at ordering brutal attacks against them.
{Hates_the_Hungarians_effects_desc}	+2 Command when fighting against Hungarians
{Hates_the_Milanese}	Hates the Genoese
{Hates_the_Milanese_desc}	Always eager to prove that courage and honour will triumph over pathetic money-grubbers like the vile Genoese. 
{Hates_the_Milanese_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Genoese
{Hates_the_Mongols}	Hates the Mongols
{Hates_the_Mongols_desc}	Bears a fierce grudge against the Mongols for the way their carry themselves, both on and off the battlefield.
{Hates_the_Mongols_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Mongols
{Hates_the_Moors}	Hates the Moors
{Hates_the_Moors_desc}	Bears a deep seeded hatred of the Moorish people that he deals with most effective when battling with them.
{Hates_the_Moors_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Moors
{Hates_the_Papacy}	Hates the Papacy
{Hates_the_Papacy_desc}	Utterly resents the men of the cloth that use their spiritual authority in ways most unjust, believing them corrupt and in some cases, evil.
{Hates_the_Papacy_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against the Papal States
{Hates_the_Poles}	Hates the Poles
{Hates_the_Poles_desc}	Has no mercy in his heart when dealing with a Pole. They deserve none, except perhaps a quick death.
{Hates_the_Poles_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against Polish
{Hates_the_Reich}	Hates the Reich
{Hates_the_Reich_desc}	Would much sooner gut a Rhinelander than give him the chance to reconcile their differences.
{Hates_the_Reich_effects_desc}	+1 Morale for all troops on the battlefield, +2 Command when fighting against the Holy Roman Empire
{Hates_the_Spanish}	Hates the Spanish
{Hates_the_Spanish_desc}	Keen to come into conflict with the Spanish, a grudge fuelling his conviction in battle.
{Hates_the_Spanish_effects_desc}	+2 Command when fighting against Spanish
{Hates_the_Timurids}	Hates the Timurids
{Hates_the_Timurids_desc}	The arrogance of riding elephants into battle! Tamerlane's scourge must end!
{Hates_the_Timurids_effects_desc}	+2 Command when fighting against Timurids
{Hates_the_Turks}	Hates the Ottomans
{Hates_the_Turks_desc}	His desire to bring down the Ottomans helps him focus on that task when called to do so.
{Hates_the_Turks_effects_desc}	+2 Command when fighting against Ottomans
{Hates_the_Venetians}	Hates the Venetians
{Hates_the_Venetians_desc}	Quite adamant that he should be chosen to lead when waging war with the Venetians.
{Hates_the_Venetians_effects_desc}	+2 Command when fighting against Venetians
{Head_Turner}	Head Turner
{Head_Turner_desc}	Nothing can disarm a man so easily or swiftly as a woman so distractingly beautiful as this one.
{Head_Turner_effects_desc}	+2 Charm
{Healthy_Caution}	Healthy Caution
{Healthy_Caution_desc}	Aware that a little vigilance is necessary, even in one's own home.
{Healthy_Caution_effects_desc}	+2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Heir_Apparent}	Heir Apparent
{Heir_Apparent_desc}	As the next leader of his people, this man is already an individual of immense importance.
{Heir_Apparent_effects_desc}	+1 Command, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{HeresyImmunityNC}	HeresyImmunityNC
{HeresyImmunityNC_desc}	DO NOT TRANSLATE - This man has an adultress ancillary
{HeresyImmunityNC_effects_desc}	(No Effects)
{Hexxed}	Hexxed
{Hexxed_desc}	Said to be under a minor hex, by an annoying wretched witch.
{Hexxed_effects_desc}	-1 Command, -1 Morale for all troops on the battlefield
{Hideous}	Hideous
{Hideous_desc}	So vile is her visage, even members of the clergy mutter that there is no God when spying this poor, hideous woman.
{Hideous_effects_desc}	-2 Charm, Decreases the chance of having children
{Hideous_epithet_desc}	the Gorgon
{Hired_Blade}	Hired Blade
{Hired_Blade_desc}	A man willing and able to go in and take another man's life for a price.
{Hired_Blade_effects_desc}	+1 to agent's skill
{Hired_Blade_gain_desc}	This assassin has improved his subterfuge skills thanks to a successful murder.
{Hired_Blade_lose_desc}	This assassin has lost what little skill he had in sending men to the afterlife thanks to his failure on a mission.
{Hires_Guards}	Hires Guards
{Hires_Guards_desc}	The attempt on his life by a hired blade has warranted spending a little on security.
{Hires_Guards_effects_desc}	+1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Hoarder_of_Wealth}	Hoarder of Wealth
{Hoarder_of_Wealth_desc}	This man is interested in keeping his wealth, not parting with it.
{Hoarder_of_Wealth_effects_desc}	2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
{Holier_than_Thou}	Holier than Thou
{Holier_than_Thou_desc}	Conducts himself in a manner that is utterly noble and immaculate, distancing himself from the common man.
{Holier_than_Thou_effects_desc}	-1 Command, +2 Authority, 40% increase to cost to bribe, -1 from squalor (increases public order and population growth), +3 to unrest (has a negative effect on public order), +3 to law (improves public order)
{Holy_Defender}	Holy Defender
{Holy_Defender_desc}	Some show their devotion through prayer, but this man shows it through battling in God's name.
{Holy_Defender_effects_desc}	+2 Chivalry, +2 Piety, +2 Command when fighting against Catholics
{Holy_Soldier}	Holy Soldier
{Holy_Soldier_desc}	Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
{Holy_Soldier_effects_desc}	+1 Chivalry, +1 Piety, +1 Command when fighting against Catholics
{Holy_Warrior}	Holy Warrior
{Holy_Warrior_desc}	To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
{Holy_Warrior_effects_desc}	+3 Chivalry, +3 Piety, +3 Command when fighting against Catholics
{Holy_Warrior_epithet_desc}	the Holy Warrior
{Honest}	Honest
{Honest_desc}	Generally will choose the path of honesty and righteousness.
{Honest_effects_desc}	+1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order)
{Honourable_Commander}	Honourable Commander
{Honourable_Commander_desc}	Known to generally show mercy and compassion to those he has defeated in battle.
{Honourable_Commander_effects_desc}	+2 Chivalry, +1 Morale for all troops on the battlefield
{Honourable_Ruler}	Honourable Ruler
{Honourable_Ruler_desc}	Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
{Honourable_Ruler_effects_desc}	+4 Chivalry, +2 Authority
{Honourable_Ruler_epithet_desc}	the Honourable
{Humanist}	Humanist
{Humanist_desc}	More interested in exploring how humans work than skipping that and dwelling on 'the possibilities' of the divine.
{Humanist_effects_desc}	-4 Piety, +4 to unrest (has a negative effect on public order)
{Humble}	Humble
{Humble_desc}	Despite her station and royal blood, this lady gracefully accepts her role in the feudal system without fuss.
{Humble_effects_desc}	+1 Charm
{Hunter_of_Heretics}	Hunter of Heretics
{Hunter_of_Heretics_desc}	Not only does this man have the ability to sense and expose heinous acts of heresy, he also appears to enjoy doing so.
{Hunter_of_Heretics_effects_desc}	+4 Piety
{Hypochondriac}	Hypochondriac
{Hypochondriac_desc}	There is no convincing this man that there is nothing wrong with him. If anything, this fatalistic condition is his sickness.
{Hypochondriac_effects_desc}	-2 Morale for all troops on the battlefield, -2 Command when attacking, -6 from your general's hitpoints (how many hits your general can take before dying)
{Ice_Queen}	Ice Queen
{Ice_Queen_desc}	Despite her beauty, her heart radiates an icy barrier that it would seem no man can melt.
{Ice_Queen_effects_desc}	Decreases the chance of having children.  But gods beneath us!  If this woman would have a man, he would have to be singled out from among the many who have wanted her all her life but never had her... +1 Charm.
{Ignorant}	Ignorant
{Ignorant_desc}	Has a habit of annoying those around him with his lack of knowledge.
{Ignorant_effects_desc}	-1 Authority, 2% penalty on all trade income, 2% penalty on tax income
{Immaculately_Pure}	Immaculately Pure
{Immaculately_Pure_desc}	So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous.
{Immaculately_Pure_effects_desc}	+3 Purity
{Immaculately_Pure_epithet_desc}	the Righteous
{ImpEgg}	Imperator Romæorum
{ImpEgg_desc}	The banner of Rome flies once more, supported by the very general that promised it would be burned alongside the ruins of Constantinople. To inaugurate such a brazen action, he has proclaimed himself 'Imperator' of the Romans.         
{ImpEgg_effects_desc}	+3 Command, +1 Morale to all troops on the field, -10 Loyalty
{Impossible_to_Read}	Impossible to Read
{Impossible_to_Read_desc}	Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
{Impossible_to_Read_effects_desc}	+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Inbred}	Inbred
{Inbred_desc}	Men like this bring into question if there are enough noble families for proper courting anymore?
{Inbred_effects_desc}	-1 Command, 2% penalty on tax income, Decreases the chance of having children
{Incompetent_Commander}Incompetent Commander
{Incompetent_Commander_desc}This man has a knack for making a meal of things when attempting to take command.
{Incompetent_Commander_effects_desc}-2 Command, -1 Morale to all troops on the field, -5% to Movement Points
{Incompetent_Trader}	Incompetent Trader
{Incompetent_Trader_desc}	Either disinterested or simply pathetic at dealing with trade affairs.
{Incompetent_Trader_effects_desc}	20% penalty on all trade income
{Inconspicuous}	Inconspicuous
{Inconspicuous_desc}	Able to blend in most places without drawing attention to himself.
{Inconspicuous_effects_desc}	+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
{Inconspicuous_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Inconspicuous_lose_desc}	This agent has lost what little skill he had due to his failure during his last mission.
{Incredibly_Accepting}	Incredibly Accepting
{Incredibly_Accepting_desc}	Open to any and all foreign ways and customs. It is not within her to judge them at all.
{Incredibly_Accepting_effects_desc}	+3 Charm
{Incredibly_Boring}	Incredibly Boring
{Incredibly_Boring_desc}	This man couldn't excite a prisoner with a tale of freedom - he is simply incredibly dull to talk to.
{Incredibly_Boring_effects_desc}	(No Effects)
{Indolent_Lump}	Indolent Lump
{Indolent_Lump_desc}	A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
{Indolent_Lump_effects_desc}	-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
{Indolent_Lump_epithet_desc}	the Fat
{Inefficient_Administrator}	Inefficient Administrator
{Inefficient_Administrator_desc}	Sloppy with paperwork and government issues, this man makes a poor governor.
{Inefficient_Administrator_effects_desc}	5% penalty on all trade income
{Inept_with_Cavalry}	Inept with Cavalry
{Inept_with_Cavalry_desc}	Liable to send more of his cavalry into certain death than to glory.
{Inept_with_Cavalry_effects_desc}	-2 Command when commanding cavalry
{Inept_with_Infantry}	Inept with Infantry
{Inept_with_Infantry_desc}	Commanding infantry is not among this man's talents at all. His second in command would do a better job.
{Inept_with_Infantry_effects_desc}	-2 Command when commanding infantry
{Infantry_Master}	Infantry Master
{Infantry_Master_desc}	Knows all there is to know about infantry tactics, through study both scholarly, and first-hand.
{Infantry_Master_effects_desc}	+3 Command when commanding infantry
{Infantry_Master_epithet_desc}	the Infantryman
{Infantry_Master_gain_desc}	This man is now seen as one of the great infantry leaders of the current day. 
{Infecund}	Infecund
{Infecund_desc}	Not every queen or princess can easily produce an heir.
{Infecund_effects_desc}	Decreases the chance of having children
{Infertile}	Infertile
{Infertile_desc}	It is worrisome when a man who must carry on a family legacy is unable to carry the family on at all.
{Infertile_effects_desc}	Decreases the chance of having children
{Insatiable}	Insatiable
{Insatiable_desc}	This noble nymph is clearly interested in the act of producing an heir, or several.
{Insatiable_effects_desc}	+2 Charm, increases the chance of having children
{Insecure}	Insecure
{Insecure_desc}	This eligible maiden focuses on her destiny of becoming a wife above all other things, to the point where there seems little else to her.
{Insecure_effects_desc}	-2 Charm
{Inspirational_Speaker}	Inspirational Speaker
{Inspirational_Speaker_desc}	When this man speaks, other men become better than themselves, ready to live or die for his cause.
{Inspirational_Speaker_effects_desc}	+2 to law (improves public order), increased troop morale, +1 Command
{Inspirational_Speaker_epithet_desc}	the Silver-Tongued
{Inspirationally_Brave}	Inspirationally Brave
{Inspirationally_Brave_desc}	A truly fearless warrior that has been through too much to fear any one man or moment. He is an inspiration.
{Inspirationally_Brave_effects_desc}	+1 Authority, +4 Morale for all troops on the battlefield, +2 Hit Points
{Inspirationally_Brave_epithet_desc}	the Brave
{Instigator}	Instigator
{Instigator_desc}	Often the first man to say something to start a heated debate, but not always the one to finish it.
{Instigator_effects_desc}	+1 to popularity (improves public order)
{Instinctive_Survivor}	Instinctive Survivor
{Instinctive_Survivor_desc}	Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life.
{Instinctive_Survivor_effects_desc}	+2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts)
{Instinctive_Survivor_epithet_desc}	the Fortunate
{Intelligent}	Intelligent
{Intelligent_desc}	Years of tutelage have made her brighter than the average lady about court.
{Intelligent_effects_desc}	+1 Charm
{Intellligent}	Intelligent
{Intellligent_desc}	Understands things others can't without having to try much of the time.
{Intellligent_effects_desc}	+1 Command, +2 Authority, 5% bonus on all trade income, 5% bonus on tax income
{Intolerant}	Intolerant
{Intolerant_desc}	Unable to prevent her dislike of foreign people and customs from affecting her composure.
{Intolerant_effects_desc}	-2 Charm
{Introverted}	Introverted
{Introverted_desc}	Typically prefers his own company, or only that of those very close.
{Introverted_effects_desc}	-1 Morale for all troops on the battlefield, -2 from popularity (has a negative effect on public order)
{Intuitive_Inquisitor}	Intuitive Inquisitor
{Intuitive_Inquisitor_desc}	Even if he can't prove it at first, this man has a knack for being able to tell if someone has sins that need forgiving.
{Intuitive_Inquisitor_effects_desc}	+2 Piety
{Iron_Fisted}	Iron Fisted
{Iron_Fisted_desc}	Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this.
{Iron_Fisted_effects_desc}	+1 Dread, +1 to law (improves public order)
{Just}	Just
{Just_desc}	A genuinely just man, fair and even handed in judgement.
{Just_effects_desc}	+2 Chivalry, +2 to law (improves public order)
{Just_and_Fair}	Just and Fair
{Just_and_Fair_desc}	Only expects the people to respect the laws that are just and fair in the first place.
{Just_and_Fair_effects_desc}	+1 Charm
{Khan's_Conqueror}	Khan's Conqueror
{Khan's_Conqueror_desc}	A notorious conqueror from the east that brings with him a reputation for brutally decisive victories.
{Khan's_Conqueror_effects_desc}	+3 Dread, +6 Command
{Killer_on_Edge}	Killer on Edge
{Killer_on_Edge_desc}	This man has proven prone to losing his focus at the moment of truth.
{Killer_on_Edge_effects_desc}	-1 from agent's skill
{Kind_Judge}	Kind Judge
{Kind_Judge_desc}	Would probably let murderers go with a warning, were it not for the people's expectations of a more permanent punishment.
{Kind_Judge_effects_desc}	+1 Chivalry, -3 from law (has a negative effect on public order)
{Kind_Ruler}	Kind Ruler
{Kind_Ruler_desc}	Has developed a reputation as a kind-hearted ruler, with the people's interests in mind.
{Kind_Ruler_effects_desc}	+2 Chivalry, -2 from squalor (increases public order and population growth)
{Knight_of_Renown}	Knight of Renown
{Knight_of_Renown_desc}	Now a tournament veteran, this man has become famous for his dashing skill at the lists.
{Knight_of_Renown_effects_desc}	+2 Chivalry, +1 Authority, +2 Command when commanding cavalry
{Knowledge_of_Customs}	Knowledge of Customs
{Knowledge_of_Customs_desc}	Has learned enough about foreign customs to help ensure he never offends those he works with abroad.
{Knowledge_of_Customs_effects_desc}	+1 Finance, +10% to Movement Points (gives armies the ability to forced march)
{Lacks_Caution}	Lacks Caution
{Lacks_Caution_desc}	Simply doesn't really believe that a grim or diabolical fate will befall him.
{Lacks_Caution_effects_desc}	-2 from personal security (increases the chances of falling victim to assassination)
{Lacks_Compassion}	Lacks Compassion
{Lacks_Compassion_desc}	Not known to show any mercy or compassion to those he has defeated in battle.
{Lacks_Compassion_effects_desc}	+2 Dread
{Lacks_Justice}	Lacks Justice
{Lacks_Justice_desc}	Doesn't really see the merit of justice, it is simply in the way of expedient rule.
{Lacks_Justice_effects_desc}	+1 Dread, +2 to unrest (has a negative effect on public order)
{Lacks_Manhood}	Lacks Manhood
{Lacks_Manhood_desc}	So short on self respect is this man that those who bed his wife openly laugh about it to his face... Just before passing water on his shoes.
{Lacks_Manhood_effects_desc}	-4 Authority
{Lacks_Manhood_epithet_desc}	the Cuckold
{Lame_of_Loin}	Lame of Loin
{Lame_of_Loin_desc}	There seems absolutely no hope at all that this man will ever sire a child. He is known to be lacking in potency.
{Lame_of_Loin_effects_desc}	Decreases the chance of having children
{Laughing_Stock}	Laughing Stock
{Laughing_Stock_desc}	This man's inability to do much about his wife's open conquests of other men makes him the butt of many a joke.
{Laughing_Stock_effects_desc}	-3 Authority
{Lazy}	Lazy
{Lazy_desc}	Inactivity would be this man's favourite pastime, if he could find the energy.
{Lazy_effects_desc}	-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
{Leader_of_the_Mob}	Leader of the Mob
{Leader_of_the_Mob_desc}	The kind of man who can champion the people with words, fueling their faith in his ability and ideals.
{Leader_of_the_Mob_effects_desc}	+2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
{Lecherous_Fiend}	Lecherous Fiend
{Lecherous_Fiend_desc}	This man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful!
{Lecherous_Fiend_effects_desc}	+1 Dread, -1 Morale for all troops on the battlefield
{Legacy_of_Chivalry}	Legacy of Chivalry
{Legacy_of_Chivalry_desc}	Thanks largely to his noble father's influence, this man shows a very strong sense of chivalry.
{Legacy_of_Chivalry_effects_desc}	+2 Chivalry
{Legacy_of_Dread}	Legacy of Dread
{Legacy_of_Dread_desc}	The tyrant that sired this man has clearly passed on his dreaded nature.
{Legacy_of_Dread_effects_desc}	+2 Dread
{Legal_Expert}	Legal Expert
{Legal_Expert_desc}	If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it.
{Legal_Expert_effects_desc}	+2 Finance
{Legal_Nouse}	Legal Nouse
{Legal_Nouse_desc}	Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk.
{Legal_Nouse_effects_desc}	+1 Finance
{Legendary_Admiral}	Legendary Admiral
{Legendary_Admiral_desc}	Sailors throughout the known world speak of this old sea dog with reverence and awe. 
{Legendary_Admiral_effects_desc}	+5 Command at sea
{Legendary_Admiral_epithet_desc}	the Great
{Legendary_Admiral_gain_desc}	There is nobody capable of teaching this fine admiral anything more about naval warfare, as he has mastered the art through many years of active duty.
{Legendary_Commander}	Legendary Commander
{Legendary_Commander_desc}	Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him.
{Legendary_Commander_effects_desc}	+5 Command, +25% to Movement Points (gives armies the ability to forced march), +5 to line of sight (increases the range at which enemies are spotted), +2 Authority
{Legendary_Commander_epithet_desc}	the Mighty
{Legendary_Commander_gain_desc}	This great field general has earned another Command star, his continued success not going unrecognized.
{Legendary_Conqueror}	Legendary Conqueror
{Legendary_Conqueror_desc}	Having swept aside his third rival during his reign, he commands the respect and admiration of his people.
{Legendary_Conqueror_effects_desc}	+3 Authority, +3 Command, +3 Dread 
{Legendary_Conqueror_epithet_desc}	the Great
{Lewd}	Lewd
{Lewd_desc}	A purveyor of smutty antics, and ungodly behaviour.
{Lewd_effects_desc}	-2 Authority, 30% decrease to cost to bribe
{Liar}	Liar
{Liar_desc}	The truth is often ugly, and this man means to hide it - especially if it involves his own antics.
{Liar_effects_desc}	-2 Authority
{Liberal_Leader}	Liberal Leader
{Liberal_Leader_desc}	A firm believer that allowing the people their personal freedoms makes for a more prosperous society.
{Liberal_Leader_effects_desc}	-2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order)
{Liberal_Leader_epithet_desc}	the Kind
{Likes_the_Dark}	Likes the Dark
{Likes_the_Dark_desc}	The dark is not something to be feared, but rather, something to take advantage of in battle.
{Likes_the_Dark_effects_desc}	+1 Command when fighting at night
{Little_Aptitude}	Little Aptitude
{Little_Aptitude_desc}	Though dubbed a witch, her powers are barely tangible, if at all.
{Little_Aptitude_effects_desc}	+1 Magic
{Loathes_Catholics}	Loathes Catholics
{Loathes_Catholics_desc}	Utterly convinced that Catholicism is a perverse form of heresy that will lead to the destruction of all that is sacred… It must be eradicated!
{Loathes_Catholics_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Catholics
{Loathes_Disgusting_Danish}	Loathes Disgusting Danish
{Loathes_Disgusting_Danish_desc}	His hatred of the Danes is unfathomable… His drive to slay them in battle, unmatched.
{Loathes_Disgusting_Danish_effects_desc}	+3 Command when fighting against Danish
{Loathes_Heathen_Cumans}	Loathes Heathen Cumans
{Loathes_Heathen_Cumans_desc}	This man's zealous hatred of the Cumans borders on frightening to many, particularly the Cuman warriors themselves.
{Loathes_Heathen_Cumans_effects_desc}	+3 Command when fighting against Cumans
{Loathes_Heretics}	Loathes Heretics
{Loathes_Heretics_desc}	NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES
{Loathes_Heretics_effects_desc}	-1 Morale for all troops on the battlefield
{Loathes_Muslims}	Loathes Muslims
{Loathes_Muslims_desc}	Seethes in hatred of the Muslims and their ways. His crusade of vengeance is not noble.
{Loathes_Muslims_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Muslims
{Loathes_Orthodox}	Loathes Orthodox
{Loathes_Orthodox_desc}	Has perverse ambitions of crucifying the Orthodox populace of the world. Sick perhaps, but he battles these people with unrivalled zeal.
{Loathes_Orthodox_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Orthodox Christians
{Loathes_Paganism}	Loathes Paganism
{Loathes_Paganism_desc}	To this man, Paganism represents everything that was wrong with the ancient world, and apparently the modern one too.
{Loathes_Paganism_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Pagans
{Loathes_Poland}	Loathes Poland
{Loathes_Poland_desc}	The Polish Kingdom should never have been born. This man is driven to be there to see its death.
{Loathes_Poland_effects_desc}	+3 Command when fighting against Polish
{Loathes_Portugal}	Loathes Portugal
{Loathes_Portugal_desc}	Portugal should never have become a Kingdom, and this man would die to see it undone.
{Loathes_Portugal_effects_desc}	+3 Command when fighting against Portuguese
{Loathes_Rebelious_Scum}	Loathes Rebellious Scum
{Loathes_Rebelious_Scum_desc}	Cleans rebels up on the field of battle like the scattered rubbish that they are - it is a fate that such people deserve!
{Loathes_Rebelious_Scum_effects_desc}	+1 Loyalty
{Loathes_Rebelious_Scum_gain_desc}	This man hates those that follow Rebel lordlings so much, that he is little inclined to rebel himself.
{Loathes_Russians}	Loathes Russians
{Loathes_Russians_desc}	Hell bent on teaching the Russians a deadly lesson - an ideal man to do so on a large scale.
{Loathes_Russians_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Russians
{Loathes_Scottish_Scum}	Loathes Scottish Scum
{Loathes_Scottish_Scum_desc}	Though his ability to slay the Scots is never questioned, how healthy his obsession with doing so often is.
{Loathes_Scottish_Scum_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Scots
{Loathes_Sicilian_Scum}	Loathes Sicilian Scum
{Loathes_Sicilian_Scum_desc}	His obsession with bringing down the Kingdom of Sicily is absolute and unnerving - most obsessions are.
{Loathes_Sicilian_Scum_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Sicilians
{Loathes_all_Byzantines}	Loathes all Romans
{Loathes_all_Byzantines_desc}	This man passionately insists that the Roman Empire is an aging blight that must be lanced from this world.
{Loathes_all_Byzantines_effects_desc}	+3 Command when fighting against the Romans
{Loathes_the_Empire}	Loathes the Empire
{Loathes_the_Empire_desc}	So fierce is this man's hatred of the people of the Reich, he considers committing genocide against them a noble cause.
{Loathes_the_Empire_effects_desc}	+3 Command when fighting against the Holy Roman Empire
{Loathes_the_Evil_Egyptians}	Loathes the Evil Egyptians
{Loathes_the_Evil_Egyptians_desc}	This man's hatred of the Egyptians has become an obsession… The existence of these ancient people is a threat to all that is right.
{Loathes_the_Evil_Egyptians_effects_desc}	+3 Command when fighting against Egyptians
{Loathes_the_Evil_English}	Loathes the Evil English
{Loathes_the_Evil_English_desc}	Often relates his fantasies about riding down and lancing Englishmen with a Maypole to others, as though they were evil.
{Loathes_the_Evil_English_effects_desc}	+3 Command when fighting against English
{Loathes_the_French_Fools}	Loathes the French Fools
{Loathes_the_French_Fools_desc}	Frenchmen smell better dead, as awful as that stench may happened to be. His hatred of France is an obsession.
{Loathes_the_French_Fools_effects_desc}	+3 Command when fighting against France
{Loathes_the_Invading_Timurids}	Loathes the Invading Timurids
{Loathes_the_Invading_Timurids_desc}	A master at battling the Timurids, but his inspiration is a seething hatred that is worrisome.
{Loathes_the_Invading_Timurids_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Timurids
{Loathes_the_Magyar}	Loathes the Magyar
{Loathes_the_Magyar_desc}	The Magyars are a misguided people that should have died long ago - something this man wishes to address.
{Loathes_the_Magyar_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Hungarians
{Loathes_the_Miserly_Milanese}	Loathes the Miserly Genoese
{Loathes_the_Miserly_Milanese_desc}	Those weak, miserly merchants of Genoa are self-serving, corrupt pigs that should be put on a spit and burned alive.
{Loathes_the_Miserly_Milanese_effects_desc}	+3 Command when fighting against Genoese
{Loathes_the_Moors}	Loathes the Moors
{Loathes_the_Moors_desc}	The Reconquista is not enough! The Moors do not deserve to live at all. Marrakesh should be razed!
{Loathes_the_Moors_effects_desc}	+3 Command when fighting against Moors
{Loathes_the_Murderous_Mongols}	Loathes the Murderous Mongols
{Loathes_the_Murderous_Mongols_desc}	The Mongols are a murderous pack of thieves that steal lands from noble people, incapable of building anything but funeral pyres!
{Loathes_the_Murderous_Mongols_effects_desc}	+3 Command when fighting against Mongols
{Loathes_the_Papacy}	Loathes the Papacy
{Loathes_the_Papacy_desc}	His views on Catholicism aside, this man considers the Papacy and its servants to be a heretical blight upon God's earth.
{Loathes_the_Papacy_effects_desc}	+3 Command when fighting against the Papal States
{Loathes_the_Spanish}	Loathes the Spanish
{Loathes_the_Spanish_desc}	Though his zeal for dispatching the Spanish is effective, it is also overbearing and off-putting.
{Loathes_the_Spanish_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Spanish
{Loathes_the_Turkish}	Loathes the Turkish
{Loathes_the_Turkish_desc}	Has made a perverse pledge to kill the Ottomans that dominates his thoughts and demeanour.
{Loathes_the_Turkish_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Ottomans
{Loathes_the_Venetians}	Loathes the Venetians
{Loathes_the_Venetians_desc}	Brutally effective at dispatching Venetian troops, fuelled by a zeal most find sickening.
{Loathes_the_Venetians_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Venetians
{Logistician}	Logistician
{Logistician_desc}	Completely organized when it comes to military logistics, enough so to maintain a huge fighting force without issue.
{Logistician_effects_desc}	+3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march)
{Logistician_gain_desc}	This General is now seen as highly skilled in keeping his troops well fed - and therefore happy!
{Logistics_Expert}	Logistics Expert
{Logistics_Expert_desc}	An expert at ensuring his forces are well supplied and in good condition.
{Logistics_Expert_effects_desc}	+2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
{Looter}	Looter
{Looter_desc}	Has learned how to sack a conquered place effectively rather than mindlessly.
{Looter_effects_desc}	10% bonus to cash gained from looting
{Lost_Faith}	Lost Faith
{Lost_Faith_desc}	Has seen the efforts of the church bear little fruit over the years, shattering his faith and drive.
{Lost_Faith_effects_desc}	-4 Piety
{Lost_in_Conversation}	Lost in Conversation
{Lost_in_Conversation_desc}	Although comfortable around the court, her highness shows little aptitude for talking on matters of state.
{Lost_in_Conversation_effects_desc}	-1 Charm
{Lost_the_Plot}	Lost the Plot
{Lost_the_Plot_desc}	This man's left hand would readily plot against his right, but would he notice? His skills as a conspirator are worthless.
{Lost_the_Plot_effects_desc}	-3 from agent's skill
{Loyal}	Loyal
{Loyal_Beyond_Question}	Loyal Beyond Question
{Loyal_Beyond_Question_desc}	Thoughts of betrayal do not enter this man's mind, it is not something he is capable of.
{Loyal_Beyond_Question_effects_desc}	+3 Chivalry, +4 Loyalty
{Loyal_desc}	Only the most difficult of situations would make this man forsake his master.
{Loyal_effects_desc}	+1 Chivalry, +2 Loyalty
{Loyal_to_Coin}	Loyal to Coin
{Loyal_to_Coin_desc}	Aware that his master is too far away to know exactly what he gets up to…
{Loyal_to_Coin_effects_desc}	-1 Finance
{Loyalty_Starting_Value}	Loyalty Starting Value
{Loyalty_Starting_Value_desc}	Sets starting loyalty value.
{Loyalty_Starting_Value_effects_desc}	+5 Loyalty
{Malevolent_Leader}	Malevolent Leader
{Malevolent_Leader_desc}	As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
{Malevolent_Leader_effects_desc}	+4 Dread, +2 Authority
{Malevolent_Leader_epithet_desc}	the Malevolent
{Market_Controller}	Market Controller
{Market_Controller_desc}	Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it.
{Market_Controller_effects_desc}	+2 Finance
{Marks_of_War}	Marks of War
{Marks_of_War_desc}	Has a few scars to prove he's been in proper battle, where his life was clearly at risk.
{Marks_of_War_effects_desc}	+1 Authority, +2 to your general's hitpoints (how many hits your general can take before dying)
{MarriedWithLover}	MarriedWithLover
{MarriedWithLover_desc}	DO NOT TRANSLATE - This man has an adultress ancillary
{MarriedWithLover_effects_desc}	(No Effects)
{Master_Assassin}	Master Assassin
{Master_Assassin_desc}	Has turned killing others into an artform, one that most involved never get to see.
{Master_Assassin_effects_desc}	+5 to agent's skill
{Master_Assassin_epithet_desc}	the Killer
{Master_Assassin_gain_desc}	This assassin has reached the top of his profession, thanks to his cunning and skill.
{Master_Assassin_lose_desc}	This assassin has lost the finely honed skills that made him a superb killer due to the last failed mission.
{Master_Spy}	Master Spy
{Master_Spy_desc}	No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network.
{Master_Spy_effects_desc}	+5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted)
{Master_Spy_epithet_desc}	the Clever
{Master_Spy_gain_desc}	This agent has reached the pinnacle of his profession thanks to his almost matchless skills.
{Master_Spy_lose_desc}	This agent has failed on his mission, and his skills and confidence have lost their finely honed edge.
{Master_Trader}	Master Trader
{Master_Trader_desc}	This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire.
{Master_Trader_effects_desc}	30% bonus on all trade income
{Master_of_Assassins}	Master of Assassins
{Master_of_Assassins_desc}	Has recruited enough killers in his time to know the measure of a man almost immediately. 
{Master_of_Assassins_effects_desc}	+3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs
{Master_of_Assassins_epithet_desc}	the Killer
{Master_of_Assassins_gain_desc}	This man's reputation as an employer of killers now strikes fear into many.
{Master_of_Diplomacy}	Master of Diplomacy
{Master_of_Diplomacy_desc}	This man is so cunning at leading a conversation, he can make people agree to things before they realize what they have done.
{Master_of_Diplomacy_effects_desc}	+5 Influence
{Master_of_Diplomacy_gain_desc}	This man now has few equals in the arts of persuasion and diplomacy.
{Master_of_Espionage}	Master of Espionage
{Master_of_Espionage_desc}	This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
{Master_of_Espionage_effects_desc}	+1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
{Master_of_Espionage_epithet_desc}	the Watcher
{Masterful_with_Artillery}	Masterful with Artillery
{Masterful_with_Artillery_desc}	Becomes a truly menacing commander when given artillery to wreak havoc among enemy lines.
{Masterful_with_Artillery_effects_desc}	+4 Command when commanding artillery
{Masterful_with_Guns}	Masterful with Guns
{Masterful_with_Guns_desc}	A pioneer of modern warfare, and absolutely dangerous when leading soldiers toting guns.
{Masterful_with_Guns_effects_desc}	+4 Command when commanding gunpowder troops
{Mean_Leader}	Mean Leader
{Mean_Leader_desc}	Has not shown too much concern for the plight of the peasants lately.
{Mean_Leader_effects_desc}	+1 Dread
{Mean_with_Money}	Mean with Money
{Mean_with_Money_desc}	Uncomfortable with letting go of money unless it is sure to bring a worthy return.
{Mean_with_Money_effects_desc}	2% bonus on tax income, +1 to squalor (decreases population growth and public order)
{Mechanically_Minded}	Mechanically Minded
{Mechanically_Minded_desc}	This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery.
{Mechanically_Minded_effects_desc}	+1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
{Mercantile_Genius}	Mercantile Genius
{Mercantile_Genius_desc}	Able to make money without even trying, this man was born to work with coin.
{Mercantile_Genius_effects_desc}	+3 Finance
{Merchants_Guild_Apprentice}	Merchant's Guild Apprentice
{Merchants_Guild_Apprentice_desc}	The presence of a Merchant's Guild within the settlement or Guild Headquarters in the kingdom has made this man a more effective operative.
{Merchants_Guild_Apprentice_effects_desc}	+1 Finance, increased movement
{Merchants_Guild_Journeyman}	Merchant's Guild Journeyman
{Merchants_Guild_Journeyman_desc}	The presence of Master Guild within the settlemet has made this merchant a more effective operative.
{Merchants_Guild_Journeyman_effects_desc}	+2 Finance, increased movement
{Merchants_Guild_Master}	Merchant's Guild Master
{Merchants_Guild_Master_desc}	The presence of the Guild Headquarters within the settlement has made this merchant a far more effective operative.
{Merchants_Guild_Master_effects_desc}	+3 Finance, increased movement
{Merciful_Champion}	Merciful Champion
{Merciful_Champion_desc}	A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested.
{Merciful_Champion_effects_desc}	+4 Chivalry
{Merciful_Champion_epithet_desc}	the Humane
{Merciful_Commander}	Merciful Commander
{Merciful_Commander_desc}	A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested.
{Merciful_Commander_effects_desc}	+4 Chivalry, +3 Morale for all troops on the battlefield
{Merciful_Commander_epithet_desc}	the Merciful
{Merciful_Judge}	Merciful Judge
{Merciful_Judge_desc}	Believes that the people will believe in justice when justice is shown to contain mercy.
{Merciful_Judge_effects_desc}	+2 Chivalry, -2 from law (has a negative effect on public order)
{Merciless_Commander}	Merciless Commander
{Merciless_Commander_desc}	Coldly informs his own men that if they fall into enemy hands, they deserve the death that awaits them.
{Merciless_Commander_effects_desc}	+4 Dread, -3 Morale for all troops on the battlefield
{Merciless_Commander_epithet_desc}	the Merciless
{Merciless_Conqueror}	Merciless Conqueror
{Merciless_Conqueror_desc}	This merciless warlord invariably commits genocide after every battle he wins. To him, compassion is a wretched weakness.
{Merciless_Conqueror_effects_desc}	+4 Dread
{Merciless_Conqueror_epithet_desc}	the Merciless
{Merciless_Leader}	Merciless Leader
{Merciless_Leader_desc}	The people are not this man's concern, they are there to serve, and not ask for better.
{Merciless_Leader_effects_desc}	+3 Dread, +1 Authority
{Merciless_Leader_epithet_desc}	the Merciless
{Merciless_Mauler}	Merciless Mauler
{Merciless_Mauler_desc}	This man is not beneath mutilating a fallen foe to make his next enemy lose his nerve.
{Merciless_Mauler_effects_desc}	+3 Dread
{Merciless_Mauler_epithet_desc}	the Mauler
{Mighty_Eagle}	Mighty Eagle
{Mighty_Eagle_desc}	A true Cuman warrior, who has lead the warriors into battle several times before.
{Mighty_Eagle_effects_desc}	+1 Dread, +2 Command
{Mighty_Jaguar}	Mighty Tiger
{Mighty_Jaguar_desc}	A leader of the warriors, and a highly respected leader among the Cumans.
{Mighty_Jaguar_effects_desc}	+2 Dread, +4 Command
{Mighty_Legacy}	Mighty Legacy
{Mighty_Legacy_desc}	Like his father before him, this man is expected to do great things. It is in his blood after all.
{Mighty_Legacy_effects_desc}	+3 Authority
{Mighty_Warlord}	Mighty Warlord
{Mighty_Warlord_desc}	This man is a successful warlord, one whose abilities should be respected.
{Mighty_Warlord_effects_desc}	+2 Dread, +4 Command
{Mindful_of_Risks}	Mindful of Risks
{Mindful_of_Risks_desc}	Realizes that he should be careful not to trust everyone he comes into contact with.
{Mindful_of_Risks_effects_desc}	+1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Mining_Expert}	Mining Expert
{Mining_Expert_desc}	Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency.
{Mining_Expert_effects_desc}	20% bonus on mining income
{Mining_Knowledge}	Mining Knowledge
{Mining_Knowledge_desc}	Has made a point of learning the basic principles of mining.
{Mining_Knowledge_effects_desc}	10% bonus on mining income
{Miserly}	Miserly
{Miserly_desc}	Wouldn't spare a coin to the dying man who had left him all his wealth in his written will.
{Miserly_effects_desc}	5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order)
{Miserly_epithet_desc}	the Mean
{Missionary}	Missionary
{Missionary_desc}	Bringing the entire flock into the one true faith is an admirable achievement.
{Missionary_effects_desc}	+1 Piety, +1 Eligibility, +1 Purity, -1 Violence
{Mistress_of_Negotiations}	Mistress of Negotiations
{Mistress_of_Negotiations_desc}	Known throughout courts of the land as a diplomatic predator, her highness can smooth out the most tenuous of situations.
{Mistress_of_Negotiations_effects_desc}	+4 Charm
{Mistress_of_Negotiations_gain_desc}	This lady's Charm has increased thanks to her efforts in diplomacy.
{Mixed_Loyalties}	Mixed Loyalties
{Mixed_Loyalties_desc}	Wrestles with the problems of trying to serve his own interests, as well as that of his superiors.
{Mixed_Loyalties_effects_desc}	+1 Dread, -2 Loyalty
{Mixes_with_Killers}	Mixes with Killers
{Mixes_with_Killers_desc}	Regularly employs assassins to see the interests of the people done, without them knowing who did it.
{Mixes_with_Killers_effects_desc}	+2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
{Monopolist}	Monopolist
{Monopolist_desc}	Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers.
{Monopolist_effects_desc}	+3 Finance, -1 from personal security (increases the chances of falling victim to assassination)
{Morbid}	Morbid
{Morbid_desc}	Has become concerned that his faith alone may not see him through all manner of adversity.
{Morbid_effects_desc}	+1 Unorthodoxy, -1 Violence
{Morbidly_Mortal}	Morbidly Mortal
{Morbidly_Mortal_desc}	Is either extremely paranoid, or is simply a believer that one can never have enough safeguards against an assassin's blade.
{Morbidly_Mortal_effects_desc}	+4 to personal security (improves the chances of detecting and foiling assassination attempts)
{Mostly_Rational}	Mostly Rational
{Mostly_Rational_desc}	More of this man's beliefs are based on his own common sense than what others would preach to him.
{Mostly_Rational_effects_desc}	+1 Authority
{Multilingual}	Multilingual
{Multilingual_desc}	Can speak fluently in several languages, making his work in foreign courts much more effective.
{Multilingual_effects_desc}	+2 Influence
{Murderer}	Murderer
{Murderer_desc}	Has developed a reputation as an ender of lives, even if nobody knows who he really is.
{Murderer_effects_desc}	+3 to agent's skill
{Murderer_gain_desc}	This assassin has improved his subterfuge skills thanks to a successful murder.
{Murderer_lose_desc}	Failure during a mission has caused this assassin to lose some of his skill as a killer. 
{Naive}	Naïve
{Naive_desc}	This man is simply a bit too innocent to understand why others would ever do anything underhanded.
{Naive_effects_desc}	-1 from personal security (increases the chances of falling victim to assassination)
{Natural_Born_Merchant}	Natural Born Merchant
{Natural_Born_Merchant_desc}	Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result.
{Natural_Born_Merchant_effects_desc}	+2 Finance
{Natural_Commander}	Natural Commander
{Natural_Commander_desc}	A natural leader of men, well suited to military command.
{Natural_Commander_effects_desc}	+2 Command
{Natural_Mediator}	Natural Mediator
{Natural_Mediator_desc}	With his innate ability to settle disputes so well, it is no wonder he became a diplomat.
{Natural_Mediator_effects_desc}	+2 Influence
{Natural_Negotiator}	Natural Negotiator
{Natural_Negotiator_desc}	A fascination with the fine art of socialising gracefully has made her highness quite a cunning communicator.
{Natural_Negotiator_effects_desc}	+2 Charm
{Natural_Spy}	Natural Spy
{Natural_Spy_desc}	Understands espionage innately and completely. A man of mystery to be sure.
{Natural_Spy_effects_desc}	+3 to agent's skill
{Neglects_Religion}	Neglects Religion
{Neglects_Religion_desc}	Has failed to notice religious issues at hand when he could do something about them.
{Neglects_Religion_effects_desc}	-1 Piety
{Nervous_Battling_Catholics}	Nervous Battling Catholics
{Nervous_Battling_Catholics_desc}	Yes, I know they die like any other man, but when you kill a Catholic it seems that the Pope sends two more to avenge him!
{Nervous_Battling_Catholics_effects_desc}	-1 Command when fighting against Catholics
{Nervous_Battling_Orthodox}	Nervous Battling Orthodox
{Nervous_Battling_Orthodox_desc}	To fear a warrior race is one thing, but to develop a fear of a particular Christian denomination is both unusual, and weak.
{Nervous_Battling_Orthodox_effects_desc}	-1 Command when fighting against Orthodox Christians
{Nervous_Near_Cumans}	Nervous Near Cumans
{Nervous_Near_Cumans_desc}	Though he does not let it show to his troops, the unfathomable heathen acts of the Cumans make this man quite edgy.
{Nervous_Near_Cumans_effects_desc}	-1 Command when fighting against Cumans
{Nervous_Near_Byzantine}	Nervous Near the Romans
{Nervous_Near_Byzantine_desc}	This man has a quiet discomfort when it comes to dealing with Romans, including on the battlefield.
{Nervous_Near_Byzantine_effects_desc}	-1 Command when fighting against the Romans
{Nervous_near_Hungarians}	Nervous near Hungarians
{Nervous_near_Hungarians_desc}	Events of the past have made this man nervous about facing the fierce Magyar in battle.
{Nervous_near_Hungarians_effects_desc}	-1 Command when fighting against Hungarians
{Nervous_near_Milanese}	Nervous near Genoese
{Nervous_near_Milanese_desc}	There is no telling what foul trick or low blow the men from Genoa may resort to, and this man is overly wary of it.
{Nervous_near_Milanese_effects_desc}	-1 Command when fighting against Genoese
{Nervous_near_Moors}	Nervous near Moors
{Nervous_near_Moors_desc}	There is something about the way the Moors move in battle that causes this man to lose his nerve.
{Nervous_near_Moors_effects_desc}	-1 Command when fighting against Moors
{Nervous_of_Outsiders}	Nervous of Outsiders
{Nervous_of_Outsiders_desc}	This man is suspicious of those from distant lands. After all, why do they look, sound and act differently?
{Nervous_of_Outsiders_effects_desc}	+1 to public security (improves the chances of detecting and capturing enemy agents)
{New_Conviction}	New Conviction
{New_Conviction_desc}	A pure belief that he now has a true understanding of the divine has made this man all the more pious.
{New_Conviction_effects_desc}	+2 Piety
{New_Faith}	New Faith
{New_Faith_desc}	A new take on spirituality has given this man a little more faith than he had in the past.
{New_Faith_effects_desc}	+1 Piety
{Night_Fighter}	Night Fighter
{Night_Fighter_desc}	Has a proper understanding of how to organize a large fighting force so that they will not flounder about ineffectually in the darkness.
{Night_Fighter_effects_desc}	+1 Command when fighting at night
{No_Naval_Nouse}	No Naval Nouse
{No_Naval_Nouse_desc}	Seems to lack any real understanding of how to win battles at sea.
{No_Naval_Nouse_effects_desc}	-2 Command at sea
{No_Nonsense}	No Nonsense
{No_Nonsense_desc}	Not open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then?
{No_Nonsense_effects_desc}	+2 Authority, +1 Morale for all troops on the battlefield
{No_Sense_of_Mortality}	No Sense of Mortality
{No_Sense_of_Mortality_desc}	Cannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position.
{No_Sense_of_Mortality_effects_desc}	-4 from personal security (increases the chances of falling victim to assassination)
{No_Wrath}	No Wrath
{No_Wrath_desc}	DO NOT TRANSLATE - you should never see this!
{No_Wrath_effects_desc}	-1 Command when commanding gunpowder troops
{Noble_Commander}	Noble Commander
{Noble_Commander_desc}	Has shown some leniency to enemies captured on the field of battle.
{Noble_Commander_effects_desc}	+1 Chivalry
{Noble_in_Battle}	Noble in Battle
{Noble_in_Battle_desc}	Never let it be said that this man will resort to cheap tactics to win a battle, it is beneath him now.
{Noble_in_Battle_effects_desc}	+2 Chivalry
{Noble_in_Rule}	Noble in Rule
{Noble_in_Rule_desc}	The people smile upon a ruler who put their support behind noble projects and tasks.
{Noble_in_Rule_effects_desc}	+2 Chivalry
{Noctophobic}	Noctophobic
{Noctophobic_desc}	This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man.
{Noctophobic_effects_desc}	-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Nocturnal}	Nocturnal
{Nocturnal_desc}	Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark.
{Nocturnal_effects_desc}	+3 Command when fighting at night
{Nocturnal_gain_desc}	This man is now seen as an expert when commanding battles at night.
{Not_Constructive}	Not Constructive
{Not_Constructive_desc}	Is not one to take the initiative to oversee the construction of a new building. He may requires some reminding.
{Not_Constructive_effects_desc}	5% increase to construction costs, +1 to squalor (decreases population growth and public order)
{Not_Diplomatic}	Not Diplomatic
{Not_Diplomatic_desc}	The way she expects others to see things her way makes negotiating with this woman very painful.
{Not_Diplomatic_effects_desc}	-2 Charm
{Not_Dogmatic}	Not Dogmatic
{Not_Dogmatic_desc}	Growing up in an area without a truly dominant religion has made this man sensitive to what offends followers of different faiths.
{Not_Dogmatic_effects_desc}	+1 Influence
{Not_a_Killer}	Not a Killer
{Not_a_Killer_desc}	It would seem this man simply isn't capable of killing people - ironic given his choice of profession.
{Not_a_Killer_effects_desc}	-3 from agent's skill
{Not_an_Assassin}	Not an Assassin
{Not_an_Assassin_desc}	Assassins are paid to kill people… This man has thus far been paid to apologize for his failures.
{Not_an_Assassin_effects_desc}	-2 from agent's skill
{Notorious_Pirate}	Notorious Pirate
{Notorious_Pirate_desc}	A menace of the seas, this lawless captain is not to be underestimated.
{Notorious_Pirate_effects_desc}	-3 Loyalty, +3 Command at sea
{Nuerotic}	Neurotic
{Nuerotic_desc}	Driven utterly neurotic by an ongoing plot to end her life, this poor woman's existence has become a misery.
{Nuerotic_effects_desc}	-3 Charm, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Odd_Habits}	Odd Habits
{Odd_Habits_desc}	Has seen his faith's effort come to naught in the past, and does not know what to think of it.
{Odd_Habits_effects_desc}	+1 Unorthodoxy
{Of_Dubious_Lineage}	Of Dubious Lineage
{Of_Dubious_Lineage_desc}	Displays some lameness that suggests his lineage may not be as noble as one would expect.
{Of_Dubious_Lineage_effects_desc}	Decreases the chance of having children
{Open-Minded}	Open-Minded
{Open-Minded_desc}	Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
{Open-Minded_effects_desc}	+2 Unorthodoxy
{Open_Purse}	Open Purse
{Open_Purse_desc}	His pathetic attempts at economic warfare suggest he will one day fall victim to a more shrewd merchant.
{Open_Purse_effects_desc}	-3 Finance
{Open_to_Murder}	Open to Murder
{Open_to_Murder_desc}	Willing to turn to hired blades to take out targets that armies would struggle to reach.
{Open_to_Murder_effects_desc}	+1 Dread, 10% discount on agent training costs
{Open_to_all_Religions}	Open to all Religions
{Open_to_all_Religions_desc}	Offers total respect to the religious beliefs of those he encounters, even if they are totally contrary to his own.
{Open_to_all_Religions_effects_desc}	+3 Influence
{Openly_Giving}	Openly Giving
{Openly_Giving_desc}	Freely giving of his wealth and possessions, and when possible, his time.
{Openly_Giving_effects_desc}	2% penalty on all trade income, 5% penalty on tax income
{Orthodox_Instruction}	Orthodox Instruction
{Orthodox_Instruction_desc}	The influence of the local Theologian's guild house has only served to make this priest more pious.
{Orthodox_Instruction_effects_desc}	+1 Piety
{Orthodox_}	Orthodox 
{Orthodox__desc}	When the presence of the faith is prominent, it is easier to stay true to the flock.
{Orthodox__effects_desc}	-1 Unorthodoxy
{Overly_Generous}	Overly Generous
{Overly_Generous_desc}	This man's generosity is so great that is more of a liability than it is endearing.
{Overly_Generous_effects_desc}	5% penalty on all trade income, 10% penalty on tax income
{Overly_Suspicious}	Overly Suspicious
{Overly_Suspicious_desc}	Suspicious of unseen plots and dreaded fates, many of which are obviously untrue.
{Overly_Suspicious_effects_desc}	+2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Overly_Trusting}	Overly Trusting
{Overly_Trusting_desc}	Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme.
{Overly_Trusting_effects_desc}	-3 from personal security (increases the chances of falling victim to assassination)
{Paralytic}	Paralytic
{Paralytic_desc}	This man's vice of drink has rendered him all but dead, incapable of standing much of the time.
{Paralytic_effects_desc}	-5 Command, -5 Authority, 10% penalty on tax income
{Paralytic_epithet_desc}	the Drunkard
{Paralytic_gain_desc}	This man is incapacitated by his drinking.
{Paranoid}	Paranoid
{Paranoid_desc}	Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly!
{Paranoid_effects_desc}	-1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
{Passionate}	Passionate
{Passionate_desc}	A creature of intimacy, unashamed of showing her feelings toward people.
{Passionate_effects_desc}	+1 Charm, increases the chances of having children
{Passionate_epithet_desc}	the Affectionate
{Pathetic_Commander}	Pathetic Commander
{Pathetic_Commander_desc}	This man can snatch defeat from the jaws of victory...
{Pathetic_Commander_effects_desc}	-3 Command, -1 Loyalty, -1 Authority, -1 Morale to all troops on the field, -10% to Movement Points
{Pathetic_Prosecutor}	Pathetic Prosecutor
{Pathetic_Prosecutor_desc}	Has developed a reputation for casting wild accusations over the innocent that a common serf could disprove.
{Pathetic_Prosecutor_effects_desc}	-3 Piety
{Pathological_Liar}	Pathological Liar
{Pathological_Liar_desc}	Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem.
{Pathological_Liar_effects_desc}	-3 Authority
{Pathological_Liar_epithet_desc}	the Liar
{Peaceful}	Peaceful
{Peaceful_desc}	It does not matter what the justification is to this man of God, he always shuns acts of violence.
{Peaceful_effects_desc}	-2 Violence
{People's_Princess}	People's Princess
{People's_Princess_desc}	Vocally declares the need for a fair set of laws to be observed by both King and cattlehand.
{People's_Princess_effects_desc}	+3 Charm
{Perfect_Politician}	Perfect Politician
{Perfect_Politician_desc}	Has an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples.
{Perfect_Politician_effects_desc}	+3 Authority
{Physically_Attractive}	Physically Attractive
{Physically_Attractive_desc}	Boasts looks that most men would kill to have when courting ladies.
{Physically_Attractive_effects_desc}	+2 to popularity (improves public order)
{Physically_Flawless}	Physically Flawless
{Physically_Flawless_desc}	There is no chance this man's portrait will be flattering, no matter how deft the artist.
{Physically_Flawless_effects_desc}	-1 Command, +1 Authority, +4 to popularity (improves public order)
{Physically_Flawless_epithet_desc}	the Handsome
{Pillager}	Pillager
{Pillager_desc}	Actually drills his men on how to pillage a place effectively once the enemy lies defeated.
{Pillager_effects_desc}	20% bonus to cash gained from looting
{Pious_Ruler}	Pious Ruler
{Pious_Ruler_desc}	As pious as one can ever be expected to be, this man is a champion of the faith.
{Pious_Ruler_effects_desc}	+4 Piety, increased popularity and authority
{Pious_Ruler_epithet_desc}	the Pious
{Placid}	Placid
{Placid_desc}	As would be expect of a man of the cloth, violence is generally not one of this man's solutions
{Placid_effects_desc}	-1 Violence
{Plain}	Plain
{Plain_desc}	This man's looks are lacklustre enough that he must compensate a little.
{Plain_effects_desc}	-1 from popularity (has a negative effect on public order)
{Plotter}	Plotter
{Plotter_desc}	Able to plot together a sensible plan to get the job done without risk of capture or worse.
{Plotter_effects_desc}	+1 to agent's skill
{Politcally_Wise}	Politically Wise
{Politcally_Wise_desc}	Known to be capable of shrewd diplomatic manoeuvres.
{Politcally_Wise_effects_desc}	+1 Authority
{Political_Animal}	Political Animal
{Political_Animal_desc}	Few savour the world of politics but this man has a love for the deals and schemes of kingdoms.
{Political_Animal_effects_desc}	+2 Authority
{Political_Promise}	Political Promise
{Political_Promise_desc}	Showing interest and promise in the deadly games of politics.
{Political_Promise_effects_desc}	+1 Authority
{Politically_Poor}	Politically Poor
{Politically_Poor_desc}	Appears to be a overly prone to satisfying other rulers when negotiating with them.
{Politically_Poor_effects_desc}	-1 Authority
{Politically_Powerful}	Politically Powerful
{Politically_Powerful_desc}	Typically able to push other world powers into doing as he would wish.
{Politically_Powerful_effects_desc}	+3 Authority
{Politically_Powerless}	Politically Powerless
{Politically_Powerless_desc}	So commonly does this man bend to the will of other rulers that he is difficult to admire.
{Politically_Powerless_effects_desc}	-3 Authority
{Politically_Strong}	Politically Strong
{Politically_Strong_desc}	Has shown his mettle when negotiating with the rulers of other lands.
{Politically_Strong_effects_desc}	+2 Authority
{Politically_Weak}	Politically Weak
{Politically_Weak_desc}	Has a bad habit of agreeing to the demands of foreign rulers that undermines his sense of authority.
{Politically_Weak_effects_desc}	-2 Authority
{Poor_Administrator}	Poor Administrator
{Poor_Administrator_desc}	Not one to entrust a complicated civil problem with.
{Poor_Administrator_effects_desc}	3% penalty on all trade income
{Poor_Diplomat}	Poor Diplomat
{Poor_Diplomat_desc}	Has made a meal of several meetings that had no real reason to be so problematic or troublesome.
{Poor_Diplomat_effects_desc}	-2 Influence
{Poor_Disciplinarian}	Poor Disciplinarian
{Poor_Disciplinarian_desc}	Lacks either the heart or the stomach to push his troops to excellence.
{Poor_Disciplinarian_effects_desc}	+1 Morale for all troops on the battlefield, -5% to Movement Points (reduces the distance armies can march)
{Poor_Navigator}	Poor Navigator
{Poor_Navigator_desc}	Seems to show difficulty in grasping how to best navigate during naval combat.
{Poor_Navigator_effects_desc}	-1 Command at sea
{Poor_Plotter}	Poor Plotter
{Poor_Plotter_desc}	Suspects he is a capable plotter, but not the fact that he's wrong.
{Poor_Plotter_effects_desc}	-1 from agent's skill
{Poor_Prosecutor}	Poor Prosecutor
{Poor_Prosecutor_desc}	Still regarded as an authority on heresy, but a failed prosecution suggests his conclusions are fallible.
{Poor_Prosecutor_effects_desc}	-1 Piety
{Poor_Speaker}	Poor Speaker
{Poor_Speaker_desc}	Lacks any sort of flair or conviction when delivering a speech.
{Poor_Speaker_effects_desc}	(No Effects)
{Poor_Spy}	Poor Spy
{Poor_Spy_desc}	Far from the most cunning agent you will ever recruit, he has failed on more than one act of subterfuge
{Poor_Spy_effects_desc}	-2 from agent's skill
{Poor_with_Artillery}	Poor with Artillery
{Poor_with_Artillery_desc}	Has yet to show a true grasp of how to use artillery in the correct manner.
{Poor_with_Artillery_effects_desc}	-1 Command when commanding artillery
{Poor_with_Cavalry}	Poor with Cavalry
{Poor_with_Cavalry_desc}	Not good at dealing with the risks facing cavalrymen in battle.
{Poor_with_Cavalry_effects_desc}	-1 Command when commanding cavalry
{Poor_with_Guns}	Poor with Guns
{Poor_with_Guns_desc}	Has yet to grasp the use of gunners in field warfare.
{Poor_with_Guns_effects_desc}	-1 Command when commanding gunpowder troops
{Poor_with_Infantry}	Poor with Infantry
{Poor_with_Infantry_desc}	Has yet to show promise as an effective commander of infantry troops.
{Poor_with_Infantry_effects_desc}	-1 Command when commanding infantry
{Poor_with_Taxes}	Poor with Taxes
{Poor_with_Taxes_desc}	Prone to believing pathetic excuses, and tax money slips away from his grasp.
{Poor_with_Taxes_effects_desc}	10% penalty on tax income
{Pope's_Enforcer}	Pope's Enforcer
{Pope's_Enforcer_desc}	Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
{Pope's_Enforcer_effects_desc}	+1 Dread, +1 Command when fighting against Muslims
{Pope's_Executioner}	Pope's Executioner
{Pope's_Executioner_desc}	Some show their devotion through prayer, but this man shows it through battling in God's name.
{Pope's_Executioner_effects_desc}	+2 Dread, +2 Command when fighting against Muslims
{Pope's_Executioner_epithet_desc}	the Executioner
{Potentially_Confused}	Potentially Confused
{Potentially_Confused_desc}	Has been known to flirt with other ladies of the court.
{Potentially_Confused_effects_desc}	+1 Charm
{Powerful_Channeler}	Powerful Channeler
{Powerful_Channeler_desc}	Even her own parents couldn't deny she clearly had tremendous, unnatural power.
{Powerful_Channeler_effects_desc}	+4 Magic
{Practically_Dauntless}	Practically Dauntless
{Practically_Dauntless_desc}	Survived so many attempts on his life that he now holds himself with extreme confidence in all situations.
{Practically_Dauntless_effects_desc}	+3 Influence, -1 from personal security (increases the chances of falling victim to assassination)
{Prefers_Women}	Prefers Women
{Prefers_Women_desc}	Understood to prefer female company, regardless of the occasion.
{Prefers_Women_effects_desc}	-1 Charm, decreases the chance of having children
{Pretentious}	Pretentious
{Pretentious_desc}	This woman is that arrogant kind of royal that makes a point of looking down their nose at all others.
{Pretentious_effects_desc}	-1 Charm
{PriestToCardinal}	PriestToCardinal
{PriestToCardinal_desc}	DO NOT TRANSLATE
{PriestToCardinal_effects_desc}	+1 Piety
{Prim}	Prim
{Prim_desc}	Prim and proper, this man's righteousness make him rather humourless.
{Prim_effects_desc}	+2 Authority, 30% increase to cost to bribe, +2 to unrest (has a negative effect on public order), +2 to law (improves public order)
{Problem_Gambler}	Problem Gambler
{Problem_Gambler_desc}	His gambling has become a problem that is larger than he can afford. He is convinced he will redeem his losings in one sure bet… soon.
{Problem_Gambler_effects_desc}	15% penalty on all trade income, 30% decrease to cost to bribe
{Prolific}	Prolific
{Prolific_desc}	This man cannot indulge in carnal pleasures, lawful or otherwise, without a woman's belly giving him away months later.
{Prolific_effects_desc}	Increases the chance of having children
{Promising_Commander}	Promising Commander
{Promising_Commander_desc}	This man has shown at least a basic grasp of field tactics.
{Promising_Commander_effects_desc}	+1 Command
{Promising_Commander_gain_desc}	This man has gained a Command star thanks to his battle antics.
{Promising_Diplomat}	Promising Diplomat
{Promising_Diplomat_desc}	Seems to be able to hold himself in the correct manner during diplomacy.
{Promising_Diplomat_effects_desc}	+1 Influence
{Prone_to_Rhetoric}	Prone to Rhetoric
{Prone_to_Rhetoric_desc}	His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
{Prone_to_Rhetoric_effects_desc}	-1 Authority
{Proper_Morals}	Proper Morals
{Proper_Morals_desc}	Behaves in a noble and proper way without prompting.
{Proper_Morals_effects_desc}	+1 Authority, 20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order)
{Protected_Assets}	Protected Assets
{Protected_Assets_desc}	Accustomed to other merchants coming after his assets, this one has secured his well.
{Protected_Assets_effects_desc}	+2 Finance
{Proud_Legacy}	Proud Legacy
{Proud_Legacy_desc}	Has gained some respect as a result of his father's influence.
{Proud_Legacy_effects_desc}	+1 Authority
{Proven_Commander}	Proven Commander
{Proven_Commander_desc}	This man has proven himself to be able to command men in battle very effectively.
{Proven_Commander_effects_desc}	+3 Command, increased movement and line of sight
{Proven_Commander_gain_desc}	This man has gained another Command star thanks to his battle prowess.
{Provoker}	Provoker
{Provoker_desc}	Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble.
{Provoker_effects_desc}	+1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
{Prudish}	Prudish
{Prudish_desc}	Rarely shows any outward signs of want or affection towards the men in her life.
{Prudish_effects_desc}	-1 Charm
{Publically_Loved}	Publically Loved
{Publically_Loved_desc}	Has been known to pardon servants for innocent indiscretions that most royalty would punish.
{Publically_Loved_effects_desc}	+2 Charm
{Purger_of_Heresy}	Purger of Heresy
{Purger_of_Heresy_desc}	Where this man walks, heresy dies. A champion of eradicating all traces of religious impurity.
{Purger_of_Heresy_effects_desc}	+3 Piety, +2 Eligibility, +3 Purity, +2 Violence
{Purger_of_Heretics}	Purger of Heretics
{Purger_of_Heretics_desc}	Boasts an impressive record of driving heretics from the lands of more pious people.
{Purger_of_Heretics_effects_desc}	+3 Piety
{Purger_of_Heretics_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing another blasphemer.
{Questionable}	Questionable
{Questionable_desc}	It is sometimes wondered why the reverend father does not swiftly chastise those who would sin around him.
{Questionable_effects_desc}	-1 Purity
{Questioning_Cause}	Questioning Cause
{Questioning_Cause_desc}	This man has come to have doubts about the justice of the cause he serves.
{Questioning_Cause_effects_desc}	-2 Piety
{Questions_Technology}	Questions Technology
{Questions_Technology_desc}	Why dwell upon building a machine to do a man's job? Men can learn from their mistakes, but a machine can only repeat them!
{Questions_Technology_effects_desc}	-1 Command when assaulting walls
{Quietly_Observant}	Quietly Observant
{Quietly_Observant_desc}	Has always been one to notice things without others knowing he was there.
{Quietly_Observant_effects_desc}	+1 to agent's skill
{Quite_Mad}	Quite Mad
{Quite_Mad_desc}	Not making sense most of the time, often launching into tirades of utter nonsense.
{Quite_Mad_effects_desc}	-2 Authority, -2 Morale for all troops on the battlefield
{Quite_Merciful}	Quite Merciful
{Quite_Merciful_desc}	So commonly does this man let his enemy prisoners go, that they actually expect it.
{Quite_Merciful_effects_desc}	+3 Chivalry
{Quite_Merciless}	Quite Merciless
{Quite_Merciless_desc}	Notorious for executing any survivors in the battles he wins, with little exception.
{Quite_Merciless_effects_desc}	+3 Dread
{Quite_Objective}	Quite Objective
{Quite_Objective_desc}	More likely to consider a perspective other than his own than not.
{Quite_Objective_effects_desc}	(No Effects)
{Quite_Religious}	Quite Religious
{Quite_Religious_desc}	Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities.
{Quite_Religious_effects_desc}	-1 Finance
{Quite_Subjective}	Quite Subjective
{Quite_Subjective_desc}	More likely to rely on his beliefs and personal perspective than consider others.
{Quite_Subjective_effects_desc}	(No Effects)
{Quite_Unorthodox}	Quite Unorthodox
{Quite_Unorthodox_desc}	Realising so many see the divine a different way is making this man question if he can see it at all anymore.
{Quite_Unorthodox_effects_desc}	+3 Unorthodoxy
{Quite_Unorthodox_epithet_desc}	the Unorthodox
{Reasonable_Ruler}	Reasonable Ruler
{Reasonable_Ruler_desc}	Understood to wish prosperity for all of his people, and be a very reasonable leader.
{Reasonable_Ruler_effects_desc}	+1 Chivalry, -1 from squalor (increases public order and population growth)
{Rebelious}	Rebellious
{Rebelious_desc}	Has changed masters more than once. Perhaps he cannot settle on one?
{Rebelious_effects_desc}	-2 Loyalty
{Rebelled}	Rebelled
{Rebelled_desc}	This man's loyalties have changed at least once in his lifetime.
{Rebelled_effects_desc}	-1 Loyalty
{Reconnaissance_Expert}	Reconnaissance Expert
{Reconnaissance_Expert_desc}	Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
{Reconnaissance_Expert_effects_desc}	+3 to line of sight (increases the range at which enemies are spotted)
{Red_Blooded}	Red Blooded
{Red_Blooded_desc}	This man has shown to be vigorous and successful in the pursuit of the opposite sex.
{Red_Blooded_effects_desc}	+2 Morale for all troops on the battlefield
{Refined_Tastes}	Refined Tastes
{Refined_Tastes_desc}	Able to appreciate the better things in life properly.
{Refined_Tastes_effects_desc}	2% bonus on all trade income, 10% decrease to cost to bribe
{Reliable}	Reliable
{Reliable_desc}	Accepts that it's her duty in life to marry, possibly without love, and honor her vows.
{Reliable_effects_desc}	+1 Charm
{Religious}	Religious
{Religious_desc}	This man has had some involvement with religious matters in his time.
{Religious_effects_desc}	+1 Piety
{Religiously_Active}	Religiously Active
{Religiously_Active_desc}	This man addresses religious matters with the importance they demand.
{Religiously_Active_effects_desc}	+1 Chivalry, +3 Piety
{Religiously_Devout}	Religiously Devout
{Religiously_Devout_desc}	Pious enough to be considered a true supporter of the faith.
{Religiously_Devout_effects_desc}	+3 Piety, increased popularity 
{Religiously_Ignorant}	Religiously Ignorant
{Religiously_Ignorant_desc}	Does not pay attention to religious matters with the seriousness that a leader of men should.
{Religiously_Ignorant_effects_desc}	-2 Piety
{Religiously_Improper}	Religiously Improper
{Religiously_Improper_desc}	Poorly masks his disdain for dealing with religious ceremony.
{Religiously_Improper_effects_desc}	-2 Piety, +1 to unrest (has a negative effect on public order)
{Religiously_Intolerant}	Religiously Intolerant
{Religiously_Intolerant_desc}	Intolerant enough of other religions to the point he uses their names as derogatory terms.
{Religiously_Intolerant_effects_desc}	-2 Influence
{Religiously_Minded}	Religiously Minded
{Religiously_Minded_desc}	Shows consideration for matters of religion in both his professional and personal lives.
{Religiously_Minded_effects_desc}	+2 Piety, increased popularity
{Religiously_Proper}	Religiously Proper
{Religiously_Proper_desc}	Follows the basic mandates, goes to pray often enough.
{Religiously_Proper_effects_desc}	+1 Piety
{Renowned_Victor}	Renowned Victor
{Renowned_Victor_desc}	Popularity is something this man's victories are forcing him to become accustomed to.
{Renowned_Victor_effects_desc}	+1 Authority, -1 from personal security (increases the chances of falling victim to assassination), +1 to popularity (improves public order)
{Repulsive_to_Behold}	Repulsive to Behold
{Repulsive_to_Behold_desc}	This man's visage is not just ugly, it is difficult to look him in the eye.
{Repulsive_to_Behold_effects_desc}	+1 Command, -4 from popularity (has a negative effect on public order), decreases the chance of having children
{Reserved}	Reserved
{Reserved_desc}	Doesn't let his emotions show, making him at least appear calm in crisis.
{Reserved_effects_desc}	100% increase to cost to bribe
{Respected_by_Pope}	Respected by the Pope
{Respected_by_Pope_desc}	Lords who have no qualms about traveling to far off lands for noble, spiritual causes serve as a great example to their men.
{Respected_by_Pope_effects_desc}	+1 Piety, +1 Command when fighting against Muslims
{Respectful}	Respectful
{Respectful_desc}	Understands what few nobles do… Treating everyone with respect is a sign of true nobility, not weakness.
{Respectful_effects_desc}	+2 Charm
{Respects_other_Religions}	Respects other Religions
{Respects_other_Religions_desc}	He may find the basis of some religions to be flawed, but he will not make the mistake of telling people so.
{Respects_other_Religions_effects_desc}	+2 Influence
{Respects_the_Enemy}	Respects the Enemy
{Respects_the_Enemy_desc}	Has shown some leniency to enemies captured on the field of battle.
{Respects_the_Enemy_effects_desc}	+1 Chivalry
{Reverant}	Reverent
{Reverant_desc}	Suspecting the church is out to get him, he has taken steps to ensure he is genuinely pious.
{Reverant_effects_desc}	+2 Piety
{Righteous}	Righteous
{Righteous_desc}	Very few priests can claim to practice everything they preach. This man is one of those few.
{Righteous_effects_desc}	+2 Purity
{Robber_Baron}	Robber Baron
{Robber_Baron_desc}	Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius.
{Robber_Baron_effects_desc}	+4 Finance
{Robber_Baron_gain_desc}	This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business.
{Royal_Princess}	Royal Princess
{Royal_Princess_desc}	DO NOT TRANSLATE - Hidden trait for princesses.
{Royal_Princess_effects_desc}	(No Effects)
{Royal_Ties}	Royal Ties
{Royal_Ties_desc}	This man's marriage into royalty has given extra reason to remain loyal to the people he now serves.
{Royal_Ties_effects_desc}	+3 Loyalty
{Royally_Extravagant}	Royally Extravagant
{Royally_Extravagant_desc}	Spends with reckless abandon, with no consideration to where all of that money comes from.
{Royally_Extravagant_effects_desc}	10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth)
{Royally_Offensive}	Royally Offensive
{Royally_Offensive_desc}	Her wild mood swings and acerbic nature could turn a peace treaty into an act of war.
{Royally_Offensive_effects_desc}	-3 Charm
{Rural_Expert}	Rural Expert
{Rural_Expert_desc}	Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people.
{Rural_Expert_effects_desc}	+2 to farming output
{Sacker_of_Cities}	Sacker of Cities
{Sacker_of_Cities_desc}	Has made an art of ransacking the homes of the terrified folk he has just conquered.
{Sacker_of_Cities_effects_desc}	+1 Dread, 30% bonus to cash gained from looting
{Sadly_Ignorant}	Sadly Ignorant
{Sadly_Ignorant_desc}	Frustratingly unaware of how things work, more so for those that must answer to him than others.
{Sadly_Ignorant_effects_desc}	-1 Authority, 5% penalty on all trade income, 5% penalty on tax income
{Saint_of_Battle}	Saint of Battle
{Saint_of_Battle_desc}	Spoken off throughout the known world as a walking embodiment of knightly virtues that all warriors should aspire to emulate.
{Saint_of_Battle_effects_desc}	+5 Chivalry, +2 Authority
{Saint_of_Battle_epithet_desc}	the Saint
{Saintly_Ruler}	Saintly Ruler
{Saintly_Ruler_desc}	This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
{Saintly_Ruler_effects_desc}	+5 Chivalry, +3 Authority
{Saintly_Ruler_epithet_desc}	the Saint
{Sane}	Sane
{Sane_desc}	DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
{Sane_effects_desc}	(No Effects)
{Sanguinary}	Sanguinary
{Sanguinary_desc}	Cannot wait to see his foe's blood stain his own tabard in battle.
{Sanguinary_effects_desc}	+2 Dread, +1 Command, -1 Morale for all troops on the battlefield
{Scarlet_Woman}	Scarlet Woman
{Scarlet_Woman_desc}	It is uncertain whether or not this exciting creature will remain a virgin prior to her marriage, if indeed she still is one at this point.
{Scarlet_Woman_effects_desc}	+2 Charm
{Scarred}	Scarred
{Scarred_desc}	Bears many scars of war, a sign of both courage and endurance in battle.
{Scarred_effects_desc}	+1 Authority, +4 to your general's hitpoints (how many hits your general can take before dying)
{Schemer}	Schemer
{Schemer_desc}	Spends his time devising suitably crafty schemes before arriving to perform the job.
{Schemer_effects_desc}	+2 to agent's skill
{Scholarly}	Scholarly
{Scholarly_desc}	The man who marries this woman will find no wiser counsellor in the land than his own wife.
{Scholarly_effects_desc}	+2 Charm
{Secretive}	Secretive
{Secretive_desc}	Able to feign ignorance on almost any topic that is best not discussed.
{Secretive_effects_desc}	+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Secretly_Female}	Secretly Female
{Secretly_Female_desc}	Her devotion to God is strong enough to risk severe punishment for posing as a man.
{Secretly_Female_effects_desc}	+1 Piety, -1 Eligibility, +1 Purity, -1 Violence
{Secure_Assets}	Secure Assets
{Secure_Assets_desc}	A close scrape that almost put this trader out of business has made him more careful and astute.
{Secure_Assets_effects_desc}	+1 Finance
{Seethes_with_Anger}	Seethes with Anger
{Seethes_with_Anger_desc}	Fists clenched, nostrils flared, somebody would say something, if anyone dared.
{Seethes_with_Anger_effects_desc}	+1 Dread, +1 Command, -1 Morale for all troops on the battlefield
{Seething_with_Rage}	Seething with Rage
{Seething_with_Rage_desc}	So full of rage and spite, coming into contact with this powerful sorceress is a harrowing experience.
{Seething_with_Rage_effects_desc}	+6 Magic
{Self-serving}	Self-serving
{Self-serving_desc}	It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow.
{Self-serving_effects_desc}	-1 Charm
{Self_Serving}	Self Serving
{Self_Serving_desc}	After years away from home, this merchant now dips into his master's profits as compensation.
{Self_Serving_effects_desc}	-2 Finance
{Senile}	Senile
{Senile_desc}	This man has clearly become senile. He is often incapable of keeping his mind on matters at hand.
{Senile_effects_desc}	-4 Command, -2 Authority, -1 Morale to all troops on the field, 10% penalty on tax income, 5% penalty on all trade income
{Sensible_Drinker}	Sensible Drinker
{Sensible_Drinker_desc}	Not one to let drink ever get the better of him at all.
{Sensible_Drinker_effects_desc}	+1 Command
{Servant_of_God}	Servant of God
{Servant_of_God_desc}	Has some minor experience at bringing heretics back into the light.
{Servant_of_God_effects_desc}	+1 Piety
{Servant_of_God_gain_desc}	This man's Piety rating has increased thanks to successfully denouncing a blasphemer.
{Servant_of_Heaven}	Servant of Heaven
{Servant_of_Heaven_desc}	Believes that the almighty has a plan that he is meant to be a part of.
{Servant_of_Heaven_effects_desc}	+2 Piety
{Serves_Justice}	Serves Justice
{Serves_Justice_desc}	Known far and wide as a man that will do everything in his power to see justice done.
{Serves_Justice_effects_desc}	+3 Chivalry, +3 to law (improves public order)
{Serves_Justice_epithet_desc}	the Just
{Several_Enemies}	Several Enemies
{Several_Enemies_desc}	The merchants this man has put out of business still appear to have enough cash to hire some muscle…
{Several_Enemies_effects_desc}	-2 from personal security (increases the chances of falling victim to assassination)
{Severe}	Severe
{Severe_Justice}	Severe Justice
{Severe_Justice_desc}	Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law.
{Severe_Justice_effects_desc}	+1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
{Severe_desc}	This man's basic manner and lifestyle lean towards being severe and unforgiving.
{Severe_effects_desc}	100% increase to cost to bribe, 2% bonus on tax income
{Severely_Austere}	Severely Austere
{Severely_Austere_desc}	This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish.
{Severely_Austere_effects_desc}	+2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
{SeverelyWounded}	Severely Wounded
{SeverelyWounded_desc}	These battle wounds cannot be shrugged off. It will take some time for this man to fully heal... Be grateful he still lives!  
{SeverelyWounded_effects_desc}	-2 Hitpoints, -25% movement points
{SeverelyWounded_gain_desc}	As valiant as his actions may have been, this general walks away from battle severely wounded.
{Sexual_Predator}	Sexual Predator
{Sexual_Predator_desc}	This misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all.
{Sexual_Predator_effects_desc}	+2 Dread, -2 Morale for all troops on the battlefield
{Sexual_Predator_epithet_desc}	the Lover
{Sexually_Corrupt}	Sexually Corrupt
{Sexually_Corrupt_desc}	It is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God.
{Sexually_Corrupt_effects_desc}	-3 Piety, -1 Authority, -4 from popularity (has a negative effect on public order)
{Sexually_Debauched}	Sexually Debauched
{Sexually_Debauched_desc}	The pleasures found in the depths of depravity have left unpleasant stains on this man's character.
{Sexually_Debauched_effects_desc}	-1 Piety, -2 from popularity (has a negative effect on public order)
{Sexually_Eccentric}	Sexually Eccentric
{Sexually_Eccentric_desc}	This man's tastes for carnal pleasures are outlandish and irregular, and not something to let others known of.
{Sexually_Eccentric_effects_desc}	-1 from popularity (has a negative effect on public order)
{Sexually_Liberated}	Sexually Liberated
{Sexually_Liberated_desc}	Unfussed with what others think of his bedroom antics - it is not their business in the first place.
{Sexually_Liberated_effects_desc}	+1 to popularity (improves public order)
{Sexually_Perverse}	Sexually Perverse
{Sexually_Perverse_desc}	There are no depths to which this man will not sink in his quest for physical satisfaction.
{Sexually_Perverse_effects_desc}	-2 Piety, -3 from popularity (has a negative effect on public order)
{Shady_Dealer}	Shady Dealer
{Shady_Dealer_desc}	Can't seem to reach a trade agreement without trying to commit fraud or worse.
{Shady_Dealer_effects_desc}	-2 Finance
{Shameful}	Shameful
{Shameful_desc}	Aware that his unholy urges to be with other men could see him in trouble.
{Shameful_effects_desc}	-2 Authority
{Shameful_with_Cavalry}	Shameful with Cavalry
{Shameful_with_Cavalry_desc}	Prone to sending horsemen to their doom, a fact his current riders are well aware of.
{Shameful_with_Cavalry_effects_desc}	-3 Command when commanding cavalry
{Shameless_Queen}	Shameless Queen
{Shameless_Queen_desc}	An embarrassing parody of an ugly woman, endlessly prattling on about young boys.
{Shameless_Queen_effects_desc}	-3 Command, -5 Authority
{Shameless_Queen_epithet_desc}	the Queen
{Shamelessly_Lewd}	Shamelessly Lewd
{Shamelessly_Lewd_desc}	His utterly crass and puerile humour is not a bad habit, but an annoying constant.
{Shamelessly_Lewd_effects_desc}	-3 Authority, 50% decrease to cost to bribe
{Shamelessly_Lewd_epithet_desc}	the Lewd
{Shining_Faith}	Shining Faith
{Shining_Faith_desc}	Years of missionary work have only reaffirmed his belief and conviction.
{Shining_Faith_effects_desc}	+3 Piety
{Silly_Beliefs}	Silly Beliefs
{Silly_Beliefs_desc}	Still prone to a few silly superstitious beliefs that he should probably have outgrown.
{Silly_Beliefs_effects_desc}	-1 Piety
{Silly_Schemes}	Silly Schemes
{Silly_Schemes_desc}	Let's ludicrously elaborate ideas work their ways into his plans, ones that he won't realize are dumb until the moment of truth.
{Silly_Schemes_effects_desc}	-2 from agent's skill
{Simplistic}	Simplistic
{Simplistic_desc}	Sometimes simplicity can be endearing, but simple minds don't amuse great ones.
{Simplistic_effects_desc}	-1 Charm
{Skewed_View}	Skewed View
{Skewed_View_desc}	Has developed an incredibly odd and sometimes disturbing view of things.
{Skewed_View_effects_desc}	-1 Command, -1 Authority, 2% penalty on all trade income
{Skilled_Bureaucrat}	Skilled Bureaucrat
{Skilled_Bureaucrat_desc}	This man is able to deal with complicated administrative issues effectively.
{Skilled_Bureaucrat_effects_desc}	5% bonus on all trade income, +2 to law (improves public order)
{Skilled_with_Infantry}	Skilled with Infantry
{Skilled_with_Infantry_desc}	Able to apply his experience to get outstanding results from the infantry he commands.
{Skilled_with_Infantry_effects_desc}	+2 Command when commanding infantry
{Skittish}	Skittish
{Skittish_desc}	Repeated attempts on her life have shattered her nerves, making her difficult company.
{Skittish_effects_desc}	-2 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Slave_to_Fear}	Slave to Fear
{Slave_to_Fear_desc}	Even the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield.
{Slave_to_Fear_effects_desc}	-4 Morale for all troops on the battlefield
{Slave_to_Fear_epithet_desc}	the Coward
{Slave_to_Luck}	Slave to Luck
{Slave_to_Luck_desc}	Completely unable to resist a chance to stake a bet on the outcome of almost anything - he has become a money pit.
{Slave_to_Luck_effects_desc}	20% penalty on all trade income, 40% decrease to cost to bribe
{Slave_to_Luck_epithet_desc}	the Gambler
{Slave_to_Superstition}	Slave to Superstition
{Slave_to_Superstition_desc}	Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
{Slave_to_Superstition_effects_desc}	-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
{Slight_Indulgence}	Slight Indulgence
{Slight_Indulgence_desc}	It is only human to want the final things in life, especially if you see them on a day to day basis.
{Slight_Indulgence_effects_desc}	-1 Finance
{Slightly_Crooked}	Slightly Crooked
{Slightly_Crooked_desc}	Growing up in a relatively lawless place has taught this man some undesirable business practices.
{Slightly_Crooked_effects_desc}	-1 Finance
{Sloppy_Builder}	Sloppy Builder
{Sloppy_Builder_desc}	Not at all focused on the process of urban development, this man makes mistakes when it comes to financing a new building.
{Sloppy_Builder_effects_desc}	10% increase to construction costs, +2 to squalor (decreases population growth and public order)
{Sloppy_Taxman}	Sloppy Taxman
{Sloppy_Taxman_desc}	Misses way too many legitimate opportunities to tax the landowners and trade when collecting taxes.
{Sloppy_Taxman_effects_desc}	20% penalty on tax income
{Slothful}	Slothful
{Slothful_desc}	Sleeps way too much, and does little that anyone could call work.
{Slothful_effects_desc}	-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
{Slothful_epithet_desc}	the Lazy
{Slow_to_Trust}	Slow to Trust
{Slow_to_Trust_desc}	Takes considerable time with someone before believing their intentions to be as they claim.
{Slow_to_Trust_effects_desc}	+1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Smart}	Sharp
{Smart_desc}	Has a natural intelligence, one that is apparent to others.
{Smart_effects_desc}	+1 Command, +1 Authority, 2% bonus on all trade income, 2% bonus on tax income
{Snobbish}	Snobbish
{Snobbish_desc}	Harbours a belief that the foreigners she must deal with are lesser creatures.
{Snobbish_effects_desc}	-1 Charm
{Sober}	Sober
{Sober_desc}	Has made a point of not drinking alcohol. Making him clear headed, but aloof at festivals.
{Sober_effects_desc}	+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
{Sociable}	Sociable
{Sociable_desc}	Comfortable shaking hands or becoming the centre of attention.
{Sociable_effects_desc}	+1 to popularity (improves public order)
{Social_Drinker}	Social Drinker
{Social_Drinker_desc}	Not at all opposed to toasting to a victory, a good cause, or good company.
{Social_Drinker_effects_desc}	+1 Command, +1 to popularity (improves public order)
{Social_Drinker_lose_desc}	This man has renounced the pleasures of wine.
{Soft_Judge}	Soft Judge
{Soft_Judge_desc}	Finds it easy to be forgiving of crimes not borne of malice.
{Soft_Judge_effects_desc}	+1 Chivalry, -1 from law (has a negative effect on public order)
{Some_Aptitude}	Some Aptitude
{Some_Aptitude_desc}	Shows some ability with strange secular ways that good godfearing folk lack.
{Some_Aptitude_effects_desc}	+2 Magic
{Somewhat_Fair}	Somewhat Fair
{Somewhat_Fair_desc}	With the Papacy presently cracking down on corruption within the church, it lends itself to fairer trials.
{Somewhat_Fair_effects_desc}	-1 Piety
{Somewhat_Nervous}	Somewhat Nervous
{Somewhat_Nervous_desc}	An attempt on this dignitary's life has shaken him enough to affect the way he holds himself.
{Somewhat_Nervous_effects_desc}	-1 Influence
{Somewhat_Senile}	Somewhat Senile
{Somewhat_Senile_desc}	This man's mind is showing signs of aging. He is not as sharp as he once was.
{Somewhat_Senile_effects_desc}	-2 Command, -1 Authority, 5% penalty on tax income
{Somewhat_Unjust}	Somewhat Unjust
{Somewhat_Unjust_desc}	The present Pope's heavy handed ways are quite evident at trials for heresy these days…
{Somewhat_Unjust_effects_desc}	+1 Piety
{Spawn_of_Incest}	Spawn of Incest
{Spawn_of_Incest_desc}	Was told to be happier when mother and father's marriage transformed them into husband and wife from brother and sister.
{Spawn_of_Incest_effects_desc}	-2 Command, -2 Authority, 10% penalty on tax income, Decreases the chance of having children
{Speaks_of_Loyalty}	Speaks of Loyalty
{Speaks_of_Loyalty_desc}	Loyalty is a quality this man often speaks of, but rarely displays.
{Speaks_of_Loyalty_effects_desc}	-1 Loyalty
{Spirited}	Spirited
{Spirited_desc}	There’s something about this woman that’s different, and compelling all at once.
{Spirited_effects_desc}	+1 Charm
{Spiritually_Reborn}	Spiritually Reborn
{Spiritually_Reborn_desc}	Gripped by a new religious fervour, this man follows his new set of mandates with amazing conviction.
{Spiritually_Reborn_effects_desc}	+3 Piety
{Spits_Venom}	Spits Venom
{Spits_Venom_desc}	Not only swears and curses regularly, but does so with frightening force and conviction.
{Spits_Venom_effects_desc}	+2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Morale for all troops on the battlefield
{Spooked_at_Night}	Spooked at Night
{Spooked_at_Night_desc}	On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness.
{Spooked_at_Night_effects_desc}	-1 Command when fighting at night
{Spreader_of_Faith}	Spreader of Faith
{Spreader_of_Faith_desc}	Has ensured his own religion is dominant on more than one occasion.
{Spreader_of_Faith_effects_desc}	+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
{Spy}	Spy
{Spy_desc}	Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence.
{Spy_effects_desc}	+3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
{Spy_gain_desc}	This agent has improved his subterfuge skills thanks to a successful mission.
{Spy_lose_desc}	Failure during a mission has caused this agent to lose some of his skill.
{Spycatcher}	Spycatcher
{Spycatcher_desc}	This man has an almost disturbingly innate ability to sense when he is being watched, by whom, and even why.
{Spycatcher_effects_desc}	+1 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents)
{Spying_Talent}	Spying Talent
{Spying_Talent_desc}	Has an ability to discover things he shouldn't know. Be places he should not be.
{Spying_Talent_effects_desc}	+2 to agent's skill
{Steady_Drinker}	Steady Drinker
{Steady_Drinker_desc}	Will happily accept a drink at any time, and often pursue one if it is not at hand.
{Steady_Drinker_effects_desc}	-1 Command, +1 to popularity (improves public order)
{Sterile}	Sterile
{Sterile_desc}	Her bloodline may be rich and royal, but it looks like it may end here…
{Sterile_effects_desc}	Decreases the chance of having children
{Stone_Faced}	Stone Faced
{Stone_Faced_desc}	Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
{Stone_Faced_effects_desc}	+1 Loyalty, 200% increase to cost to bribe
{Strengthened_Resolve}	Strengthened Resolve
{Strengthened_Resolve_desc}	Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with.
{Strengthened_Resolve_effects_desc}	+2 Piety
{Stretches_Loyalties}	Stretches Loyalties
{Stretches_Loyalties_desc}	Has some talent for making men question the merits of their masters.
{Stretches_Loyalties_effects_desc}	10% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Stricken_Down}	Stricken Down
{Stricken_Down_desc}	This man's life is all but over, his health stolen by dark sorcerous arts!
{Stricken_Down_effects_desc}	-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
{Strict_Ruler}	Strict Ruler
{Strict_Ruler_desc}	This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them.
{Strict_Ruler_effects_desc}	+1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
{StrikeThree}	StrikeThree
{StrikeThree_desc}	DO NOT TRANSLATE - Hidden trait for inquisitors
{StrikeThree_effects_desc}	-10 Piety
{Striking_to_Behold}	Striking to Behold
{Striking_to_Behold_desc}	Women commonly lose their words when first addressing this beautiful man.
{Striking_to_Behold_effects_desc}	+1 Authority, +3 to popularity (improves public order)
{Strong_Faith}	Strong Faith
{Strong_Faith_desc}	Though there has been much heresy about him, his tangible results against it has only fuelled his faith.
{Strong_Faith_effects_desc}	+2 Piety
{Strong_Language}	Strong Language
{Strong_Language_desc}	Not afraid to mutter a curse to get the point across with some character.
{Strong_Language_effects_desc}	-1 Piety, +1 Command, +1 Morale for all troops on the battlefield
{Strong_Legacy}	Strong Legacy
{Strong_Legacy_desc}	As the son of a truly respected leader, this heir apparent is also a man others bow to.
{Strong_Legacy_effects_desc}	+2 Authority
{Stylish_Debater}	Stylish Debater
{Stylish_Debater_desc}	Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
{Stylish_Debater_effects_desc}	+2 Authority
{Suggestive}	Suggestive
{Suggestive_desc}	Though never caught in the act, this woman often alludes to being up for carnal pleasures.
{Suggestive_effects_desc}	+1 Charm
{Superb_Administrator}	Superb Administrator
{Superb_Administrator_desc}	This man is a natural governor, able to properly administrate the affairs of a powerful city-state.
{Superb_Administrator_effects_desc}	10% bonus on all trade income, +3 to law (improves public order)
{Superb_Diplomat}	Superb Diplomat
{Superb_Diplomat_desc}	This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice.
{Superb_Diplomat_effects_desc}	+4 Influence
{Superstitious}	Superstitious
{Superstitious_desc}	Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
{Superstitious_effects_desc}	-1 Piety, -1 Morale for all troops on the battlefield
{Survivor}	Survivor
{Survivor_desc}	This man had the strength of character to learn from the attempt on his life rather than fear impending doom.
{Survivor_effects_desc}	+1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Swift_to_Judge}	Swift to Judge
{Swift_to_Judge_desc}	Makes hasty and often unfair decisions over the people.
{Swift_to_Judge_effects_desc}	+1 to unrest (has a negative effect on public order)
{Sworn_to_Duty}	Sworn to Duty
{Sworn_to_Duty_desc}	Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with.
{Sworn_to_Duty_effects_desc}	+2 Influence
{Talent_for_Command}	Talent for Command
{Talent_for_Command_desc}	Always showed a natural understanding for military tactics.
{Talent_for_Command_effects_desc}	+1 Command
{Talent_for_Murder}	Talent for Murder
{Talent_for_Murder_desc}	Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice.
{Talent_for_Murder_effects_desc}	+2 to agent's skill
{Talent_with_Numbers}	Aptitude for Mathematics
{Talent_with_Numbers_desc}	Has an innate gift with numbers.
{Talent_with_Numbers_effects_desc}	+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income, +5 Construction
{Talkative}	Talkative
{Talkative_desc}	Sometimes prone to over elaborating on a point, bringing other things to light that didn't need to be.
{Talkative_effects_desc}	-1 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
{Tax_Farmer}	Tax Farmer
{Tax_Farmer_desc}	This man must either be utterly useless at tax collection, or outstanding at farming it for himself.
{Tax_Farmer_effects_desc}	30% penalty on tax income
{Terribly_Scarred}	Terribly Scarred
{Terribly_Scarred_desc}	Some of this man's war wounds are difficult to look at, his ability to continue battling through such injuries is astounding.
{Terribly_Scarred_effects_desc}	+2 Authority, +6 to your general's hitpoints (how many hits your general can take before dying)
{Terrified_by_Cuman_Ways}	Terrified by Cuman Ways
{Terrified_by_Cuman_Ways_desc}	So profound is this man's fear of the Cumans that no sane King would have this man lead armies against them.
{Terrified_by_Cuman_Ways_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against Cumans
{Terrified_by_Danish}	Terrified by Danish
{Terrified_by_Danish_desc}	So jittery does this man become at the sight of a Dane, it were as if he feared the Nordic armies were an unstoppable force.
{Terrified_by_Danish_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against Danish
{Terrified_by_Egptians}	Terrified by Egptians
{Terrified_by_Egptians_desc}	The only Egyptian this man can muster the courage to approach is a dead one, and even then, he must be reassured the whole way.
{Terrified_by_Egptians_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against Egyptians
{Terrified_by_the_English}	Terrified by the English
{Terrified_by_the_English_desc}	Has nightmares about maypoles, tasteless cuisine, and the sickly pale Englishmen responsible for it all. It is a shamefully weak paranoia.
{Terrified_by_the_English_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against English
{Terrified_by_the_French}	Terrified by the French
{Terrified_by_the_French_desc}	This man cannot hide his fear of being slain on the field of battle by a Frenchmen, making him a poor choice of leader against them.
{Terrified_by_the_French_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against France
{Terrified_of_Byzantium}	Terrified of Byzantium
{Terrified_of_Byzantium_desc}	A deeply unfortunate irrational fear grips this man at the mention of the Romans, let alone the sight of one.
{Terrified_of_Byzantium_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against the Romans
{Terrified_of_Catholic_Warriors}	Terrified of Catholic Warriors
{Terrified_of_Catholic_Warriors_desc}	Though mercy is meant to be a Catholic virtue, this man refuses to believe they will show him any, making him a poor leader when facing them.
{Terrified_of_Catholic_Warriors_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Catholics
{Terrified_of_Heretics}	Terrified of Heretics
{Terrified_of_Heretics_desc}	DO NOT TRANSLATE
{Terrified_of_Heretics_effects_desc}	(No Effects)
{Terrified_of_Hungarians}	Terrified of Hungarians
{Terrified_of_Hungarians_desc}	It were as if he expected a Hungarian knight to impale him upon a spike as an act of terror…
{Terrified_of_Hungarians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Hungarians
{Terrified_of_Islam}	Terrified of Islam
{Terrified_of_Islam_desc}	Too terrified of the threat he feels from Muslims to face them effectively at all. He lives in fear of Islam.
{Terrified_of_Islam_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Muslims
{Terrified_of_Milanese_Might}	Terrified of Genoese Might
{Terrified_of_Milanese_Might_desc}	Utterly convinced that he will die at the hands of a merciless Genoese man, and doing a good job of convincing others too.
{Terrified_of_Milanese_Might_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Genoese
{Terrified_of_Orthodox_Warriors}	Terrified of Orthodox Warriors
{Terrified_of_Orthodox_Warriors_desc}	Even if their take on the divine is flawed, their murderous zeal is not! To face them is to die!
{Terrified_of_Orthodox_Warriors_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Orthodox Christians
{Terrified_of_Pagan_Ways}	Terrified of Pagan Ways
{Terrified_of_Pagan_Ways_desc}	Can you not see that they wish to gut us all upon their altars, and will do so if we are not eternally vigilant!?
{Terrified_of_Pagan_Ways_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Pagans
{Terrified_of_Papal_Forces}	Terrified of Papal Forces
{Terrified_of_Papal_Forces_desc}	Utterly convinced that he will die at the hands of one of the Pope's soldiers, destined to be paraded on a spike as a heretic.
{Terrified_of_Papal_Forces_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against the Papal States
{Terrified_of_Poles}	Terrified of Poles
{Terrified_of_Poles_desc}	Certain that it is a Pole that will seal his doom, a cowardly fear that dishearten his men.
{Terrified_of_Poles_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Polish
{Terrified_of_Portugese}	Terrified of Portuguese
{Terrified_of_Portugese_desc}	They will enslave us, then force us to carefully tile their entire empire!
{Terrified_of_Portugese_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Portuguese
{Terrified_of_Rebellion}	Terrified of Rebellion
{Terrified_of_Rebellion_desc}	Has a shamefully weak fear of rebel lords and their men, terrified that their lawless rage in battle will be the death of him.
{Terrified_of_Rebellion_effects_desc}	+1 Loyalty, -2 Morale for all troops on the battlefield
{Terrified_of_Russians}	Terrified of Russians
{Terrified_of_Russians_desc}	Has become utterly shaken by his pathetic fears that Russian soldiers inspire in his mind.
{Terrified_of_Russians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Russians
{Terrified_of_Scottish}	Terrified of Scottish
{Terrified_of_Scottish_desc}	Just the mere sight of a kilted warrior is enough to see this coward fumbling for the reins of his horse.
{Terrified_of_Scottish_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Scots
{Terrified_of_Sicilians}	Terrified of Sicilians
{Terrified_of_Sicilians_desc}	This man's fear of the Sicilians has consumed this man, instilling doubt in his general resolve.
{Terrified_of_Sicilians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Sicilians
{Terrified_of_Venetians}	Terrified of Venetians
{Terrified_of_Venetians_desc}	Some question the sanity of a man who is petrified of a merchant empire - and his ability to lead at all.
{Terrified_of_Venetians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Venetians
{Terrified_of_the_Empire}	Terrified of the Empire
{Terrified_of_the_Empire_desc}	Known for his irrational beliefs that the Holy Roman Empire is a tyrannical force that is destined to oppress the world.
{Terrified_of_the_Empire_effects_desc}	-1 Morale for all troops on the battlefield, -3 Command when fighting against the Holy Roman Empire
{Terrified_of_the_Mongols}	Terrified of the Mongols
{Terrified_of_the_Mongols_desc}	I have seen the Golden Horde sweep across a battlefield with the finest of warriors unable to offer any resistance… They are unstoppable!
{Terrified_of_the_Mongols_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Mongols
{Terrified_of_the_Moors}	Terrified of the Moors
{Terrified_of_the_Moors_desc}	Raves like a loon that it is a Moorish scimitar that will take his life, certain he has seen his doom.
{Terrified_of_the_Moors_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Moors
{Terrified_of_the_Spanish}	Terrified of the Spanish
{Terrified_of_the_Spanish_desc}	The grim terror that the Spanish hold over this man has truly shaken the belief his men had in him.
{Terrified_of_the_Spanish_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Spanish
{Terrified_of_the_Timurids}	Terrified of the Timurids
{Terrified_of_the_Timurids_desc}	Regardless of their undeniable prowess in battle, no leader should tremble in fear at the mere mention of the Timurids as this one does.
{Terrified_of_the_Timurids_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Timurids
{Terrified_of_the_Turkish}	Terrified of the Turkish
{Terrified_of_the_Turkish_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of the Ottomans. 
{Terrified_of_the_Turkish_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Turks
{The_Chosen_One}	The Chosen One
{The_Chosen_One_desc}	God himself turns the assassin's blade from my back. I am Chosen!
{The_Chosen_One_effects_desc}	+2 Piety, +2 Violence
{The_Chosen_One_epithet_desc}	the Chosen
{Theologians'_Guild_Apprentice}	Theologians' Guild Apprentice
{Theologians'_Guild_Apprentice_desc}	The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation.
{Theologians'_Guild_Apprentice_effects_desc}	+1 Piety
{Theologians'_Guild_Journeyman}	Theologians' Guild Journeyman
{Theologians'_Guild_Journeyman_desc}	The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation.
{Theologians'_Guild_Journeyman_effects_desc}	+2 Piety
{Thieves'_Guild_Apprentice}	Thieves' Guild Apprentice
{Thieves'_Guild_Apprentice_desc}	The presence of a Master Thieves' Guild within the kingdom has made this man a more effective operative.
{Thieves'_Guild_Apprentice_effects_desc}	+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
{Thieves'_Guild_Journeyman}	Thieves' Guild Journeyman
{Thieves'_Guild_Journeyman_desc}	The presence of a Thieves' Guild HQ within the kingdom has afforded this man significantly enhanced training.
{Thieves'_Guild_Journeyman_effects_desc}	+2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted), +10% Movement Points
{Thorough_Taxman}	Thorough Taxman
{Thorough_Taxman_desc}	Adept at ensuring that tax collection under his rule is diligent and efficient.
{Thorough_Taxman_effects_desc}	20% bonus on tax income, +1 to unrest (has a negative effect on public order)
{Tight}	Tight
{Tight_desc}	Keeps his money locked away. Why have it at hand when that may lead to spending it idly.
{Tight_effects_desc}	10% discount on construction costs, 10% bonus on tax income, +2 to squalor (decreases population growth and public order)
{Timid}	Timid
{Timid_desc}	The realization that powerful people want her dead has left this poor woman on edge.
{Timid_effects_desc}	-1 Charm
{Tolerant}	Tolerant
{Tolerant_desc}	Prepared to at least accept the differences she has with foreigners, even if she does not like them all.
{Tolerant_effects_desc}	+1 Charm
{Tolerant_to_Foreigners}	Tolerant to Foreigners
{Tolerant_to_Foreigners_desc}	Shows those from abroad all of the courtesy and respect he would show his own.
{Tolerant_to_Foreigners_effects_desc}	-1 from public security (reduces the chances of detecting and capturing enemy agents)
{Too_Comfortable}	Too Comfortable
{Too_Comfortable_desc}	Has become too accustomed to having others do things for him.
{Too_Comfortable_effects_desc}	-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
{Too_Well_Groomed}	Too Well Groomed
{Too_Well_Groomed_desc}	Just one step too pretty and polished for his sexual preference to escape a discerning eye.
{Too_Well_Groomed_effects_desc}	-1 Command, -3 Authority
{Total_Authoritarian}	Total Authoritarian
{Total_Authoritarian_desc}	Believes that rigid law and order are both an absolute necessity, oppressively so.
{Total_Authoritarian_effects_desc}	+2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
{Total_Authoritarian_epithet_desc}	the Harsh
{Total_Bigot}	Total Bigot
{Total_Bigot_desc}	This man is utterly intolerant of anything from outside his own homeland.
{Total_Bigot_effects_desc}	+3 to public security (improves the chances of detecting and capturing enemy agents)
{Total_Bimbo}	Total Bimbo
{Total_Bimbo_desc}	So frustratingly stupid to the point that her future husband is more likely to chew his own arm off than lose it in battle.
{Total_Bimbo_effects_desc}	-2 Charm
{Total_Bimbo_epithet_desc}	the Dense
{Total_Cheapskate}	Total Cheapskate
{Total_Cheapskate_desc}	Cannot bear to part with a single florin that he could have somehow saved.
{Total_Cheapskate_effects_desc}	15% discount on construction costs, 15% bonus on tax income, +3 to squalor (decreases population growth and public order)
{Total_Deceiver}	Total Deceiver
{Total_Deceiver_desc}	Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so.
{Total_Deceiver_effects_desc}	-3 Loyalty, +3 Authority
{Total_Deceiver_epithet_desc}	the Cunning
{Total_Incompetence}	Total Incompetence
{Total_Incompetence_desc}	Utterly clueless in administrative roles, choosing to simply make something up when asked questions.
{Total_Incompetence_effects_desc}	10% penalty on all trade income
{Total_Landlubber}	Total Landlubber
{Total_Landlubber_desc}	This man has proven numerous times that he simply cannot command at sea with any degree of success at all.
{Total_Landlubber_effects_desc}	-3 Command at sea
{Totally_Closed}	Totally Closed
{Totally_Closed_desc}	Extremely distant and hard to speak to on any sort of personal level.
{Totally_Closed_effects_desc}	-2 Morale for all troops on the battlefield, -3 from popularity (has a negative effect on public order)
{Totally_Senile}	Totally Senile
{Totally_Senile_desc}	This man's mental degeneration is complete. His moments of coherency are fleeting.
{Totally_Senile_effects_desc}	-6 Command, -3 Authority, -3 Morale to all troops on the field, 15% penalty on tax income, 10% penalty on all trade income, +2 to unrest (has a negative effect on public order)
{Tourney_Champion}	Tourney Champion
{Tourney_Champion_desc}	Renowned for his proud legacy at the tourney, few can now best him with a lance.
{Tourney_Champion_effects_desc}	+3 Chivalry, +2 Authority, +2 Command when commanding cavalry
{Tourney_Entrant}	Tourney Entrant
{Tourney_Entrant_desc}	This man has been bold enough to try his hand in the tourney fields.
{Tourney_Entrant_effects_desc}	+1 Chivalry
{Trader}	Trader
{Trader_desc}	Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand.
{Trader_effects_desc}	20% bonus on all trade income
{Trading_Liability}	Trading Liability
{Trading_Liability_desc}	So poor with coin himself, this man avoids markets and does nothing to support local trade at all.
{Trading_Liability_effects_desc}	30% penalty on all trade income
{Trained_Killer}	Trained Killer
{Trained_Killer_desc}	The influence of one of the more dubious guild houses have made this man a more precise instrument of death.
{Trained_Killer_effects_desc}	+1 to agent's skill
{Trained_in_Espionage}	Trained in Espionage
{Trained_in_Espionage_desc}	The influence of the local Thieves' Guild house have made this man far more adept in the arts of subtlety and discretion.
{Trained_in_Espionage_effects_desc}	+1 to agent's skill
{Translator}	Translator
{Translator_desc}	Fluent in most major dialects throughout Europe, Asia Minor and the Middle East.
{Translator_effects_desc}	+3 Influence
{Trouble_at_Home}	Trouble at Home
{Trouble_at_Home_desc}	Though nobody speaks to him of it, plenty of people whisper rumours of his wife having a secret love.
{Trouble_at_Home_effects_desc}	-1 Authority
{Trusting}	Trusting
{Trusting_desc}	It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet.
{Trusting_effects_desc}	-2 from personal security (increases the chances of falling victim to assassination)
{Trusts_Nobody}	Trusts Nobody
{Trusts_Nobody_desc}	So suspicious of another attempt on his life he has lost much of his ability to convey any sense of trust.
{Trusts_Nobody_effects_desc}	-3 Influence, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Trustworthy}	Trustworthy
{Trustworthy_desc}	Can be relied to tell the truth, even when he would have good reason to hide it.
{Trustworthy_effects_desc}	+2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order)
{Turncoat}	Turncoat
{Turncoat_desc}	Known for his habit of abandoning one lord for another, with dubious reasons.
{Turncoat_effects_desc}	-3 Loyalty
{Turncoat_epithet_desc}	the Turncoat
{Tyranical_Leader}	Tyrannical Leader
{Tyranical_Leader_desc}	Rules with an iron fist that none question, for fear of the consequences.
{Tyranical_Leader_effects_desc}	+5 Dread, +3 Authority
{Tyranical_Leader_epithet_desc}	the Tyrant
{Ugly}	Ugly
{Ugly_desc}	Well, at least he's got two eyes… albeit way too close together.
{Ugly_effects_desc}	+1 Command, -3 from popularity (has a negative effect on public order), Decreases the chance of having children
{Un-Manly}	Un-Manly
{Un-Manly_desc}	Goes pale at the sight of blood, a weak quality unbefitting of a true man.
{Un-Manly_effects_desc}	-1 Authority, -1 Morale for all troops on the battlefield
{Uncomfortable_Near_Danes}	Uncomfortable Near Danes
{Uncomfortable_Near_Danes_desc}	There's something about the Danes that make this man shudder quietly.
{Uncomfortable_Near_Danes_effects_desc}	-1 Command when fighting against Danish
{Unconcerned}	Unconcerned
{Unconcerned_desc}	This man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job.
{Unconcerned_effects_desc}	-1 from personal security (increases the chances of falling victim to assassination)
{Underhanded}	Underhanded
{Underhanded_desc}	Unafraid of resorting to lowly acts to realize his ambitions.
{Underhanded_effects_desc}	-1 Loyalty, 40% decrease to cost to bribe, 20% penalty on tax income, -2 from law (has a negative effect on public order)
{Understanding_Ruler}	Understanding Ruler
{Understanding_Ruler_desc}	Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest.
{Understanding_Ruler_effects_desc}	-1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order)
{Understands_Logistics}	Understands Logistics
{Understands_Logistics_desc}	Knows what is needed to keep an army supplied and operational.
{Understands_Logistics_effects_desc}	+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
{Understands_Trade}	Understands Trade
{Understands_Trade_desc}	Has a firm grasp of how trade and mercantile industries operate.
{Understands_Trade_effects_desc}	10% bonus on all trade income
{Undiplomatic}	Undiplomatic
{Undiplomatic_desc}	Utterly unable to determine what words he says will be offensive at all.
{Undiplomatic_effects_desc}	-3 Influence
{Unfair_and_Unjust}	Unfair and Unjust
{Unfair_and_Unjust_desc}	With his penchant for suffering, the Pope has instructed the Inquisitors to show no mercy at trial.
{Unfair_and_Unjust_effects_desc}	+2 Piety
{Uninhibited}	Uninhibited
{Uninhibited_desc}	Not at all embarrassed about embracing another man.
{Uninhibited_effects_desc}	-1 Authority
{Unjust}	Unjust
{Unjust_desc}	A champion of all that is wrong, his judgements utterly mock the pleas for a just result.
{Unjust_effects_desc}	+3 Dread, +3 to unrest (has a negative effect on public order)
{Unprolific}	Unprolific
{Unprolific_desc}	A desire to have children does not assure a woman her passage to motherhood.
{Unprolific_effects_desc}	Decreases the chance of having children
{Unproven_Commander}	Unproven Commander
{Unproven_Commander_desc}	This man is yet little to show signs of ever being effective or confident in command.
{Unproven_Commander_effects_desc}	-1 Command
{Unquestionable_Faith}	Unquestionable Faith
{Unquestionable_Faith_desc}	Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith.
{Unquestionable_Faith_effects_desc}	+4 Piety
{Unquestionably_Loyal}	Unquestionably Loyal
{Unquestionably_Loyal_desc}	It's not that this woman resists temptation, she simply doesn't even experience it.
{Unquestionably_Loyal_effects_desc}	+1 Loyalty, +2 Charm
{Upstanding}	Upstanding
{Upstanding_desc}	In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable.
{Upstanding_effects_desc}	+1 Purity
{Urban_Planner}	Urban Planner
{Urban_Planner_desc}	A wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects.
{Urban_Planner_effects_desc}	10% discount on construction costs, -2 from squalor (increases public order and population growth)
{Useless_Commander}	Useless Commander
{Useless_Commander_desc}	This man's troops say at least two prayers before entering battle - he seems destined to command his armies to their doom.
{Useless_Commander_effects_desc}	-5 Command, -2 Loyalty, -2 Authority, -2 Morale to all troops on the field, -15% to Movement Points
{Useless_Commander_epithet_desc}	the Inept
{Useless_with_Guns}	Useless with Guns
{Useless_with_Guns_desc}	Some people are best kept away from guns - like this man.
{Useless_with_Guns_effects_desc}	-3 Command when commanding gunpowder troops
{Utter_Snob}	Utter Snob
{Utter_Snob_desc}	Considers the common people to be fortunate to serve someone so important as herself.
{Utter_Snob_effects_desc}	-2 Charm
{Utter_Snob_epithet_desc}	the Snob
{Utterly_Corrupt}	Utterly Corrupt
{Utterly_Corrupt_desc}	Presumed to be off committing acts of profanity most heinous and debauched once he steps away from the altar.
{Utterly_Corrupt_effects_desc}	-3 Purity
{Utterly_Corrupt_epithet_desc}	the Corrupt
{Utterly_Dogmatic}	Utterly Dogmatic
{Utterly_Dogmatic_desc}	When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely.
{Utterly_Dogmatic_effects_desc}	-3 Unorthodoxy
{Utterly_Immaculate}	Utterly Immaculate
{Utterly_Immaculate_desc}	Doing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices.
{Utterly_Immaculate_effects_desc}	+3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order)
{Utterly_Immaculate_epithet_desc}	the Honest
{Utterly_Indiscreet}	Utterly Indiscreet
{Utterly_Indiscreet_desc}	No secret is secret for long when this man knows it. His name is a byword for foolish indiscretion and loose talk.
{Utterly_Indiscreet_effects_desc}	-3 Influence, 5% penalty on bribery attempts (decreases the chances that a bribe will be successful)
{Utterly_Indiscreet_epithet_desc}	the Gossip
{Utterly_Insane}	Utterly Insane
{Utterly_Insane_desc}	Barely knows when he is spoken to, nor what he says. There is no cause or reason left in this poor man's mind at all. He is beyond salvation.
{Utterly_Insane_effects_desc}	-4 Authority, -3 Morale for all troops on the battlefield
{Utterly_Insane_epithet_desc}	the Mad
{Utterly_Pragmatic}	Utterly Pragmatic
{Utterly_Pragmatic_desc}	There is little romance or imagination in this man's mind, making him most expedient, but very dry.
{Utterly_Pragmatic_effects_desc}	+3 Authority, +2 Morale for all troops on the battlefield
{Utterly_Profane}	Utterly Profane
{Utterly_Profane_desc}	So offensive is this man's dialogue, that nobody truly takes anything he says seriously at all. They are desperate to leave his company.
{Utterly_Profane_effects_desc}	+4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4 Morale for all troops on the battlefield
{Utterly_Profane_epithet_desc}	the Profane
{Utterly_Profane_gain_desc}	This man's swearing is so profuse that it has become the stuff of legend!
{Utterly_Stoic}	Utterly Stoic
{Utterly_Stoic_desc}	His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
{Utterly_Stoic_effects_desc}	+2 Loyalty, 300% increase to cost to bribe
{Vapid}	Vapid
{Vapid_desc}	Having things done for her has led this woman to forego using her mind enough to develop it much at all.
{Vapid_effects_desc}	-1 Charm
{Very_Cultured}	Very Cultured
{Very_Cultured_desc}	Quite an authority on the arts, and considered very well cultured.
{Very_Cultured_effects_desc}	+1 Authority, +2 to popularity (improves public order)
{Very_Diplomatic}	Very Diplomatic
{Very_Diplomatic_desc}	Adept at making an awkwardly delicate problem far more comfortable to talk through.
{Very_Diplomatic_effects_desc}	+3 Influence
{Very_Loyal}	Very Loyal
{Very_Loyal_desc}	This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably.
{Very_Loyal_effects_desc}	+2 Chivalry, +3 Loyalty
{Very_Questionable}	Very Questionable
{Very_Questionable_desc}	Though he has committed no crime against the laws of the land, his self-indulgent ways are criminal for a priest.
{Very_Questionable_effects_desc}	-2 Purity
{Violent}	Violent
{Violent_desc}	Rabidly preaches that the faithful must cleanse the Earth of all heathens and blasphemers, by means most gruesome if possible.
{Violent_effects_desc}	+3 Violence
{Violent_epithet_desc}	the Warmonger
{Virile}	Virile
{Virile_desc}	There is no problem with this man's breeding - he's more than capable of it.
{Virile_effects_desc}	Increases the chance of having children
{Vision_of_Beauty}	Vision of Beauty
{Vision_of_Beauty_desc}	This creature’s visage is so stunning most men that meet her are unable to think of little else. 
{Vision_of_Beauty_effects_desc}	+3 Charm, increases the chance of having children
{Vision_of_Beauty_epithet_desc}	the Beautiful
{Vision_of_Prophecy}	Vision of Prophecy
{Vision_of_Prophecy_desc}	Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction.
{Vision_of_Prophecy_effects_desc}	+6 Piety
{Wall_Taker}	Wall Taker
{Wall_Taker_desc}	This man has shown he can spot the right place to assault a settlement.
{Wall_Taker_effects_desc}	+1 Command when assaulting walls
{Waning_Conviction}	Waning Conviction
{Waning_Conviction_desc}	An attempt on this dignitary's life has shaken him enough to affect the way he holds himself.
{Waning_Conviction_effects_desc}	-1 Piety
{Waning_Faith}	Waning Faith
{Waning_Faith_desc}	Has seen the church's effort come to naught in the past, and does not know what to think of it.
{Waning_Faith_effects_desc}	-1 Piety
{Warlike}	Warlike
{Warlike_desc}	The Bible says thou shall not kill, but this priest believes that's open to interpretation somehow.
{Warlike_effects_desc}	+2 Violence
{Warlord_of_Terror}	Warlord of Terror
{Warlord_of_Terror_desc}	Even the bravest of knights and kings would admit to fearing to face this infamous monster in battle.
{Warlord_of_Terror_effects_desc}	+5 Dread, +2 Authority
{Warlord_of_Terror_epithet_desc}	Lord of Terror
{Warm}	Warm
{Warm_desc}	She can focus on her duties, but her mind is usually on her loved ones.
{Warm_effects_desc}	+1 Charm
{Warts}	Warts
{Warts_desc}	Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
{Warts_effects_desc}	-1 Command, -1 Morale for all troops on the battlefield
{Wary_of_Heresy}	Wary of Heresy
{Wary_of_Heresy_desc}	DO NOT TRANSLATE
{Wary_of_Heresy_effects_desc}	(No Effects)
{Wary_of_Mongols}	Wary of Mongols
{Wary_of_Mongols_desc}	The Mongols are clearly more than just another warring band of nomads from the East to this man, they worry him senseless.
{Wary_of_Mongols_effects_desc}	-1 Command when fighting against Mongols
{Wary_of_Muslims}	Wary of Muslims
{Wary_of_Muslims_desc}	He does not care for the people of Islam, or their ways.
{Wary_of_Muslims_effects_desc}	-1 Command when fighting against Muslims
{Wary_of_Pagans}	Wary of Pagans
{Wary_of_Pagans_desc}	Their devil-worshiping ways may be blasphemy, but they are a danger not to be ignored either!
{Wary_of_Pagans_effects_desc}	-1 Command when fighting against Pagans
{Wary_of_Poles}	Wary of Poles
{Wary_of_Poles_desc}	This man has let events of the past make him nervous about what the Polish are capable of.
{Wary_of_Poles_effects_desc}	-1 Command when fighting against Polish
{Wary_of_Portugese}	Wary of Portuguese
{Wary_of_Portugese_desc}	Believes those wretched Portuguese are capable of things better people should not suffer.
{Wary_of_Portugese_effects_desc}	-1 Command when fighting against Portuguese
{Wary_of_Rebels}	Wary of Rebels
{Wary_of_Rebels_desc}	The men who follow petty lordlings and brigand leaders are dangerous, with little honour.
{Wary_of_Rebels_effects_desc}	(No Effects)
{Wary_of_Russians}	Wary of Russians
{Wary_of_Russians_desc}	Quietly shaken by the ways and warriors of the people of Rus.
{Wary_of_Russians_effects_desc}	-1 Command when fighting against Russians
{Wary_of_Scots}	Wary of Scots
{Wary_of_Scots_desc}	This man is uneasy around Scots, and it goes beyond a simple aversion to men wearing skirts.
{Wary_of_Scots_effects_desc}	-1 Command when fighting against Scots
{Wary_of_Sicilians}	Wary of Sicilians
{Wary_of_Sicilians_desc}	And who wouldn't be wary of a Sicilian then?
{Wary_of_Sicilians_effects_desc}	-1 Command when fighting against Sicilians
{Wary_of_Spaniards}	Wary of Spaniards
{Wary_of_Spaniards_desc}	The Spanish are dangerous in this man's mind, and he offers them too much respect.
{Wary_of_Spaniards_effects_desc}	-1 Command when fighting against Spanish
{Wary_of_Timurids}	Wary of Timurids
{Wary_of_Timurids_desc}	Quietly believes the forces of Timur the Lame to be a menace more terrible than he would openly admit.
{Wary_of_Timurids_effects_desc}	-1 Command when fighting against Timurids
{Wary_of_Venetians}	Wary of Venetians
{Wary_of_Venetians_desc}	The Venetians are always up to something, and are not to be trusted.
{Wary_of_Venetians_effects_desc}	-1 Command when fighting against Venetians
{Wary_of_the_French}	Wary of the French
{Wary_of_the_French_desc}	There is something about the feudal protagonists of France that unnerve this man when facing them in battle.
{Wary_of_the_French_effects_desc}	-1 Command when fighting against France
{Wary_of_the_Papacy}	Wary of the Papacy
{Wary_of_the_Papacy_desc}	To face the forces of God's representative on Earth is not something any wise man would seek out.
{Wary_of_the_Papacy_effects_desc}	-1 Command when fighting against the Papal States
{Wary_of_the_Turks}	Wary of the Ottomans
{Wary_of_the_Turks_desc}	Quietly finds the Turkish to be dangerous in ways he doubts he can deal with.
{Wary_of_the_Turks_effects_desc}	-1 Command when fighting against Turks
{Wary_of_Templars}	Wary of the Templars
{Wary_of_Templars_desc}	Quietly finds the Templars to be dangerous in ways he doubts he can deal with.
{Wary_of_Templars_effects_desc}	-1 Command when fighting against the Templars
{Fears_Templars}	Fears the Templars
{Fears_Templars_desc}	It has become apparent to others that this man has let the Templars get to him.
{Fears_Templars_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Templars
{Terrified_of_Templars}	Terrified of the Templars
{Terrified_of_Templars_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of the Templars.
{Terrified_of_Templars_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against the Templars
{Dislikes_the_Templars}	Dislikes the Templars
{Dislikes_the_Templars_desc}	Happy to unseat a Templar any day of the week.
{Dislikes_the_Templars_effects_desc}	+1 Command when fighting against the Templars
{Hates_the_Templars}	Hates the Templars
{Hates_the_Templars_desc}	Quite adamant that he should be chosen to lead when waging war against the Templars.
{Hates_the_Templars_effects_desc}	+2 Command when fighting against the Templars
{Loathes_the_Templars}	Loathes the Templars
{Loathes_the_Templars_desc}	Brutally effective at dispatching Templar troops, fuelled by a zeal most find sickening.
{Loathes_the_Templars_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against the Templars
{Wary_of_Lithuanians}	Wary of Lithuanians
{Wary_of_Lithuanians_desc}	Quietly finds Lithuanians to be dangerous in ways he doubts he can deal with.
{Wary_of_Lithuanians_effects_desc}	-1 Command when fighting against Lithuanians
{Fears_Lithuanians}	Fears Lithuanians
{Fears_Lithuanians_desc}	It has become apparent to others that this man has let Lithuanians get to him.
{Fears_Lithuanians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Lithuanians
{Terrified_of_Lithuanians}	Terrified of Lithuanians
{Terrified_of_Lithuanians_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of Lithuanians.
{Terrified_of_Lithuanians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Lithuanians
{Dislikes_the_Lithuanians}	Dislikes Lithuanians
{Dislikes_the_Lithuanians_desc}	Happy to fight a Lithuanian any day of the week.
{Dislikes_the_Lithuanians_effects_desc}	+1 Command when fighting against Lithuanians
{Hates_the_Lithuanians}	Hates Lithuanians
{Hates_the_Lithuanians_desc}	Quite adamant that he should be chosen to lead when waging war against Lithuanians.
{Hates_the_Lithuanians_effects_desc}	+2 Command when fighting against Lithuanians
{Loathes_the_Lithuanians}	Loathes Lithuanians
{Loathes_the_Lithuanians_desc}	Brutally effective at dispatching Lithuanian troops, fuelled by a zeal most find sickening.
{Loathes_the_Lithuanians_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Lithuanians
{Wary_of_Kievian}	Wary of Kievan Russians
{Wary_of_Kievian_desc}	Quietly finds Kievan Russians to be dangerous in ways he doubts he can deal with.
{Wary_of_Kievian_effects_desc}	-1 Command when fighting against Kievan Russians
{Fears_Kievian}	Fears Kievan Russians
{Fears_Kievian_desc}	It has become apparent to others that this man has let Kievan Russians get to him.
{Fears_Kievian_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Kievan Russians
{Terrified_of_Kievian}	Terrified of Kievan Russians
{Terrified_of_Kievian_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of Kievan Russians.
{Terrified_of_Kievian_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Kievan Russians
{Dislikes_the_Kievian}	Dislikes Kievan Russians
{Dislikes_the_Kievian_desc}	Happy to fight Kievan Russians any day of the week.
{Dislikes_the_Kievian_effects_desc}	+1 Command when fighting against Kievan Russians
{Hates_the_Kievian}	Hates Kievan Russians
{Hates_the_Kievian_desc}	Quite adamant that he should be chosen to lead when waging war against Kievan Russians.
{Hates_the_Kievian_effects_desc}	+2 Command when fighting against Kievan Russians
{Loathes_the_Kievian}	Loathes Kievan Russians
{Loathes_the_Kievian_desc}	Brutally effective at dispatching Kievan Rus troops, fuelled by a zeal most find sickening.
{Loathes_the_Kievian_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Kievan Russians
{Wary_of_Aragonese}	Wary of Aragonese
{Wary_of_Aragonese_desc}	Quietly finds Aragonese to be dangerous in ways he doubts he can deal with.
{Wary_of_Aragonese_effects_desc}	-1 Command when fighting against Aragonese
{Fears_Aragonese}	Fears Aragonese
{Fears_Aragonese_desc}	It has become apparent to others that this man has let Aragonese get to him.
{Fears_Aragonese_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Aragonese
{Terrified_of_Aragonese}	Terrified of Aragonese
{Terrified_of_Aragonese_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of Aragonese.
{Terrified_of_Aragonese_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Aragonese
{Dislikes_the_Aragonese}	Dislikes Aragonese
{Dislikes_the_Aragonese_desc}	Happy to fight Aragonese any day of the week.
{Dislikes_the_Aragonese_effects_desc}	+1 Command when fighting against Aragonese
{Hates_the_Aragonese}	Hates Aragonese
{Hates_the_Aragonese_desc}	Quite adamant that he should be chosen to lead when waging war against Aragonese.
{Hates_the_Aragonese_effects_desc}	+2 Command when fighting against Aragonese
{Loathes_the_Aragonese}	Loathes Aragonese
{Loathes_the_Aragonese_desc}	Brutally effective at dispatching Aragonese troops, fuelled by a zeal most find sickening.
{Loathes_the_Aragonese_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Aragonese
{Wary_of_Timurids}	Wary of Timurids
{Wary_of_Timurids_desc}	Quietly finds the Timurids to be dangerous in ways he doubts he can deal with.
{Wary_of_Timurids_effects_desc}	-1 Command when fighting against the Timurids
{Fears_Timurids}	Fears the Timurids
{Fears_Timurids_desc}	It has become apparent to others that this man has let the Timurids get to him.
{Fears_Timurids_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Timurids
{Terrified_of_Timurids}	Terrified of the Timurids
{Terrified_of_Timurids_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of the Timurids.
{Terrified_of_Timurids_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against the Timurids
{Dislikes_the_Timurids}	Dislikes the Timurids
{Dislikes_the_Timurids_desc}	Happy to fight the Timurids any day of the week.
{Dislikes_the_Timurids_effects_desc}	+1 Command when fighting against the Timurids
{Hates_the_Timurids}	Hates the Timurids
{Hates_the_Timurids_desc}	Quite adamant that he should be chosen to lead when waging war against the Timurids.
{Hates_the_Timurids_effects_desc}	+2 Command when fighting against the Timurids
{Loathes_the_Timurids}	Loathes the Timurids
{Loathes_the_Timurids_desc}	Brutally effective at dispatching Timurids troops, fuelled by a zeal most find sickening.
{Loathes_the_Timurids_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against the Timurids
{Wary_of_Norwegians}	Wary of Norwegians
{Wary_of_Norwegians_desc}	Quietly finds Norwegians to be dangerous in ways he doubts he can deal with.
{Wary_of_Norwegians_effects_desc}	-1 Command when fighting against Norwegians
{Fears_Norwegians}	Fears Norwegians
{Fears_Norwegians_desc}	It has become apparent to others that this man has let Norwegians get to him.
{Fears_Norwegians_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Norwegians
{Terrified_of_Norwegians}	Terrified of Norwegians
{Terrified_of_Norwegians_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of Norwegians.
{Terrified_of_Norwegians_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Norwegians
{Dislikes_the_Norwegians}	Dislikes Norwegians
{Dislikes_the_Norwegians_desc}	Happy to fight Norwegians any day of the week.
{Dislikes_the_Norwegians_effects_desc}	+1 Command when fighting against Norwegians
{Hates_the_Norwegians}	Hates Norwegians
{Hates_the_Norwegians_desc}	Quite adamant that he should be chosen to lead when waging war against Norwegians.
{Hates_the_Norwegians_effects_desc}	+2 Command when fighting against Norwegians
{Loathes_the_Norwegians}	Loathes Norwegians
{Loathes_the_Norwegians_desc}	Brutally effective at dispatching Norwegian troops, fuelled by a zeal most find sickening.
{Loathes_the_Norwegians_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Norwegians
{Wary_of_Kwarezm}	Wary of Khwarezmians
{Wary_of_Kwarezm_desc}	Quietly finds Khwarezmians to be dangerous in ways he doubts he can deal with.
{Wary_of_Kwarezm_effects_desc}	-1 Command when fighting against Khwarezmians
{Fears_Kwarezm}	Fears Khwarezmians
{Fears_Kwarezm_desc}	It has become apparent to others that this man has let Khwarezmians get to him.
{Fears_Kwarezm_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against Khwarezmians
{Terrified_of_Kwarezm}	Terrified of Khwarezmians
{Terrified_of_Kwarezm_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of Khwarezmians.
{Terrified_of_Kwarezm_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against Khwarezmians
{Dislikes_the_Kwarezm}	Dislikes Khwarezmians
{Dislikes_the_Kwarezm_desc}	Happy to fight Khwarezmians any day of the week.
{Dislikes_the_Kwarezm_effects_desc}	+1 Command when fighting against Khwarezmians
{Hates_the_Kwarezm}	Hates Khwarezmians
{Hates_the_Kwarezm_desc}	Quite adamant that he should be chosen to lead when waging war against Khwarezmians.
{Hates_the_Kwarezm_effects_desc}	+2 Command when fighting against Khwarezmians
{Loathes_the_Kwarezm}	Loathes Khwarezmians
{Loathes_the_Kwarezm_desc}	Brutally effective at dispatching Khwarezmian troops, fuelled by a zeal most find sickening.
{Loathes_the_Kwarezm_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against Khwarezmians
{Wary_of_TO}	Wary of Teutonic Order
{Wary_of_TO_desc}	Quietly finds Teutonic Order to be dangerous in ways he doubts he can deal with.
{Wary_of_TO_effects_desc}	-1 Command when fighting against the Teutonic Order
{Fears_TO}	Fears Teutonic Order
{Fears_TO_desc}	It has become apparent to others that this man has let the Teutonic Knights get to him.
{Fears_TO_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Teutonic Order
{Terrified_of_TO}	Terrified of Teutonic Order
{Terrified_of_TO_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of the Teutonic Order.
{Terrified_of_TO_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against the Teutonic Order
{Dislikes_the_TO}	Dislikes Teutonic Order
{Dislikes_the_TO_desc}	Happy to fight Teutonic Knights any day of the week.
{Dislikes_the_TO_effects_desc}	+1 Command when fighting against the Teutonic Order
{Hates_the_TO}	Hates Teutonic Order
{Hates_the_TO_desc}	Quite adamant that he should be chosen to lead when waging war against the Teutonic Order.
{Hates_the_TO_effects_desc}	+2 Command when fighting against the Teutonic Order
{Loathes_the_TO}	Loathes Teutonic Order
{Loathes_the_TO_desc}	Brutally effective at dispatching Teutonic Order troops, fuelled by a zeal most find sickening.
{Loathes_the_TO_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against the Teutonic Order
{Wary_of_Jerusalem}	Wary of the Kingdom of Jerusalem
{Wary_of_Jerusalem_desc}	Quietly finds the Kingdom of Jerusalem to be dangerous in ways he doubts he can deal with.
{Wary_of_Jerusalem_effects_desc}	-1 Command when fighting against the Kingdom of Jerusalem
{Fears_Jerusalem}	Fears the Kingdom of Jerusalem
{Fears_Jerusalem_desc}	It has become apparent to others that this man has let the Kingdom of Jerusalem get to him.
{Fears_Jerusalem_effects_desc}	-1 Morale for all troops on the battlefield, -2 Command when fighting against the Kingdom of Jerusalem
{Terrified_of_Jerusalem}	Terrified of the Kingdom of Jerusalem
{Terrified_of_Jerusalem_desc}	Maybe they are a menace, but that does not justify this man's childlike fear of the Kingdom of Jerusalem.
{Terrified_of_Jerusalem_effects_desc}	-2 Morale for all troops on the battlefield, -3 Command when fighting against the Kingdom of Jerusalem
{Dislikes_the_Jerusalem}	Dislikes the Kingdom of Jerusalem
{Dislikes_the_Jerusalem_desc}	Happy to fight the Kingdom of Jerusalem any day of the week.
{Dislikes_the_Jerusalem_effects_desc}	+1 Command when fighting against the Kingdom of Jerusalem
{Hates_the_Jerusalem}	Hates the Kingdom of Jerusalem
{Hates_the_Jerusalem_desc}	Quite adamant that he should be chosen to lead when waging war against the Kingdom of Jerusalem.
{Hates_the_Jerusalem_effects_desc}	+2 Command when fighting against the Kingdom of Jerusalem
{Loathes_the_Jerusalem}	Loathes the Kingdom of Jerusalem
{Loathes_the_Jerusalem_desc}	Brutally effective at dispatching the Kingdom of Jerusalem troops, fuelled by a zeal most find sickening.
{Loathes_the_Jerusalem_effects_desc}	-1 Morale for all troops on the battlefield, +3 Command when fighting against the Kingdom of Jerusalem
{Wavering_Faith}	Wavering Faith
{Wavering_Faith_desc}	Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
{Wavering_Faith_effects_desc}	-2 Piety
{Way_too_Leniant}	Way too Lenient
{Way_too_Leniant_desc}	Does nothing to keep those under his command in check. Nobody waits for his permission any longer as a result.
{Way_too_Leniant_effects_desc}	-1 Command, -1 Authority, +3 Morale for all troops on the battlefield, -15% to Movement Points (reduces the distance armies can march), -1 from law (has a negative effect on public order)
{Welcomes_Outlanders}	Welcomes Outlanders
{Welcomes_Outlanders_desc}	Known for the warm welcome he extends to those from other places, and the respect he offers while travelling himself.
{Welcomes_Outlanders_effects_desc}	-2 from public security (reduces the chances of detecting and capturing enemy agents)
{Well_Spoken}	Well Spoken
{Well_Spoken_desc}	Capable of dressing his words up to appease even the stuffiest of audiences.
{Well_Spoken_effects_desc}	+1 Authority
{Wife_is_Admirable}	Wife is Admirable
{Wife_is_Admirable_desc}	This man's wife is noted to be a pleasant person to deal with, and generally liked.
{Wife_is_Admirable_effects_desc}	+1 to popularity (improves public order)
{Wife_is_Barren}	Wife is Barren
{Wife_is_Barren_desc}	This man's wife appears to have difficulty falling pregnant.
{Wife_is_Barren_effects_desc}	Decreases the chance of having children
{Wife_is_Charming}	Wife is Charming
{Wife_is_Charming_desc}	This man's wife is a true treasure, something that endears him to her.
{Wife_is_Charming_effects_desc}	+1 to popularity (improves public order), Increases the chance of having children
{Wife_is_Cursed}	Wife is Cursed
{Wife_is_Cursed_desc}	This man's wife is seemingly unable to bear children - a very sad affair.
{Wife_is_Cursed_effects_desc}	Decreases the chance of having children
{Wife_is_Deplorable}	Wife is Deplorable
{Wife_is_Deplorable_desc}	This man's wife is known for being of foul character, and is spoken of poorly by the people.
{Wife_is_Deplorable_effects_desc}	-1 from public security (reduces the chances of detecting and capturing enemy agents), -3 from popularity (has a negative effect on public order)
{WifeIsDaughterofKingPrince}	Wife is a descendant of a King/Prince
{WifeIsDaughterofKingPrince_desc}	DO NOT TRANSLATE - hidden trait
{WifeIsDaughterofKingPrince_effects_desc}	mwhahah
{WifeIsEnglish}	Wife is English
{WifeIsEnglish_desc}	This man's wife is a descendant of William the Conqueror. As a result, he wields more power at home and abroad.
{WifeIsEnglish_effects_desc}	+1 to popularity (improves public order)
{WifeIsFrench}	Wife is French
{WifeIsFrench_desc}	This man's wife is a descendant of King Phillip I. As a result, he wields more power at home and abroad.
{WifeIsFrench_effects_desc}	+1 to popularity (improves public order)
{WifeIsHRE}	Wife is German
{WifeIsHRE_desc}	This man's wife is a descendant of Emperor Henry IV. As a result, he wields more power at home and abroad.
{WifeIsHRE_effects_desc}	+1 to popularity (improves public order)
{WifeIsSpanish}	Wife is Spanish
{WifeIsSpanish_desc}	This man's wife is a descendant of King Alfonso VI. As a result, he wields more power at home and abroad.
{WifeIsSpanish_effects_desc}	+1 to popularity (improves public order)
{WifeIsSicilian}	Wife is Sicilian
{WifeIsSicilian_desc}	This man's wife is a descendant of King Ruggero I. As a result, he wields more power at home and abroad.
{WifeIsSicilian_effects_desc}	+1 to popularity (improves public order)
{WifeIsVenetian}	Wife is Venetian
{WifeIsVenetian_desc}	This man's wife is a descendant of Doge Vitale Michele. As a result, he wields more power at home and abroad.
{WifeIsVenetian_effects_desc}	+1 to popularity (improves public order)
{WifeIsMilanese}	Wife is Genoese
{WifeIsMilanese_desc}	This man's wife is a descendant of Martino di Oria. As a result, he wields more power at home and abroad.
{WifeIsMilanese_effects_desc}	+1 to popularity (improves public order)
{WifeIsScottish}	Wife is Scottish
{WifeIsScottish_desc}	This man's wife is a descendant of King Malcom III. As a result, he wields more power at home and abroad.
{WifeIsScottish_effects_desc}	+1 to popularity (improves public order)
{WifeIsGreek}	Wife is Roman
{WifeIsGreek_desc}	This man's wife is a descendant of Basileus Alexios I Komnenos. As a result, he wields more power at home and abroad.
{WifeIsGreek_effects_desc}	+1 to popularity (improves public order)
{WifeIsRussian}	Wife is Russian
{WifeIsRussian_desc}	This man's wife is a descendant of Grand Prince Ysevolod I. As a result, he wields more power at home and abroad.
{WifeIsRussian_effects_desc}	+1 to popularity (improves public order)
{WifeIsMoorish}	Wife is Moorish
{WifeIsMoorish_desc}	This man's wife is a descendant of Yusuf bin Tashfin. As a result, he wields more power at home and abroad.
{WifeIsMoorish_effects_desc}	+1 to popularity (improves public order)
{WifeIsTurkish}	Wife is Turkish
{WifeIsTurkish_desc}	This man's wife is a descendant of Sultan Jalal al-Dawla Malik-shah. As a result, he wields more power at home and abroad.
{WifeIsTurkish_effects_desc}	+1 to popularity (improves public order)
{WifeIsEgyptian}	Wife is Egyptian
{WifeIsEgyptian_desc}	This man's wife is a descendant of Sultan Al-Mustansir. As a result, he wields more power at home and abroad.
{WifeIsEgyptian_effects_desc}	+1 to popularity (improves public order)
{WifeIsDanish}	Wife is Danish
{WifeIsDanish_desc}	This man's wife is a descendant of King Svend. As a result, he wields more power at home and abroad.
{WifeIsDanish_effects_desc}	+1 to popularity (improves public order)
{WifeIsPortuguese}	Wife is Portuguese
{WifeIsPortuguese_desc}	This man's wife is a descendant of King Henrique de Burgandy. As a result, he wields more power at home and abroad.
{WifeIsPortuguese_effects_desc}	+1 to popularity (improves public order)
{WifeIsPolish}	Wife is Polish
{WifeIsPolish_desc}	This man's wife is a descendant of Duke Wladyslaw Herman. As a result, he wields more power at home and abroad.
{WifeIsPolish_effects_desc}	+1 to popularity (improves public order)
{WifeIsHungarian}	Wife is Hungarian
{WifeIsHungarian_desc}	This man's wife is a descendant of King Ladislaus I. As a result, he wields more power at home and abroad.
{WifeIsHungarian_effects_desc}	+1 to popularity (improves public order)
{WifeIsAragonese}	Wife is Aragonese
{WifeIsAragonese_desc}	This man's wife is a descendant of Sancho Ramirez. As a result, he wields more power at home and abroad.
{WifeIsAragonese_effects_desc}	+1 to popularity (improves public order)
{WifeIsJerusalem}	Wife is Jerusalemite
{WifeIsJerusalem_desc}	This man's wife is a descendant of Baudouin de Boulogne, King of Jerusalem. As a result, he wields more power at home and abroad.
{WifeIsJerusalem_effects_desc}	+1 to popularity (improves public order)
{WifeIsLithuanian}	Wife is Lithuanian
{WifeIsLithuanian_desc}	This man's wife is a descendant of Butigeidis. As a result, he wields more power at home and abroad.
{WifeIsLithuanian_effects_desc}	+1 to popularity (improves public order)
{WifeIsTimurids}	Wife is Timurids
{WifeIsTimurids_desc}	This man's wife is a descendant of Timur the Lame. As a result, he wields more power at home and abroad.
{WifeIsTimurids_effects_desc}	+1 to popularity (improves public order)
{WifeIsNorwegian}	Wife is Norwegian
{WifeIsNorwegian_desc}	This man's wife is a descendant of Harald III Hardrada. As a result, he wields more power at home and abroad.
{WifeIsNorwegian_effects_desc}	+1 to popularity (improves public order)
{WifeIsKievan}	Wife is Kievan Rus
{WifeIsKievan_desc}	This man's wife is a descendant of Vsevolod Yaroslavich. As a result, he wields more power at home and abroad.
{WifeIsKievan_effects_desc}	+1 to popularity (improves public order)
{WifeIsCumans}	Wife is Cuman
{WifeIsCumans_desc}	This man's wife is a descendant of Tugor Khan. As a result, he wields more power at home and abroad.
{WifeIsCumans_effects_desc}	+1 to popularity (improves public order)
{WifeIsKwarezm}	Wife is Kwarezmian
{WifeIsKwarezm_desc}	This man's wife is a descendant of Qudbaddin Mohammed. As a result, he wields more power at home and abroad.
{WifeIsKwarezm_effects_desc}	+1 to popularity (improves public order)
{Wife_is_Fair}	Wife is Fair
{Wife_is_Fair_desc}	When one's wife is fair, so is time at home.
{Wife_is_Fair_effects_desc}	Increases the chance of having children
{Wife_is_Fertile}	Wife is Fertile
{Wife_is_Fertile_desc}	Is known to have a healthy wife, of good breeding.
{Wife_is_Fertile_effects_desc}	Increases the chance of having children
{Wife_is_Infertile}	Wife is Infertile
{Wife_is_Infertile_desc}	This man's wife is quite unlikely to bear children in her lifetime.
{Wife_is_Infertile_effects_desc}	Decreases the chance of having children
{Wife_is_Lovely}	Wife is Lovely
{Wife_is_Lovely_desc}	Most any man would be in rapture with his own wife were she as lovely as this man's.
{Wife_is_Lovely_effects_desc}	+2 to popularity (improves public order), Increases the chance of having children
{Wife_is_Nasty}	Wife is Nasty
{Wife_is_Nasty_desc}	This man's wife is known for being very difficult to deal with, hardly befitting of royalty.
{Wife_is_Nasty_effects_desc}	-2 from popularity (has a negative effect on public order)
{Wife_is_Noble}	Wife is Noble
{Wife_is_Noble_desc}	This man's wife is considered upright, and a good example of royalty.
{Wife_is_Noble_effects_desc}	+2 to popularity (improves public order)
{Wife_is_Revered}	Wife is Revered
{Wife_is_Revered_desc}	This man's wife is adored by those who know her, even the common folk who never get to speak to her.
{Wife_is_Revered_effects_desc}	+1 to public security (improves the chances of detecting and capturing enemy agents), +3 to popularity (improves public order)
{Wife_is_Ripe}	Wife is Ripe
{Wife_is_Ripe_desc}	This man's wife is so fertile that children are a certainty.
{Wife_is_Ripe_effects_desc}	Increases the chance of having children
{Wife_is_Smart}	Wife is Smart
{Wife_is_Smart_desc}	This man's wife has a sharp mind, and is good counsel for her husband.
{Wife_is_Smart_effects_desc}	10% bonus on all trade income, 10% bonus on tax income
{Wife_is_Undesireable}	Wife is Undesireable
{Wife_is_Undesireable_desc}	This man's wife could doubtfully be all his heart desires.
{Wife_is_Undesireable_effects_desc}	-1 from popularity (has a negative effect on public order), Decreases the chance of having children
{Wife_is_Unpleasant}	Wife is Unpleasant
{Wife_is_Unpleasant_desc}	This man's wife is simply not pleasant to deal with at all.
{Wife_is_Unpleasant_effects_desc}	-1 from popularity (has a negative effect on public order)
{Wife_is_Useful}	Wife is Useful
{Wife_is_Useful_desc}	A man backed by a capable woman is always more formidable.
{Wife_is_Useful_effects_desc}	5% bonus on all trade income, 5% bonus on tax income
{Wife_is_Very_Fertile}	Wife is Very Fertile
{Wife_is_Very_Fertile_desc}	This man's wife is of excellent health for producing potential heirs.
{Wife_is_Very_Fertile_effects_desc}	Increases the chance of having children
{Wife_is_Wise}	Wife is Wise
{Wife_is_Wise_desc}	This man's wife is a font of wisdom, and assists in his affairs greatly.
{Wife_is_Wise_effects_desc}	15% bonus on all trade income, 15% bonus on tax income
{Wife_is_a_Wretch}	Wife is a Wretch
{Wife_is_a_Wretch_desc}	A vow of monogamy with this man's wife was one of his braver moments in life.
{Wife_is_a_Wretch_effects_desc}	-2 from popularity (has a negative effect on public order), Decreases the chance of having children
{Wife_lacks_Charm}	Wife lacks Charm
{Wife_lacks_Charm_desc}	Sometimes wishes he'd found a fairer wife.
{Wife_lacks_Charm_effects_desc}	Decreases the chance of having children
{Wife_is_Domineering}	Wife is Domineering
{Wife_is_Domineering_desc}	Truly, his wife is a beauty to behold, but must she counsel her husband on all his affairs?
{Wife_is_Domineering_effects_desc}	-1 Authority
{Wife_is_Manipulative}	Wife is Utterly Manipulative
{Wife_is_Manipulative_desc}	 This man devotes an entire vanguard to the protection of his wife's royal carriage. His military efforts and reputation suffer as a result.
{Wife_is_Manipulative_effects_desc}	-2 Authority, -1 Morale for all troops on the battlefield, -10% movement points
{Wildly_Extravagant}	Wildly Extravagant
{Wildly_Extravagant_desc}	To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime.
{Wildly_Extravagant_effects_desc}	15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth)
{Winning_First}	Winning First
{Winning_First_desc}	His actions in battle suggest he cares about winning much more so than doing it honourably.
{Winning_First_effects_desc}	+1 Dread
{Woefully_Inbred}	Woefully Inbred
{Woefully_Inbred_desc}	Sadly inbred men like this bring into question if there are enough noble families for proper courting anymore?
{Woefully_Inbred_effects_desc}	-1 Command, -1 Authority, 5% penalty on tax income, Decreases the chance of having children
{Womaniser}	Womanizer
{Womaniser_desc}	Faithfulness is not one of this man's virtues. He is an easy target for a pretty lady.
{Womaniser_effects_desc}	+1 Morale for all troops on the battlefield
{Worthy_Admiral}	Worthy Admiral
{Worthy_Admiral_desc}	This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively.
{Worthy_Admiral_effects_desc}	+3 Command at sea
{Worthy_Admiral_gain_desc}	After his recent display of prowess in battle, it is clear this Admiral's abilities are continuing to evolve.
{Would-be-Inquisitor}	Would-be-Inquisitor
{Would-be-Inquisitor_desc}	So swift is this man to denounce any who would follow a religion aside his chosen faith, he would likely make a great Inquisitor.
{Would-be-Inquisitor_effects_desc}	-3 Influence
{Wracking_Cough}	Wracking Cough
{Wracking_Cough_desc}	Has a nasty wracking cough left over from a vile illness, cursed upon this man by a witch.
{Wracking_Cough_effects_desc}	-1 Command, -1 Morale for all troops on the battlefield
{Visit_Jerusalem}	Pilgrim to Jerusalem
{Visit_Jerusalem_desc}	This man has made the Pilgrimage to Jerusalem and the Holy Sepulchre.  He has been transformed by his experience in the Holy Land.
{Visit_Jerusalem_effects_desc}	+3 Piety
{Visit_Jerusalem_gain_desc}	Has made the Pilgrimage to Jerusalem.
{Visit_Jerusalem_orthodox}	Pilgrim to Jerusalam
{Visit_Jerusalem_orthodox_desc}	This man has made the Pilgrimage to Jerusalem and the Church of the Resurrection.  He has been transformed by his experience in the Holy Land.
{Visit_Jerusalem_orthodox_effects_desc}	+2 Piety
{Visit_Jerusalem_orthodox_gain_desc}	Has made the Pilgrimage to Jerusalem.
{Visit_Jerusalem_islamic}	Pilgrim to al-Quds
{Visit_Jerusalem_islamic_desc}	This man has made the Pilgrimage to Jerusalem and the Dome of the Rock.  He has been transformed by his experience in the Holy Land.
{Visit_Jerusalem_islamic_effects_desc}	+1 Piety
{Visit_Jerusalem_gain_islamic_desc}	Has made a Pilgrimage to Jerusalem.
{Visit_Santiago}	Pilgrim to el Camino de Santiago
{Visit_Santiago_desc}	This man has made the Pilgrimage to el Camino de Santiago; to the Cathedral of Santiago de Compostela in Galicia, northwestern Spain, where the remains of the apostle Saint James the Great are buried.  He has been transformed by his experience.
{Visit_Santiago_effects_desc}	+2 Piety
{Visit_Santiago_gain_desc}	Has made the Pilgrimage to el Camino de Santiago.
{Visit_Rome}	Pilgrim to Rome
{Visit_Rome_desc}	This man has made the Pilgrimage to the Holy city of Rome.  He has been transformed by his experience.
{Visit_Rome_effects_desc}	+2 Piety
{Visit_Rome_gain_desc}	Has made the Pilgrimage to Rome.
{Visit_Constantinople}	Visted Hagia Sophia
{visit_Constantinople_desc}	This man has visted the great city of Constantinople and been to the Hagia Sophia, where many holy relics are held.  He has been transformed by his experience.
{Visit_Constantinople_effects_desc}	+2 Piety
{Visit_Constantinople_gain_desc}	Has visited Hagia Sophia.
{Visit_Mecca}	Hajj to Makka
{Visit_Mecca_desc}	Having visited a site Holy to the Prophet Mohammed, this man has found new humility.
{Visit_Mecca_effects_desc}	+2 Piety
{Visit_Mecca_gain_desc}	Made the Hajj to Mecca.
{Visit_Jerusalem2}	Pilgrim to Jerusalem
{Visit_Jerusalem2_desc}	This man's Pilgrimage to Jerusalem ended in dissillusionment with his Faith- the money lenders, the trinkets sold to tourists, all of it has made him question his faith.
{Visit_Jerusalem2_effects_desc}	-1 Piety
{Visit_Jerusalem2_gain_desc}	Made the Pilgrimage to Jerusalem, but refused to buy tourist items.
{Visit_Medina2}	Hajj to al-Madinah
{Visit_Medina2_desc}	Having visited a site Holy to the Prophet Mohammed, this man has found new humility.
{Visit_Medina2_gain_desc}	Made the Hajj to Medina.
{Visit_Medina2_effects_desc}	+1 Piety
{RivalConquer_Constantinople}	Conqueror of Constantinople
{RivalConquer_Constantinople_desc}	This general has seized control of the ancient Greek colony of Byzantium, rechristened 'Constantinopolis' by Emperor Constantine I himself. Few would protest to the claim that it is the wealthiest prize on Earth.
{RivalConquer_Constantinople_effects_desc}	+2 Command, +2 Authority, +1 Morale for all troops on the battlefield
{RivalConquer_Constantinople_gain_desc}	Our ancestors must be proud! Sacking and pillaging awaits behind the walls of this magnificent city!
{GreekConquer_Constantinople}	Savior of Constantinople
{GreekConquer_Constantinople_desc}	This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens!
{GreekConquer_Constantinople_effects_desc}	+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield
{GreekConquer_Constantinople_gain_desc}	Thanks be to God! Constantinople is in our possession once more. May we pray that it remains so until the end of days.
{RivalConquer_Constantinople1}	Conqueror of Constantinople
{RivalConquer_Constantinople1_desc}	This general has seized control of the ancient Greek colony of Byzantium, rechristened 'Constantinopolis' by Emperor Constantine I himself. Few would protest to the claim that it is the wealthiest prize on Earth. And, he thinks, few would object if he were to crown himself King one day...
{RivalConquer_Constantinople1_effects_desc}	+2 Command, +2 Authority, +1 Morale for all troops on the battlefield, -1 Loyalty.
{RivalConquer_Constantinople1_gain_desc}	Our ancestors must be proud! Sacking and pillaging awaits behind the walls of this magnificent city!
{GreekConquer_Constantinople1}	Savior of Constantinople
{GreekConquer_Constantinople1_desc}	This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens! He's quite taken it all to heart...
{GreekConquer_Constantinople1_effects_desc}	+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield, -1 Loyalty.
{GreekConquer_Constantinople1_gain_desc}	Thanks be to God! Constantinople is in our possession once more. May we pray that it remains so until the end of days.
{Trusted}	Has the King's eye
{Trusted_desc}	This man is not unnoticed by the King.  He knows this, and tries to behave accordingly.
{Trusted_gain_desc}	
{Trusted_effects_desc}+1 Loyalty
{Tempted}	Unwatched by King
{Tempted_desc}	This man has come to realize that a true distance separates him from the King... In terms of both ambition and geography.
{Tempted_gain_desc}	
{Tempted_effects_desc}-1 Loyalty
{Trusted1}	King's Right Hand
{Trusted1_desc}	This man knows his place, and is aware his sovereign lord knows that place too.
{Trusted1_gain_desc}	
{Trusted1_effects_desc}	+2 Loyalty, +1 Morale for all troops on the battlefield 
{Tempted1}	Thinking of Treason
{Tempted1_desc}	A wise King would either have this man put on trial for his traitorous thoughts, or brought back to the court to be watched carefully...
{Tempted1_gain_desc}	
{Tempted1_effects_desc}	-2 Loyalty, -2 Morale for all troops on the battlefield,
{Tempted2}	Unleashed ambition
{Tempted2_desc}	This man has announced he would sooner kill his sovereign than serve him. His troops are more loyal to him than to the King! 
{Tempted2_gain_desc}	
{Tempted2_effects_desc}	-4 Loyalty, +2 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Titled}	
{Titled_desc}	
{Titled_effects_desc}	
{Untitled}	
{Untitled_desc}	
{Untitled_effects_desc}	
{Royal_Founder}	Founder of a Royal Dynasty
{Royal_Founder_desc}	The Lord willing, this man has founded a dynasty to rule into the ages. At times he feels the need to 'ensure' the viability of his royal line.
{Royal_Founder_effects_desc}	+1 Authority, Increases the chance of having children
{Royal_Blood_English}	Of English Blood
{Royal_Blood_English_desc}	This man is a descendant of William the Conqueror, the Norman Duke who defeated the Saxons and gained dominion over England. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_English_effects_desc}	+1 Loyalty, +1 Chivalry
{Royal_Blood_French}	Of French Blood
{Royal_Blood_French_desc}	This man is a descendant of King Philip I, successor to a long line of French kings. His pride is quite understandable, and is said to be reflected in his devotion to the Capetian dynasty.
{Royal_Blood_French_effects_desc}	+1 Loyalty, +1 Chivalry
{Royal_Blood_HRE}	Of Germanic Blood
{Royal_Blood_HRE_desc}	This man is a descendant of Henry IV, the Holy Roman Emperor who consolidated German power in the duchies and restored Imperial influence over Italy. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_HRE_effects_desc}	+1 Loyalty, +1 to law (improves public order)
{Royal_Blood_Spanish}	Of Spanish Blood
{Royal_Blood_Spanish_desc}	This man is a descendant of Alfonso VI, a powerful Christian King of Iberia. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Spanish_effects_desc}	+1 Loyalty, +1 Piety
{Royal_Blood_Sicilian}	Of Sicilian Blood
{Royal_Blood_Sicilian_desc}	This man is a descendant of King Ruggero, the Norman lord who conquered Sicily. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Sicilian_effects_desc}	+1 Loyalty, +1 to law (improves public order)
{Royal_Blood_Venetian}	Of Venetian Blood
{Royal_Blood_Venetian_desc}	This man is a descendant of Doge Vitale Michele, the Venetian Doge who took financial advantage of the First Crusade, expanding Venetian influence and power. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Venetian_effects_desc}	+1 Loyalty, 15% bonus on all trade income 
{Royal_Blood_Milanese}	Of Genoese Blood
{Royal_Blood_Milanese_desc}	This man is a descendant of Martino di Oria, a powerful member of Genoa's ruling elite. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Milanese_effects_desc}	+1 Loyalty, 3% bonus on all trade income 
{Royal_Blood_Scottish}	Of Scottish Blood
{Royal_Blood_Scottish_desc}	This man is a descendant of Malcolm III, a persistent Scottish King recognized for invading Norman-England five times. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Scottish_effects_desc}	+1 Loyalty, +1 Morale to all troops on the field
{Royal_Blood_Greek}	Of Roman Blood
{Royal_Blood_Greek_desc}	This man is a descendant of Alexius I Komnenus, a notable Roman Basileus. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Greek_effects_desc}	+1 Loyalty, +1 to law (improves public order)
{Royal_Blood_Russian}	Of Russian Blood
{Royal_Blood_Russian_desc}	This man is a descendant of Ysevolod I, a Grand Prince of Kiev. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Russian_effects_desc}	+1 Loyalty, +25% to Movement Points (gives armies the ability to forced march)
{Royal_Blood_Moorish}	Of Moorish Blood
{Royal_Blood_Moorish_desc}	This man is a descendant of Yusuf bin Tashfin, a Moorish ruler and founder of the city of Marrakesh. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Moorish_effects_desc}	+1 Loyalty, +1 to law (improves public order)
{Royal_Blood_Turkish}	Of Turkish Blood
{Royal_Blood_Turkish_desc}	This man is a descendant of Jalal ad-Dawlah, the first Sejuk Sultan to cast the Byzantines out of Anatolia. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Turkish_effects_desc}	+1 Loyalty, +1 Dread
{Royal_Blood_Egyptian}	Of Egyptian Blood
{Royal_Blood_Egyptian_desc}	This man is a descendant of Al-Mustansir, a benevolent Sultan of the Fatimid Caliphate. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Egyptian_effects_desc}	+1 Loyalty, +1 Piety
{Royal_Blood_Danish}	Of Danish Blood
{Royal_Blood_Danish_desc}	This man is a descendant of King Svend, a powerful King of Denmark who captured York from the Normans. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Danish_effects_desc}	+1 Loyalty, +1 Dread
{Royal_Blood_Portuguese}	Of Portuguese Blood
{Royal_Blood_Portuguese_desc}	This man is a descendant of Henrique de Burgandy, a Count central to the establishment of the 'Kingdom of Portugal'. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Portuguese_effects_desc}	+1 Loyalty, +1 Piety
{Royal_Blood_Polish}	Of Polish Blood
{Royal_Blood_Polish_desc}	This man is a descendant of Wladyslaw Herman, one of the weakest Polish Dukes in history. He, however, is not dejected by the lackluster career of his ancestor. Instead, he strives to honor his family and the dynasty.
{Royal_Blood_Polish_effects_desc}	+1 Loyalty, +10% to Movement Points (gives armies the ability to forced march)
{Royal_Blood_Hungarian}	Of Hungarian Blood
{Royal_Blood_Hungarian_desc}	This man is a descendant of Ladislaus I, the Hungarian King who nationalized Christianity. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Hungarian_effects_desc}	+1 Loyalty, +10% to Movement Points (gives armies the ability to forced march)
{Royal_Blood_Aragonese}	Of Aragonese Blood
{Royal_Blood_Aragonese_desc}	This man is a descendant of Sancho Ramirez, the Aragonese King who united Aragon. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Aragonese_effects_desc}	+1 Loyalty, +1 Chivalry
{Royal_Blood_Lithuanian}	Of Lithuanian Blood
{Royal_Blood_Lithuanian_desc}	This man is a descendant of Butigeidis, a powerful Lithuanian leader and defender of it's pagan ways. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Lithuanian_effects_desc}	+1 Loyalty, +1 Chivalry
{Royal_Blood_Timurids}	Of Timurids Blood
{Royal_Blood_Timurids_desc}	This man is a descendant of Timur the Lame oGreat Khan of the Timurids. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Timurids_effects_desc}	+1 Dread, +1 Command 
{Royal_Blood_Norwegian}	Of Norwegian Blood
{Royal_Blood_Norwegian_desc}	This man is a descendant of Harald III Hardrada, a ruthless Norwegian king who unified Norway, then was killed during his famed invasion of Saxon-controlled England. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Norwegian_effects_desc}	+1 Loyalty, +1 Dread
{Royal_Blood_Kievan}	Of Kievan Rus Blood
{Royal_Blood_Kievan_desc}	This man is a descendant of Vsevolod Yaroslavich, a very powerful Kievan monarch. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Kievan_effects_desc}	+1 Loyalty, +25% to Movement Points (gives armies the ability to forced march) 
{Royal_Blood_Cumans}	Of Cuman Blood
{Royal_Blood_Cumans_desc}	This man is a descendant of Tugor Khan, a very powerful Cuman leader. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Cumans_effects_desc}	+1 Loyalty, +25% to Movement Points (gives armies the ability to forced march) 
{Royal_Blood_Kwarezm}	Of Kwarezm Blood
{Royal_Blood_Kwarezm_desc}	This man is a descendant of Qudbaddin Mohammed, a very powerful Kwarezm monarch. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Kwarezm_effects_desc}	+1 Loyalty, +1 Chivalry 
{Royal_Blood_Jerusalem}	Of Jerusalemite Blood
{Royal_Blood_Jerusalem_desc}	This man is a descendant of Baudouin de Boulougne, a Frankish nobleman who took Jerusalem's throne. His pride is quite understandable, and is said to be reflected in his devotion to the dynasty.
{Royal_Blood_Jerusalem_effects_desc}	+1 Loyalty, +1 Command
{Princess_Royal_Blood_English}	Of English Blood
{Princess_Royal_Blood_English_desc}	This woman is a descendant of William the Conqueror, the Norman Duke who defeated the Saxons and gained dominion over England. 
{Princess_Royal_Blood_English_effects_desc}	+1 Charm
{Princess_Royal_Blood_French}	Of French Blood
{Princess_Royal_Blood_French_desc}	This woman is a descendant of King Philip I, successor to a long line of French kings. Regardless of her nature, the legacy of the Capetian Dynasty aids her in foreign courts.
{Princess_Royal_Blood_French_effects_desc}	+1 Charm
{Princess_Royal_Blood_HRE}	Of Germanic Blood
{Princess_Royal_Blood_HRE_desc}	This woman is a descendant of Henry IV, the Holy Roman Emperor who consolidated German power in the duchies and restored Imperial influence over Italy. 
{Princess_Royal_Blood_HRE_effects_desc}	+1 Charm
{Princess_Royal_Blood_Spanish}	Of Spanish Blood
{Princess_Royal_Blood_Spanish_desc}	This woman is a descendant of Alfonso VI, a powerful Christian King of Iberia. 
{Princess_Royal_Blood_Spanish_effects_desc}	+1 Charm
{Princess_Royal_Blood_Milanese}	Of Genoese Blood
{Princess_Royal_Blood_Milanese_desc}	This woman is a descendant of Martino di Oria, a powerful member of Genoa's ruling elite. 
{Princess_Royal_Blood_Milanese_effects_desc}	+1 Charm
{Princess_Royal_Blood_Venetian}	Of Venetian Blood
{Princess_Royal_Blood_Venetian_desc}	This woman is a descendant of Doge Vitale Michele, the Venetian Doge who took financial advantage of the First Crusade, expanding Venetian influence and power. 
{Princess_Royal_Blood_Venetian_effects_desc}	+1 Charm
{Princess_Royal_Blood_Sicilian}	Of Sicilian Blood
{Princess_Royal_Blood_Sicilian_desc}	This woman is a descendant of King Ruggero I, the Norman lord who conquered Sicily. 
{Princess_Royal_Blood_Sicilian_effects_desc}	+1 Charm
{Princess_Royal_Blood_Scottish}	Of Scottish Blood
{Princess_Royal_Blood_Scottish_desc}	This woman is a descendant of Malcolm III, a persistent Scottish King recognized for invading Norman-England five times. 
{Princess_Royal_Blood_Scottish_effects_desc}	+1 to personal security
{Princess_Royal_Blood_Greek}	Of Roman Blood
{Princess_Royal_Blood_Greek_desc}	This woman is a descendant of Alexius I Komnenus, a notable Roman Basileus. 
{Princess_Royal_Blood_Greek_effects_desc}	+1 Charm
{Princess_Royal_Blood_Russian}	Of Russian Blood
{Princess_Royal_Blood_Russian_desc}	This woman is a descendant of Ysevolod I, a Grand Prince of Kiev. Her father, traditionally, let her have a wild youth--she enjoys riding.
{Princess_Royal_Blood_Russian_effects_desc}	+50% to Movement Points 
{Princess_Royal_Blood_Moorish}	Of Moorish Blood
{Princess_Royal_Blood_Moorish_desc}	This woman is a descendant of Yusuf bin Tashfin, a Moorish ruler and founder of the city of Marrakesh. 
{Princess_Royal_Blood_Moorish_effects_desc}	+1 Charm
{Princess_Royal_Blood_Turkish}	Of Turkish Blood
{Princess_Royal_Blood_Turkish_desc}	This woman is a descendant of Jalal ad-Dawlah, the first Sejuk Sultan to cast the Byzantines out of Anatolia.  
{Princess_Royal_Blood_Turkish_effects_desc}	+1 Charm
{Princess_Royal_Blood_Egyptian}	Of Egyptian Blood
{Princess_Royal_Blood_Egyptian_desc}	This woman is a descendant of Al-Mustansir, a Sultan of the Fatimid Caliphate. 
{Princess_Royal_Blood_Egyptian_effects_desc}	+1 Charm
{Princess_Royal_Blood_Danish}	Of Danish Blood
{Princess_Royal_Blood_Danish_desc}	This woman is a descendant of King Svend, a powerful King of Denmark who captured York from the Normans.   
{Princess_Royal_Blood_Danish_effects_desc}	+1 Charm
{Princess_Royal_Blood_Portuguese}	Of Portuguese Blood
{Princess_Royal_Blood_Portuguese_desc}	This woman is a descendant of Henrique de Burgandy, a count central to the establishment of the 'Kingdom of Portugal'. 
{Princess_Royal_Blood_Portuguese_effects_desc}	+1 Charm
{Princess_Royal_Blood_Polish}	Of Polish Blood
{Princess_Royal_Blood_Polish_desc}	This woman is a descendant of Wladyslaw Herman, one of the weakest Polish Dukes in history. With such a shameful ancestor, how can she be expected to win over the hearts and minds of her neighbors?
{Princess_Royal_Blood_Polish_effects_desc}	-1 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Princess_Royal_Blood_Hungarian}	Of Hungarian Blood
{Princess_Royal_Blood_Hungarian_desc}	This woman is a descendant of Ladislaus I, the Hungarian King who nationalized Christianity. 
{Princess_Royal_Blood_Hungarian_effects_desc}	+1 Charm
{Princess_Royal_Blood_Aragonese}	Of Aragonese Blood
{Princess_Royal_Blood_Aragonese_desc}	This woman is a descendant of Sancho Ramirez, the Aragonese King who united Aragon into a lasting kingdom. 
{Princess_Royal_Blood_Aragonese_effects_desc}	+1 Charm
{Princess_Royal_Blood_Lithuanian}	Of Lithuanian Blood
{Princess_Royal_Blood_Lithuanian_desc}	This woman is a descendant of Butigeidis, a powerful Lithuanian leader and defender of it's pagan ways. 
{Princess_Royal_Blood_Lithuanian_effects_desc}	+1 Charm
{Princess_Royal_Blood_Timurids}	Of Timurids Blood
{Princess_Royal_Blood_Timurids_desc}	This woman is a descendant of Timur The Lame, a powerful Timurid monarch. 
{Princess_Royal_Blood_Timurids_effects_desc}	+1 Charm
{Princess_Royal_Blood_Norwegian}	Of Norwegian Blood
{Princess_Royal_Blood_Norwegian_desc}	This woman is a descendant of Harald III Hardrada, a ruthless Norwegian king who unified Norway, then was killed during his famed invasion of Saxon-controlled England. 
{Princess_Royal_Blood_Norwegian_effects_desc}	+1 Charm
{Princess_Royal_Blood_Kievan}	Of Kievan Rus Blood
{Princess_Royal_Blood_Kievan_desc}	This woman is a descendant of Vsevolod Yaroslavich, a great Kievan monarch. 
{Princess_Royal_Blood_Kievan_effects_desc}	+1 Charm
{Princess_Royal_Blood_Cumans}	Of Cuman Blood
{Princess_Royal_Blood_Cumans_desc}	This woman is a descendant of Tugor Khan, a very powerful Cuman leader. 
{Princess_Royal_Blood_Cumans_effects_desc}	+1 Charm, +10% to Movement Points (gives armies the ability to forced march)
{Princess_Royal_Blood_Kwarezm}	Of Kwarezm Blood
{Princess_Royal_Blood_Kwarezm_desc}	This woman is a descendant of Qudbaddin Mohammed, a great Kwarezm monarch. 
{Princess_Royal_Blood_Kwarezm_effects_desc}	+1 Charm
{Princess_Royal_Blood_Jerusalem}	Of Jerusalemite Blood
{Princess_Royal_Blood_Jerusalem_desc}	This woman is a descendant of Baudouin de Boulougne, a Frankish nobleman who took Jerusalem's throne. Her beauty and diplomatic skills are well known across the world.
{Princess_Royal_Blood_Jerusalem_effects_desc}	+2 Charm
{Royal_Relation_English}	English Relations
{Royal_Relation_English_desc}	This man is a descendant of King William the Conqueror of England, however distant this relation might be. This gives him a certain sense of entitlement... 
{Royal_Relation_English_effects_desc}	+1 Chivalry
{Royal_Relation_French}	French Relations
{Royal_Relation_French_desc}	This man is a descendant of King Philip I of France, however distant this relation might be. This gives him a certain sense of entitlement... 
{Royal_Relation_French_effects_desc}	+1 Chivalry
{Royal_Relation_HRE}	Germanic Relations
{Royal_Relation_HRE_desc}	This man is a descendant of Emperor Henry IV of the Holy Roman Empire, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_HRE_effects_desc}	+1 to law (improves public order)
{Royal_Relation_Spanish}	Spanish Relations
{Royal_Relation_Spanish_desc}	This man is a descendant of King Alfonso VI of Castile, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Spanish_effects_desc}	+1 Piety
{Royal_Relation_Sicilian}	Sicilian Relations
{Royal_Relation_Sicilian_desc}	This man is a descendant of King Ruggero I of Sicily, however distant this relation might be. This gives him a certain sense of entitlement... 
{Royal_Relation_Sicilian_effects_desc}	+1 to law (improves public order)
{Royal_Relation_Venetian}	Venetian Relations
{Royal_Relation_Venetian_desc}	This man is a descendant of Doge Vitale Michele of Venice, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Venetian_effects_desc}	10% bonus on all trade income
{Royal_Relation_Milanese}	Genoese Relations
{Royal_Relation_Milanese_desc}	This man is a descendant of Doge Martino di Oria of Genoa, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Milanese_effects_desc}	5% bonus on all trade income
{Royal_Relation_Scottish}	Scottish Relations
{Royal_Relation_Scottish_desc}	This man is a descendant of King Malcom III of Scotland, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Scottish_effects_desc}	+1 Morale to all troops on the field
{Royal_Relation_Greek}	Roman Relations
{Royal_Relation_Greek_desc}	This man is a descendant of Basileus Alexius I Komnenus of the Eastern Roman Empire, however thin this relation might be. He believes, at times, that this bloodlink entitles him to the throne. 
{Royal_Relation_Greek_effects_desc}	+1 Command when fighting against his 'Roman' cousins (Byzantium)
{Royal_Relation_Russian}	Russian Relations
{Royal_Relation_Russian_desc}	This man is a descendant of Grand Prince Ysevolod I of Novgorod, however distant this relation might be. This gives him a certain sense of entitlement...   
{Royal_Relation_Russian_effects_desc}	+10% to Movement Points (gives armies the ability to forced march)
{Royal_Relation_Moorish}	Moorish Relations
{Royal_Relation_Moorish_desc}	This man is related to Yusuf bin Tashfin, however thin this relation might be.  
{Royal_Relation_Moorish_effects_desc}	No effect, other than that certain sense of entitlement...
{Royal_Relation_Turkish}	Turkish Relations
{Royal_Relation_Turkish_desc}	This man is related to Sultan Jalal ad-Dawlah, however thin this relation might be.  
{Royal_Relation_Turkish_effects_desc}	No effect, other than that certain sense of entitlement...
{Royal_Relation_Egyptian}	Egyptian Relations
{Royal_Relation_Egyptian_desc}	This man is related to Sultan Al-Mustansir, however thin this relation might be.  
{Royal_Relation_Egyptian_effects_desc}	No effect, other than that certain sense of entitlement...
{Royal_Relation_Danish}	Danish Relations
{Royal_Relation_Danish_desc}	This man is a descendant of King Svend of Denmark, however distant this relation might be. This gives him a certain sense of entitlement...   
{Royal_Relation_Danish_effects_desc}	+1 Dread
{Royal_Relation_Portuguese}	Portuguese Relations
{Royal_Relation_Portuguese_desc}	This man is a descendant of King Henrique of Portugal, however distant this relation might be. This gives him a certain sense of entitlement...   
{Royal_Relation_Portuguese_effects_desc}	+1 Piety
{Royal_Relation_Polish}	Polish Relations
{Royal_Relation_Polish_desc}	This man is a descendant of Duke Wladyslaw Herman of Poland, however distant this relation might be. This gives him a certain sense of entitlement...   
{Royal_Relation_Polish_effects_desc}	+10% to Movement Points (gives armies the ability to forced march)
{Royal_Relation_Hungarian}	Hungarian Relations
{Royal_Relation_Hungarian_desc}	This man is a descendant of King Ladislaus I of Hungary, however distant this relation might be. This gives him a certain sense of entitlement...   
{Royal_Relation_Hungarian_effects_desc}+10% to Movement Points (gives armies the ability to forced march)
{Royal_Relation_Aragonese}	Aragonese Relations
{Royal_Relation_Aragonese_desc}	This man is a descendant of King Sancho of Aragon, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Aragonese_effects_desc}+1 Chivalry
{Royal_Relation_Lithuanian}	Lithuanian Relations
{Royal_Relation_Lithuanian_desc}	This man is a descendant of King Mindaugas of Lithuania, however distant this relation might be. This gives him a certain sense of entitlement... 
{Royal_Relation_Lithuanian_effects_desc}	No effect, other than that certain sense of entitlement.
{Royal_Relation_Timurids}	Timurids Relations
{Royal_Relation_Timurids_desc}	This man is a descendant of Timur the Lame, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Timurids_effects_desc}	+1 Command
{Royal_Relation_Norwegian}	Norwegian Relations
{Royal_Relation_Norwegian_desc}	This man is a descendant of King Harald III Hardrada of Norway, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Norwegian_effects_desc}+1 Dread
{Royal_Relation_Kievan}	Kievan Relations
{Royal_Relation_Kievan_desc}	This man is a descendant of Grand Prince Vsevolod Yaroslavich of Kiev, however distant this relation might be. This gives him a certain sense of entitlement...  
{Royal_Relation_Kievan_effects_desc}	+25% to Movement Points (gives armies the ability to forced march)
{Royal_Relation_Cumans}	Cuman Relations
{Royal_Relation_Cumans_desc}	This man is related to Tugor Khan, however thin this relation might be. 
{Royal_Relation_Cumans_effects_desc}	No effect, other than that certain sense of entitlement...
{Royal_Relation_Kwarezm}	Kwarezmian Relations
{Royal_Relation_Kwarezm_desc}	This man is related to Qudbaddin Mohammed, however thin this relation might be. 
{Royal_Relation_Kwarezm_effects_desc}	No effect, other than that certain sense of entitlement...
{Royal_Relation_Jerusalem}	Jerusalemite Relations
{Royal_Relation_Jerusalem_desc}	This man is a descendant of Baudouin de Boulogne, King of Jerusalem, however thin this relation might be. This gives him a certain sense of entitlement...   
{Royal_Relation_Jerusalem_effects_desc}	+1 Command
{Stripped}	Title stolen!
{Stripped_desc}	This man has been unjustly stripped of titles, deeds, and lands by his King! An eye should be kept on him from now on...
{Stripped_effects_desc}	 -1 Loyalty
{Stripped_again}	Seethes for revenge!
{Stripped_again_desc}	God above!  What curse lays on this family? Titled, stripped of rights, titled again, and stripped of rights... again!?  This man has sworn to avenge his good name at the expense of his King... One day...
{Stripped_again_effects_desc}	-3 Loyalty, +2 Morale to all troops on the field 
{Humane}	Personal Loss
{Humane_desc}	This man doesn't enjoy the slaughter of battle. He has seen too many battles to think war is the best of human behavior.  He has lost too many friends, those who pledged their lives to protect him...
{Humane_effects_desc}	-1 Command, -1 to general's hitpoints, +1 Piety
{Humane2}	Doubts War's Point
{Humane2_desc}	This man is aware of the commonality between all human beings. It softens him. While he may make a great diplomat or administrator, his battle skills reflect his understanding of the pain he inflicts on his enemies. He has seen too many friends and innocents die.
{Humane2_effects_desc}	-2 Command, -1 Loyalty, -1 to general's hit points, +1 Morale to all troops on the field, +3 Piety
{Humane3}	War is Hell!
{Humane3_desc}	This man truly not only feels for others but can see things from their perspective as well as his own.  He has real trouble commanding troops to the brutal, bloody business of battle... While he may be dutiful, he has seen enough of war and lost far too many friends.
{Humane3_effects_desc}	+1 Command, +1 Piety
{Humane3_epither_desc}	the Sentimental
{Hardened}	Hardened to Battle
{Hardened_desc}	This man has lost a lot of personal friends in battle. Nonetheless he has hardened himself to the task of making war. He is resolved, sure, and committed.
{Hardened_effects_desc}	+1 to general's hit points
{Hardened2}	Tempered by Violence
{Hardened2_desc}	Having lost more than his share of dearest friends in battle, seen more than half his bodyguards die around him, and killed more than his fair share of men in personal combat, this man has steeled himself to the hardships of war. He is driven, focused, and nearly single minded in battle.
{Hardened2_effects_desc}	+1 Command, +1 to general's hit points, -1 Piety
{Hardened3}	Twisted by Violence
{Hardened3_desc}	Over the years, the ghosts of his dear and long lost friends have come to haunt this man. Of late the ghosts of the men he has personally slain have come to haunt him as well. His only course of action is to drive madly into battle to drown out the maddening calls of dead men by the new chorus of those freshly killed around him. To arms!
{Hardened3_effects_desc}	-2 Morale to all troops on the field, -2 Piety, +2 to general's hit points, +1 Dread
{Hardened3_epithet_desc}	the Begrieved
{Hatedad1}	Scorns his Father
{Hatedad1_desc}	This crown prince has never seen eye to eye with his father. He thinks a change in sovereign would be a change for the better.
{Hatedad1_effects_desc}	-1 Loyalty
{Hatedad2}	Hates his Father
{Hatedad2_desc}	Oedipus had it basically right; kill the father, but kill mom too. Anything to be rid of his idiot sire!
{Hatedad2_effects_desc}	-2 Loyalty
{Lovedad1}	Honors his Father
{Lovedad1_desc}	The acorn falls not far from the tree. This heir to the throne thinks much like his father and respects his ideas of how to rule the land.
{Lovedad1_effects_desc}	+1 Loyalty
{Lovedad2}	Loves his Father
{Lovedad2_desc}	This crown prince idolizes his father and is in turn adored by him. He would defend his father's honor even unto his own death.
{Lovedad2_effects_desc}	+2 Loyalty
{Offensive1}	Offends the Nobility
{Offensive1_desc}	For whatever reason, this man has gravely offended his nobility. Does he claim divine right though his religion denounces it? Has he taxed his people to fund pointless foriegn wars and gotten into debt? Did he ascend to the throne by power and not blood lineage? Did a Kingmaker set him upon the throne? Whatever the reason, many nobles dislike him, though some choose to support him.
{Offensive1_effects_desc}	Generals will pick sides for a possible coming civil war... Some will gain Loyalty, others will lose it...  The Authority of your King is in question, especially to those generals who deny his right to the throne.
{Offensive2}	Inspires Civil War
{Offensive2_desc}	What was once a political divide between this King and his nobility has widened into a chasm...  Some have chosen to follow their king... others have chose to kill him.
{Offensive2_effects_desc}	Generals lose and gain much more loyalty now... War appears imminent! Your King's Authority is further in question than ever before.
{Obedient1}	Obedient to his Liege
{Obedient1_desc}	This man appears to have chosen to side with the current King, while recognizing others hint that another man should be King.
{Obedient1_effects_desc}	Slight gain in loyalty.
{Obedient2}	Royalist!
{Obedient2_desc}	This man has thrown his measure in for the King! He has pledged his life to his liege unto the end.
{Obedient2_effects_desc}	Significant gain of loyalty.
{Disobedient1}	Disobeys his Liege
{Disobedient1_desc}	This man appears to believe another should be crowned King other than the man who currently occupies the throne. Could he be a future rebel?
{Disobedient1_effects_desc}	Lowered Loyalty. Seems to not fight as well in battle for us, m'lord, perhaps his heart is no longer in it?
{Disobedient2}	Rebel!
{Disobedient2_desc}	This man has openly declared himself an enemy of his Sovereign. Trust him not!
{Disobedient2_effects_desc}	Extreme loss of Loyalty! Many other horrible qualities distasteful to you, I'm sure, my liege!
{Locked}	You're NOT my King!
{Locked_desc}	I have locked the gates to this town firmly and will not come out!  No matter what you may do to me!
{Locked_effects_desc}	Only a FOOL would board one of your death ships, my "lord!" Haha! Now go away! Leave me be!
{Badblood}	Family was Traitorous
{Badblood_desc}	This man's father was a traitor to the realm... Bad blood such as this will make for certain challenges to overcome if loyalty is to be again proven.
{Badblood_effects_desc}	-1 Command, -1 Morale to all troops on the field, +3 to unrest (has a negative effect on public order)
{SonofKingPrince}	Descendant of a King/Prince
{SonofKingPrince_desc}	One of his forefathers, be it his father, or his great-great grandfather, held the seat of King/Prince.
{SonofKingPrince_effects_desc}	Allows his line to be considered true heirs to the throne
{DaughterofKingPrince}	Descendant of a King/Prince
{DaughterofKingPrince_desc}	One of her forefathers, be it her father, or her great-great grandfather, held the seat of King/Prince.
{DaughterofKingPrince_effects_desc}	Allows her line to be considered true heirs to the throne
{Excommunication}	Excommunicated
{Excommunication_desc}	Excommunication has brought this man to question his faith and his character. He is in a considerably weak position for a Christian ruler.
{Excommunication_effects_desc}	-2 Authority, -2 Piety, +3 to unrest (has a negative effect on public order)
{ExcommunicationJoke}	Excommunicated? Ha!
{ExcommunicationJoke_desc}	The Pope was unwise to sever this man from the Church. If his men will follow him, Rome will fall, along with the robed fool!
{ExcommunicationJoke_effects_desc}	+1 Command when fighting against the Papacy, -2 Piety, +2 to unrest (has a negative effect on public order)
{Reconciliation}	Reconciled
{Reconciliation_desc}	DO NOT TRANSLATE - Writer is an indolent bastard and made this trait hidden
{Reconciliation_effects_desc}	mwhahaha
{HouseMember}	Member of a Royal House
{HouseMember_desc}	Thousands of royal houses rise and fall in history. The spectacular ones, the ones worth remembering, are led by men of limitless ambition and ability. 
{HouseMember_effects_desc}	+1 Loyalty
{HouseFounder}	Founder of a Royal House
{HouseFounder_desc}	It has been a struggle, a struggle the local dynasties likely financed, but this man has ascended to the throne and now asserts his kin to be of royal blood.
{HouseFounder_effects_desc}	+2 to personal security (improves the chances of detecting and foiling assassination attempts)
{HousePrincess}	Member of a Royal House
{HousePrincess_desc}	She may not be a member of a traditional royal family, but this woman thinks herself equal, if not superior, to her regal rivals.
{HousePrincess_effects_desc}	+1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Pneumonia}	Afflicted with Pneumonia
{Pneumonia_desc}	If only bloody coughing was the worst of it. High fevers, chills, chest pains and troubled breathing characterize this man's sufferings.
{Pneumonia_effects_desc}	-1 Command, -1 Authority, -20% movement points, -2 to general's hit points, -1 Piety
{Pneumonia_gain_desc}	M'Lord, I advised you not to campaign during the winter!
{Leprosy}	Afflicted with Leprosy
{Leprosy_desc}	Under normal circumstances, this man would be thrown into a "leper colony." Necessity dictates that he hide his disfigurements from the men and pray to God for mercy. 
{Leprosy_effects_desc}	-3 Command, -3 Authority, -2 Morale to all troops on the field, -50% to Movement Points, -3 to general's hit points, -2 to popularity (has a negative effect on public order), -2 Piety
{Leprosy_gain_desc}	Merciful God! WHY?!
{Leprosy_epithet_desc}	the Leper
{Scurvy}	Afflicted with Scurvy
{Scurvy_desc}	This is the bane of the travelling soldier. He finds his joints stiff, his skin bruised, and his wounds slow to heal.
{Scurvy_effects_desc}	-1 Authority, -1 to general's hit points, -10% to Movement Points, -1 Piety
{Scurvy_gain_desc}	Malnutrition had dire consequences for this man...
{Healed}	Miraculously Cured
{Healed_desc}	Having survived a potentially fatal disease, this man has grown in spirituality and humility.
{Healed_effects_desc}	+1 Piety
{Healed_gain_desc}	No longer must this man suffer from such a demonic affliction! His spirit and constitution are restored!
{GreatKill}	Remarkable Career
{GreatKill_desc}	No meager bodyguard can deter this man. He has proven himself capable of overcoming the odds, that much is certain. 
{GreatKill_effects_desc}	+1 to agent's skill
{AwesomeKill}	Distinguished Career
{AwesomeKill_desc}	Rival houses dread this man and his coming. It is not uncommon for their servants to sample meals hours in advance (so as to test for delayed poisons!)  
{AwesomeKill_effects_desc}	+3 to agent's skill
{LegendaryKill}	Hand of the King
{LegendaryKill_desc}	It is said that this man is not of the living, but death incarnate. The King entertains such fantasies, but let it be known, he is not without his doubts.
{LegendaryKill_effects_desc}	+5 to agent's skill
{LegendaryKill_epithet_desc}	the Hand of God
{RulerofSicily}	Rex Siciliae
{RulerofSicily_desc}	Caesars and Caliphs once called this isle their own. Rule firmly and your people will be immortalized in Sicilian tradition as well. 
{RulerofSicily_effects_desc}	+1 Authority, +1 Command
{RulerofSicilyBonus}	Under Sicilian Tutelage
{RulerofSicilyBonus_desc}	This admiral has honed his skills alongside some of the finest sailors of the Mediterranean Sea. 
{RulerofSicilyBonus_effects_desc}	+10% to Movement Points
{OrchestrateAlliance}	Orchestrated an Alliance
{OrchestrateAlliance_desc}	Neutrality offers no lasting peace, a fact this diplomat acknowledges. 
{OrchestrateAlliance_effects_desc}	+1 Influence
{NetworkAlliance}	Established Alliances
{NetworkAlliance_desc}	This man of the court is one of the finer representatives of his people. His efforts have weaved together an invaluable network of alliances.
{NetworkAlliance_effects_desc}	+2 Influence
{MerchantExoticPure}	Specializes in Exotic Wares
{MerchantExoticPure_desc}	Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and inflates his prices appropriately.
{MerchantExoticPure_effects_desc}	+1 Finance
{MerchantExoticCorrupt}	Specializes in Exotic Wares
{MerchantExoticCorrupt_desc}	Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and completes every transaction unofficially...
{MerchantExoticCorrupt_effects_desc}	-1 Finance
{NoviceInfiltrate}	Remarkable Career
{NoviceInfiltrate_desc}	This spy has the brilliance and the audacity to infiltrate the most unlikely of places. 
{NoviceInfiltrate_effects_desc}	+1 to agent's skill
{ExpertInfiltrate}	Distinguished Career
{ExpertInfiltrate_desc}	The enemy cannot prepare for battle without a trace of paranoia unsettling its generals. Your spy is well known for his feats.
{ExpertInfiltrate_effects_desc}	+2 to agent's skill
{LegendaryInfiltrate}	The Eyes of God
{LegendaryInfiltrate_desc}	The King once declared, 'I will have the Pope's favorite ring!' It was displayed on his finger by nightfall.
{LegendaryInfiltrate_effects_desc}	+3 to agent's skill
{LegendaryInfiltrate_epithet_desc}	the Eyes of God
{PriestCatholicDoctrine}	Versed in Catholic Doctrine
{PriestCatholicDoctrine_desc}	The nature of God is contained within the Trinity; the Church carries out God's judgment on Earth - these are the beliefs of a proper Roman Catholic.
{PriestCatholicDoctrine_effects_desc}	+1 Purity
{PriestOrthodoxDoctrine}	Versed in Orthodox Doctrine
{PriestOrthodoxDoctrine_desc}	'Right worship' is to be directed towards Christ, the true founder of the Church. 'Right thought' is to be apophatic, for the Truth can never be exhausted... 
{PriestOrthodoxDoctrine_effects_desc}	+1 Purity
{PriestIslamicDoctrine}	Versed in Islamic Doctrine
{PriestIslamicDoctrine_desc}	This dutiful Imam recognizes the 'Christians' for what they are--polytheists! "Tal์l, Takb์r!" There is but one God, God is great! 
{PriestIslamicDoctrine_effects_desc}	+1 Purity
{DeathlyUnhealthy}	Ghastly and Gaunt
{DeathlyUnhealthy_desc}	A disheartening sight, indeed. A corpse cannot sire a child, let alone command an army!
{DeathlyUnhealthy_effects_desc}	-3 to general's hit points, -2 morale for all troops on the battlefield, decreases chance of having children
{SeverelyUnhealthy}	Deteriorating Health
{SeverelyUnhealthy_desc}	One cannot help but sense frailty creeping into his every movement. This has clearly upset the men.
{SeverelyUnhealthy_effects_desc}	-2 to general's hit points, -1 morale for all troops on the battlefield
{Unhealthy}	Unhealthy
{Unhealthy_desc}	With limited access to resources and foodstuffs, the body will weaken over time...
{Unhealthy_effects_desc}	-1 to general's hit points
{NormalHealth}	Relatively Healthy
{NormalHealth_desc}	By the standards of the day, this man's health is perfectly normal. 
{NormalHealth_effects_desc}	(No Effects)
{Healthy}	Healthy
{Healthy_desc}	In an age when sanitation is paid little heed, simple hygiene can make all the difference.
{Healthy_effects_desc}	+1 to general's hit points
{FairlyHealthy}	Fairly Healthy
{FairlyHealthy_desc}	A man's growing concern for cleanliness results in the infrequency of disease; a man takes note.
{FairlyHealthy_effects_desc}	+2 to general's hit points
{BastionHealth}	Hale and Hearty
{BastionHealth_desc}	When one ones dines on regulated food and drink, and consults medical physicians at the sign of any discomfort, he is generally the most vivacious of the lot.     
{BastionHealth_effects_desc}	+3 to general's hit points, +1 morale for all troops on the battlefield, increases chance of having children
{VanquisherHeathen}	Vanquisher of the Heathens
{VanquisherHeathen_desc}	This general has shown the heathens that no matter where they hide, he will seek them out and destroy them.
{VanquisherHeathen_effects_desc}	+1 Command, +1 Authority, +2 Piety, increase in troop morale
{AlmostVanquisherHeathen}	Known by the Heathens
{AlmostVanquisherHeathen_desc}	The Heathens know that when you are about, so is trouble.
{AlmostVanquisherHeathen_effects_desc}	+1 Piety, +1 Morale to all troops on the field
{VanquisherEnglish}	Vanquisher of the English
{VanquisherEnglish_desc}	The Welsh longbow may have posed a threat to the average general, but this man had no difficulty overcoming it and the Norman rulers of England.
{VanquisherEnglish_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherEnglish}	Known by the English
{AlmostVanquisherEnglish_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on England.
{AlmostVanquisherEnglish_effects_desc}	+1 Command
{VanquisherFrench}	Vanquisher of the French
{VanquisherFrench_desc}	Confronted by the forces of a truly feudal kingdom, this general still managed to remove the Capetian dynasty from power. 
{VanquisherFrench_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherFrench}	Known by the French
{AlmostVanquisherFrench_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on France.
{AlmostVanquisherFrench_effects_desc}	+1 Command
{VanquisherHRE}	Vanquisher of the Germans
{VanquisherHRE_desc}	A single general has demonstrated that the German states were neither holy, nor Roman, nor an empire.  
{VanquisherHRE_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherHRE}	Known by the Germans
{AlmostVanquisherHRE_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on the Holy Roman Empire.
{AlmostVanquisherHRE_effects_desc}	+1 Command
{VanquisherSpanish}	Vanquisher of the Spanish
{VanquisherSpanish_desc}	The faith of this man and his nation will now influence the religious and linguistic destiny of Espa๑a.
{VanquisherSpanish_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherSpanish}	Known by the Spanish
{AlmostVanquisherSpanish_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Spain.
{AlmostVanquisherSpanish_effects_desc}	+1 Command
{VanquisherSicilian}	Vanquisher of the Sicilians
{VanquisherSicilian_desc}	Norman Sicily, with its fearsome knights and devout Muslim archers, were but stepping stones in this victor's path to greatness.
{VanquisherSicilian_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherSicilian}	Known by the Sicilians
{AlmostVanquisherSicilian_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Sicily.
{AlmostVanquisherSicilian_effects_desc}	+1 Command
{VanquisherScottish}	Vanquisher of the Scottish
{VanquisherScottish_desc}	Celtic tradition dies with the last breath of the Scottish King, and with it, this man hopes, the will of a conquered people.
{VanquisherScottish_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherScottish}	Known by the Scottish
{AlmostVanquisherScottish_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Scotland.
{AlmostVanquisherScottish_effects_desc}	+1 Command
{VanquisherVenetian}	Vanquisher of the Venetians
{VanquisherVenetian_desc}	The Venetians have been allowed to retain the wrappings of their republic, but it is, in all fairness, no more than a glorified vassal state.   
{VanquisherVenetian_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherVenetian}	Known by the Venetians
{AlmostVanquisherVenetian_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Venice.
{AlmostVanquisherVenetian_effects_desc}	+1 Command
{VanquisherMilanese}	Vanquisher of the Genoese
{VanquisherMilanese_desc}	Not even all the riches of Genoa could persuade this man to spare the lives of its ruling families.
{VanquisherMilanese_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherMilanese}	Known by the Genoese
{AlmostVanquisherMilanese_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Genoa.
{AlmostVanquisherMilanese_effects_desc}	+1 Command
{VanquisherRoman}	Vanquisher of the Romans
{VanquisherRoman_desc}	With the fall of the Greek speaking 'Romans', an ancient empire is no more. Though it may be deceased, its legacy lives on. Be wary of this general, m'lord, for he has not forgotten the tradition of 'Imperator'...
{VanquisherRoman_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherRoman}	Known by the Byzantines
{AlmostVanquisherRoman_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on the Byzantines.
{AlmostVanquisherRoman_effects_desc}	+1 Command
{VanquisherRussian}	Vanquisher of the Russians
{VanquisherRussian_desc}	This general will be remembered for not only defeating the Rus', but withstanding the conditions of Eastern Europe. May future invaders of the Rus' lands be so successful...
{VanquisherRussian_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherRussian}	Known by the Rus
{AlmostVanquisherRussian_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on the lands of the Rus.
{AlmostVanquisherRussian_effects_desc}	+1 Command
{VanquisherMoors}	Vanquisher of the Moors
{VanquisherMoors_desc}	Under the spell of the first Jihad, the Moors swept aside the Visigoths and laid claim to Hispania. Had the same fervor come to them in their final hour, perhaps they would have withstood this man's onslaught.
{VanquisherMoors_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherMoors}	Known by the Moors
{AlmostVanquisherMoors_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Northern Africa.
{AlmostVanquisherMoors_effects_desc}	+1 Command
{VanquisherTurks}	Vanquisher of the Ottomans
{VanquisherTurks_desc}	This mighty general has uprooted the Ottomans and driven them back into the Steppes. He would take care to watch the east, however, as the threat of a nomadic resurgance is always possible.
{VanquisherTurks_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherTurks}	Threat to the Ottomans
{AlmostVanquisherTurks_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; undeniably, he has left his mark on Anatolia.
{AlmostVanquisherTurks_effects_desc}	+1 Command
{VanquisherFatimids}	Vanquisher of the Fatimids
{VanquisherFatimids_desc}	Whether this man considers himself a Christian, pagan, or brother of Islam, he prides himself in having defeated a line descendant from the formidable Muhammad.
{VanquisherFatimids_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherFatimids}	Threat to the Fatimids
{AlmostVanquisherFatimids_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; undeniably, he has left his mark on Egypt.
{AlmostVanquisherFatimids_effects_desc}	+1 Command
{VanquisherDanish}	Vanquisher of the Danish
{VanquisherDanish_desc}	Having destroyed the Viking state of Denmark, this general has cemented his name into the annals of history and brought relief to many a ravaged land.
{VanquisherDanish_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherDanish}	Known by the Danish
{AlmostVanquisherDanish_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; undeniably, he has left his mark on Denmark.
{AlmostVanquisherDanish_effects_desc}	+1 Command
{VanquisherPortuguese}	Vanquisher of the Portuguese
{VanquisherPortuguese_desc}	An infantile county-turned-kingdom has met its end. For his hand in its annihilation, this general is all the more respected.  
{VanquisherPortuguese_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherPortuguese}	Threat to the Portuguese
{AlmostVanquisherPortuguese_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; undeniably, he has left his mark on Portugal.
{AlmostVanquisherPortuguese_effects_desc}	+1 Command
{VanquisherPolish}	Vanquisher of the Polish
{VanquisherPolish_desc}	These Polish men could not content themselves as German vassals. History at least will honor them for having defended their independence to the last man.
{VanquisherPolish_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherPolish}	Known by the Polish
{AlmostVanquisherPolish_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Poland.
{AlmostVanquisherPolish_effects_desc}	+1 Command
{VanquisherHungarian}	Vanquisher of the Hungarians
{VanquisherHungarian_desc}	From their Christian graves, the Magyarians regret the day they allowed sedentary life to soften their spirits. 
{VanquisherHungarian_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherHungarian}	Threat to the Hungarians
{AlmostVanquisherHungarian_desc}	The men of the court paint him as a butcher, his name invokes awe in the peasantry; by iron and arrow, he is leaving his mark on Hungary.
{AlmostVanquisherHungarian_effects_desc}	+1 Command
{VanquisherMongols}	Vanquisher of the Mongols
{VanquisherMongols_desc}	These Asiatic barbarians were said to have conquered like a hive of locusts. Their extermination only begs a similar comparison.
{VanquisherMongols_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherMongols}	Known to the Mongols
{AlmostVanquisherMongols_desc}	It is said that every man and woman of the Mongolian horde knows his name and dreads it. Word spreads among the camps that if this demon does not relent, the invasion will be abandoned.
{AlmostVanquisherMongols_effects_desc}	+1 Command
{VanquisherTimurids}	Vanquisher of the Timurids
{VanquisherTimurids_desc}	(writeup not necessary atm) 
{VanquisherTimurids_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherTimurids}	Known to the Timurids
{AlmostVanquisherTimurids_desc}	It is said that every man and woman of the Timurids knows his name and dreads it. Word spreads among the camps that if this demon does not relent, the invasion will be abandoned.
{AlmostVanquisherTimurids_effects_desc}	+1 Command
{VanquisherCumans}	Vanquisher of the Cumans
{VanquisherCumans_desc}	The subjugation of the Cumans has been interpreted as a divine blessing. If only this man knew how minor a role he played in it...    
{VanquisherCumans_effects_desc}	+1 Command, +1 Authority
{AlmostVanquisherCumans}	Known to the Cumans
{AlmostVanquisherCumans_desc}	Since his arrival in the steppes, this man has been viewed as a God of sorts. Indeed, who else but a God could summon terrible plagues, decimate entire armies, and ride atop a four legged beast? 
{AlmostVanquisherCumans_effects_desc}	+1 Command
{SonVanquisherEnglish}	Vanquishers of the English
{SonVanquisherEnglish_desc}	This family is credited for the eradication of the English royalty.
{SonVanquisherEnglish_effects_desc}	+1 Authority
{SonVanquisherFrench}	Vanquishers of the French
{SonVanquisherFrench_desc}	This family is credited for the eradication of the French royalty.
{SonVanquisherFrench_effects_desc}	+1 Authority
{SonVanquisherHRE}	Vanquishers of the Germans
{SonVanquisherHRE_desc}	This family is credited for the eradication of the German royalty.    
{SonVanquisherHRE_effects_desc}	+1 Authority
{SonVanquisherSpanish}	Vanquishers of the Spanish
{SonVanquisherSpanish_desc}	This family is credited for the eradication of the Spanish royalty.
{SonVanquisherSpanish_effects_desc}	+1 Authority
{SonVanquisherSicilian}	Vanquishers of the Sicilians
{SonVanquisherSicilian_desc}	This family is credited for the eradication of the Sicilian royalty.   
{SonVanquisherSicilian_effects_desc}	+1 Authority
{SonVanquisherScottish}	Vanquishers of the Scottish
{SonVanquisherScottish_desc}	This family is credited for the eradication of the Scottish royalty.   
{SonVanquisherScottish_effects_desc}	+1 Authority
{SonVanquisherVenetian}	Vanquishers of the Venetians
{SonVanquisherVenetian_desc}	This family is credited for the dissolution of the Republic of Venice.    
{SonVanquisherVenetian_effects_desc}	+1 Authority
{SonVanquisherMilanese}	Vanquishers of the Genoese
{SonVanquisherMilanese_desc}	This family is credited for the eradication of the Genoese nobility.    
{SonVanquisherMilanese_effects_desc}	+1 Authority
{SonVanquisherRoman}	Vanquishers of the Romans
{SonVanquisherRoman_desc}	This family is credited for the eradication of the Byzantines Empire.
{SonVanquisherRoman_effects_desc}	+1 Authority
{SonVanquisherRussian}	Vanquishers of the Russians
{SonVanquisherRussian_desc}	This family is credited for the eradication of the Rus royalty.
{SonVanquisherRussian_effects_desc}	+1 Authority
{SonVanquisherMoors}	Vanquishers of the Moors
{SonVanquisherMoors_desc}	This family is credited for the eradication of the Moorish Caliphate.
{SonVanquisherMoors_effects_desc}	+1 Authority
{SonVanquisherTurks}	Vanquishers of the Ottomans
{SonVanquisherTurks_desc}	This family is credited for the eradication of the Seljuk Caliphate.
{SonVanquisherTurks_effects_desc}	+1 Authority
{SonVanquisherFatimids}	Vanquishers of the Fatimids
{SonVanquisherFatimids_desc}	This family is credited for the eradication of the Fatimid Caliphate.
{SonVanquisherFatimids_effects_desc}	+1 Authority
{SonVanquisherDanish}	Vanquishers of the Danish
{SonVanquisherDanish_desc}	This family is credited for the eradication of the Danish royalty.
{SonVanquisherDanish_effects_desc}	+1 Authority
{SonVanquisherPortuguese}	Vanquishers of the Portuguese
{SonVanquisherPortuguese_desc}	This family is credited for the eradication of the Portuguese royalty.
{SonVanquisherPortuguese_effects_desc}	+1 Authority
{SonVanquisherPolish}	Vanquishers of the Polish
{SonVanquisherPolish_desc}	This family is credited for the eradication of the Polish royalty.
{SonVanquisherPolish_effects_desc}	+1 Authority
{SonVanquisherHungarian}	Vanquishers of the Hungarians
{SonVanquisherHungarian_desc}	This family is credited for the eradication of the Hungarian royalty.
{SonVanquisherHungarian_effects_desc}	+1 Authority
{SonVanquisherMongols}	Vanquishers of the Mongols
{SonVanquisherMongols_desc}	This family is credited for repelling the Mongol invasion. 
{SonVanquisherMongols_effects_desc}	+1 Authority
{SonVanquisherTimurids}	Vanquishers of the Timurids
{SonVanquisherTimurids_desc}	This family is credited for repelling the Timurid invasion. 
{SonVanquisherTimurids_effects_desc}	+1 Authority
{SonVanquisherCumans}	Vanquishers of the Cumans
{SonVanquisherCumans_desc}	This family is credited for the eradication of the Cuman Khanate.
{SonVanquisherCumans_effects_desc}	+1 Authority
{VendettaEngland}	Vendetta against the English
{VendettaEngland_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaEngland_effects_desc}	+1 Command when fighting against the Kingdom of England
{VendettaEngland_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords...
{VendettaFrance}	Vendetta against the French
{VendettaFrance_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaFrance_effects_desc}	+1 Command when fighting against the Kingdom of France
{VendettaFrance_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords...
{VendettaHRE}	Vendetta against the Germans
{VendettaHRE_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaHRE_effects_desc}	+1 Command when fighting against the Holy Roman Empire
{VendettaHRE_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords...
{VendettaSpain}	Vendetta against the Spanish
{VendettaSpain_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaSpain_effects_desc}	+1 Command when fighting against the Kingdom of Spain
{VendettaSpain_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords...
{VendettaSicily}	Vendetta against the Sicilians
{VendettaSicily_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaSicily_effects_desc}	+1 Command when fighting against the Kingdom of Sicily
{VendettaSicily_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaHighlanders}	Vendetta against the Scottish
{VendettaHighlanders_desc}	Vendetta dips deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaHighlanders_effects_desc}	+1 Command when fighting against the Kingdom of Scotland
{VendettaHighlanders_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaVenice}	Vendetta against the Venetians
{VendettaVenice_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaVenice_effects_desc}	+1 Command when fighting against the Republic of Venice
{VendettaVenice_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaMilan}	Vendetta against the Genoese
{VendettaMilan_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaMilan_effects_desc}	+1 Command when fighting against the Genoese
{VendettaMilan_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaByzantine}	Vendetta against the 'Romans'
{VendettaByzantine_desc}	Vendetta dips deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaByzantine_effects_desc}	+1 Command when fighting against the Roman Empire
{VendettaByzantine_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaRussia}	Vendetta against the Russians
{VendettaRussia_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaRussia_effects_desc}	+1 Command when fighting against the Russians
{VendettaRussia_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaMoors}	Vendetta against the Moors
{VendettaMoors_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaMoors_effects_desc}	+1 Command when fighting against the Moorish Caliphate
{VendettaMoors_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaTurks}	Vendetta against the Ottomans
{VendettaTurks_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaTurks_effects_desc}	+1 Command when fighting against the Seljuk Caliphate
{VendettaTurks_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaFatimids}	Vendetta against the Egyptians
{VendettaFatimids_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaFatimids_effects_desc}	+1 Command when fighting against the Fatimid Caliphate
{VendettaFatimids_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path our swords.
{VendettaDenmark}	Vendetta against the Danish
{VendettaDenmark_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaDenmark_effects_desc}	+1 Command when fighting against the Kingdom of Denmark
{VendettaDenmark_gain_desc}	May God have mercy on their souls, and swiftly deliver into the path of our swords.
{VendettaPortugal}	Vendetta against the Portuguese
{VendettaPortugal_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaPortugal_effects_desc}	+1 Command when fighting against the Kingdom of Portugal
{VendettaPortugal_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaPoland}	Vendetta against the Polish
{VendettaPoland_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaPoland_effects_desc}	+1 Command when fighting against the Kingdom of Poland
{VendettaPoland_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaHungary}	Vendetta against the Hungarians
{VendettaHungary_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaHungary_effects_desc}	+1 Command when fighting against the Kingdom of Hungary
{VendettaHungary_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaMongols}	Vendetta against the Mongols
{VendettaMongols_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaMongols_effects_desc}	+1 Command when fighting against the Mongols
{VendettaMongols_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{VendettaTimurids}	Vendetta against the Timurids
{VendettaTimurids_desc}	Vendetta digs deeper than mere revenge. Whether the feud was formed by murder or political treachery, it will only end in bloodshed and destruction.
{VendettaTimurids_effects_desc}	+1 Command when fighting against the Timurids
{VendettaTimurids_gain_desc}	May God have mercy on their souls, and swiftly deliver them into the path of our swords.
{Poulains}	Considered a 'Poulain'
{Poulains_desc}	His European cousins have difficulty believing he is one of their own. The man dresses in Eastern attire, converses in Arabic and is tolerant of pagan ritual! Can he be trusted? 
{Poulains_effects_desc}	-1 Loyalty, +1 Chivalry
{Dad_Was_Canonized}	Son of a Christian Saint
{Dad_Was_Canonized_desc}	(Not implemented ATM)
{Dad_Was_Canonized_effects_desc}	+2 Piety
{NoHeirYet}	Lacks a Legitimate Heir
{NoHeirYet_desc}	If this man feels for any concern for his familial dynasty, he will produce an heir of royal blood! Until then, he will be met with skepticism and disapproval.
{NoHeirYet_effects_desc}	-2 Authority, -1 to popularity (has a negative effect on public order)
{BornIntoPurple}	Porphyrogenitus
{BornIntoPurple_desc}	This man was born into a world of purple. It is all he has known, and the people love him for it.
{BornIntoPurple_effects_desc}	+1 Authority, +2 to popularity (improves public order)
{BornIntoPurplePrincess}	Porphyrogenitus
{BornIntoPurplePrincess_desc}	This woman was born into a world of purple. It is all she has known, and the people love her for it.
{BornIntoPurplePrincess_effects_desc}	+1 personal security, +1 to popularity (improves public order)
{MarriageCertificate}	Marital Ties 
{MarriageCertificate_desc}	No longer a potential suitor, this man finds himself bound to one woman.
{MarriageCertificate_effects_desc}	(No Effects)
{EnviousOfHeir}	Envies the Heir 
{EnviousOfHeir_desc}	His relation with the current heir is strained, to say the least. 
{EnviousOfHeir_effects_desc}	-1 Loyalty
¬--------------------
{Graduate}	Graduate
{Graduate_desc}	This man's education is completed.
{Graduate_effects_desc}	Will no longer gain education in settlements.
{Senior}	Senior
{Senior_desc}	This man's education is nearly over.
{Senior_effects_desc}	Can continue education in settlements.
{Junior}	Junior
{Junior_desc}	This man is considered to be near the end of his education.
{Junior_effects_desc}	Can continue education in settlements.
{Sophomore}	Sophomore
{Sophomore_desc}	This young man continues to seek more education. He has a few years ahead of him.
{Sophomore_effects_desc}	Can continue education in settlements.
{Freshman}	Freshman
{Freshman_desc}	This young man seeks an education. Send him to a settlement with a school if you wish him to acquire administrative skills or a castle if you wish him to follow a military path.
{Freshman_effects_desc}	Can begin an education in settlements.
{Kindergarten}	Kindergarten
{Kindergarten_desc}	Players should never see this!
{Kindergarten_effects_desc}	NEVER!
{HighEd}	Scholar
{HighEd_desc}	This person has an insightful mind and desires to seek all there is to understand about the world. It would be best to ensure that they have the resources to do so. 
{HighEd_effects_desc}	Able to gain more from education
{Military_Minded}	Militarily Minded
{Military_Minded_desc}	This person has a gift for military matters. Although he can learn administration skills, he prefers military ones.
{Military_Minded_effects_desc}	Able to gain more from military education
{Governor_Minded}	Administratively Minded
{Governor_Minded_desc}	This person has a gift for bureaucratic matters. Although he can learn military skills, he prefers administrative ones. 
{Governor_Minded_effects_desc}	Able to gain more from education
{Basic_Military_Ed}	Basic Military Education
{Basic_Military_Ed_desc}	This person has served as a squire and gained a basic understanding of military matters.
{Basic_Military_Ed_effects_desc}	+10% to movement points (gives armies the ability to forced march)
{Standard_Military_Ed}	Standard Military Education
{Standard_Military_Ed_desc}	This person has gained a firm understanding of military matters
{Standard_Military_Ed_effects_desc}	+25% to movement points (gives armies the ability to forced march), +1 Command, +1 Loyalty, +5 Build Points (required for the construction of siege equipment) 
{Advanced_Military_Ed}	Advanced Military Education
{Advanced_Military_Ed_desc}	This person has received advanced training in military tactics and strategy.
{Advanced_Military_Ed_effects_desc}	+40% to movement points (gives armies the ability to forced march), +2 Command, +1 Loyalty, +1 Authority, +1 morale to all troops on the battlefield, +1 to line of sight (increases the range at which enemies are spotted), +2 Command when ambushing, +10 Build Points (required for the construction of siege equipment) 
{Master_Military_Ed}	Master Strategist
{Master_Military_Ed_desc}	This person has studied intensely and grasped all there is to know about military matters.
{Master_Military_Ed_effects_desc}	+50% to movement points (gives armies the ability to forced march), +3 Command, -1 Loyalty, +1 Authority, +2 morale to all troops on the battlefield, +3 to line of sight (increases the range at which enemies are spotted), +3 Command when ambushing, +15 Build Points (required for the construction of siege equipment) 
{Basic_Western_Ed}	Basic Western Education
{Basic_Western_Ed_desc}	Has studied at a school and grasped an understanding of liberal arts.
{Basic_Western_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), 2% bonus on all trade income, 5% bonus on tax income
{Standard_Western_Ed}	Bachelor of Arts
{Standard_Western_Ed_desc}	 Has studied at a University and gained an understanding of the liberal arts, arithmetic, geometry, astronomy, music theory, grammar, logic, and rhetoric.
{Standard_Western_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), 5% bonus on all trade income, 5% bonus on tax income, 5% bonus on mining income, 5% decrease in construction costs, -1 Loyalty, +1 Authority
{Advanced_Western_Ed}	Masters Degree
{Advanced_Western_Ed_desc}	Has spent many years studing at a Studium Generale to earn a Masters degree, gaining a knowledge of law, medicine, and theology.
{Advanced_Western_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), 10% bonus on all trade income, 10% bonus on tax income, 10% bonus on mining income, 10% decrease in construction costs, -2 Loyalty, +2 Authority, +2 to law (improves public order), +5 Battle Surgery (increases battlefield casualties recovery chances), +2 Piety
{Basic_Eastern_Ed}	Basic Eastern Education
{Basic_Eastern_Ed_desc}	Has studied at a school and grasped a basic understanding of secular knowledge.
{Basic_Eastern_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), +1 Piety, 5% bonus on tax income, +1 from popularity (improves public order)
{Standard_Eastern_Ed}	Bachelor of Arts
{Standard_Eastern_Ed_desc}	 Has studied at a University and gained an understanding of both secular and religious knowledge, for as the prophet said: "Attainment of knowledge is a must for every Muslim."
{Standard_Eastern_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), +2 Piety, 5% bonus on tax income, +1 to popularity (improves public order), 5% bonus on mining income, 5% decrease in construction costs, 1% bonus on all trade income, +1 Authority
{Advanced_Eastern_Ed}	Masters Degree
{Advanced_Eastern_Ed_desc}	Has spent may years studing at a Studium Generale to gain a Masters degree, gaining a knowledge of law, medicine, and theology.
{Advanced_Eastern_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), +3 Piety, 10% bonus on tax income, +2 to popularity (improves public order), 10% bonus on mining income, 10% decrease in construction costs, 5% bonus on all trade income, +2 Authority, -1 Loyalty, +2 to law (improves public order), +5 Battle Surgery (increases battlefield casualties recovery chances)
{Basic_Greek_Ed}	Basic Orthodox Education
{Basic_Greek_Ed_desc}	Has studied at a school and grasped an understanding of liberal arts.
{Basic_Greek_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), 10% bonus on all trade income, +1 to law (improves public order), 5% bonus on tax income 
{Standard_Greek_Ed}	Bachelor of Arts
{Standard_Greek_Ed_desc}	 Has studied at a University and gained an understanding of the liberal arts, arithmetic, geometry, astronomy, music theory, grammar, logic, and rhetoric.
{Standard_Greek_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), 5% bonus on all trade income, +1 to law (improves public order), 5% bonus on tax income, 5% bonus on mining income, 5% decrease in construction costs, +1 Authority
{Advanced_Greek_Ed}	Masters Degree
{Advanced_Greek_Ed_desc}	Has spent many years studing at a Studium Generale to earn a Masters degree, gaining a knowledge of law, medicine and philosophy.
{Advanced_Greek_Ed_effects_desc}	+5 Build Points (required for the construction of siege equipment), 10% bonus on all trade income, +2 to law (improves public order), 5% bonus on tax income, 5% bonus on mining income, 10% decrease in construction costs, +2 Authority, +5 Battle Surgery (increases battlefield casualties recovery chances), +1 Piety
{Basic_Pagan_Ed}	Basic Pagan Education
{Basic_Pagan_Ed_desc}	This person has served as a warrior and gained a basic knowledge of Pagan matters.
{Basic_Pagan_Ed_effects_desc}	+10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted)
{Standard_Pagan_Ed}	Standard Pagan Education
{Standard_Pagan_Ed_desc}	This person has been gained a firm understanding of Pagan military matters.
{Standard_Pagan_Ed_effects_desc}	+1 Command, +1 Loyalty, +1 to line of sight (increases the range at which enemies are spotted), to Movement Points (gives armies the ability to forced march), +1 morale to all troops on the battlefield, +1 Command when ambushing
{Advanced_Pagan_Ed}	Advanced Pagan Education
{Advanced_Pagan_Ed_desc}	This person has received advanced training in Pagan tactics and strategy.
{Advanced_Pagan_Ed_effects_desc}	+2 Command, +1 Loyalty, +2 to sight range, +40% more movement points (increases movement range), +1 morale to all troops on the battlefield, +2 Command when ambushing, +1 Authority, +1 to law (improves public order), 5% bonus on tax income 
{Master_Pagan_Ed}	Master Strategist
{Master_Pagan_Ed_desc}	You have studied and grasped all there is to know about Pagan troops and how to command them effectively.
{Master_Pagan_Ed_effects_desc}	+3 Command, -2 Loyalty, +5 to sight range, +50% to Movement Points (gives armies the ability to forced march), +1 morale to all troops on the battlefield, +3 Command when ambushing, +2 Authority, +1 to law (improves public order), 5% bonus on tax income
{Medical_Training}	Medical Training
{Medical_Training_desc}	You have spent time in a settlement containing a Bimaristan, gaining knowledge of some simple ideas which will reduce troop loses from wounds. 
{Medical_Training_effects_desc}	+5 Battle Surgery (increases battlefield casualties recovery chances) 
{Poet}	Poet
{Poet_desc}	As a poet your eloquence wins the affection of the people, if not the bureaucracy.
{Poet_effects_desc}	+1 to popularity (improves public order), -5% decrease on tax income
{Inspiring_Teacher}	Academic Teacher
{Inspiring_Teacher_desc}	You have acquired an academic tutor who will not only aid you, but any children you have as well.
{Inspiring_Teacher_effects_desc}	Increase in education
{Patriach}Patriach
{Patriach_desc}You have gained the position of Patriach of your church.
{Patriach_effects_desc}Head of church	
{Patriach_epithet_desc}the Patriach	
¬--------------------
{Robust}	Naturally Robust
{Robust_desc}	Since birth, he has enjoyed a level of physical vibrance and well-being unknown to the general majority.
{Robust_effects_desc}	+1 to general's hitpoints
{Sickly}	Naturally Frail
{Sickly_desc}	His tendency to tire and succumb to illness paints him as a sickly, frail individual.
{Sickly_effects_desc}	-1 to general's hitpoints
{RobustPrincess}	Naturally Robust
{RobustPrincess_desc}	Since birth, she has enjoyed a level of physical vibrance and well-being unknown to the general majority.
{RobustPrincess_effects_desc}	+10% to Movement Points
{SicklyPrincess}	Naturally Frail
{SicklyPrincess_desc}	Her tendency to tire and succumb to illness paints her as a sickly, frail individual.
{SicklyPrincess_effects_desc}	-10% to Movement Points
{WifeIsRobust}hidden	
{WifeIsRobust_desc}hidden	
{WifeIsRobust_effects_desc}hidden	
{WifeIsSickly}hidden	
{WifeIsSickly_desc}hidden	
{WifeIsSickly_effects_desc}hidden	
{Smallmfamily}	Prominent Family Ties
{Smallmfamily_desc}	This merchant is a member of a relatively well-connected merchant family, with origins in a large city. He is quite ready to handle trade.
{Smallmfamily_effects_desc}	+1 Finance
{Largemfamily}	Famous Family Ties
{Largemfamily_desc}	This merchant is a member of an extremely powerful merchant family, with ties from China to the Middle East to the Italian city-states, and even the southern reaches of Africa... Or so it is rumored.
{Largemfamily_effects_desc}	+2 Finance
¬--------------------	
{Comes}	Comes
{Comes_desc}	
In The name of the God I give you the rank of Comes. For the glory of the Empire and Emperor! 	
{Comes_effects_desc}	
Loyalty  +1, HitPoints  +1, Fertility +1
¬--------------------	
{Hiliarches}	Hiliarches
{Hiliarches_desc}	
After years of service to the Empire you get a promotion. Maybe some day you will become Megas Domestikos!	
{Hiliarches_effects_desc}	
Loyalty +1, HitPoints +1, Fertility +1
¬--------------------	
{Taxiarches}	Taxiarches
{Taxiarches_desc}	
You have proven your worth in the eyes of God and the Emperor. You are hereby promoted to the rank of Taxiarches.  
{Taxiarches_effects_desc}	
Loyalty +2, Command +1, HitPoints +1, LineOfSight +1
¬--------------------	
{Droungarios}	Droungarios
{Droungarios_desc}	
The Emperor gives you the rank of Droungarios. May God lead you to glory!	
{Droungarios_effects_desc}	
Loyalty +2, Command +1, HitPoints +1, LineOfSight +1
¬--------------------	
{Merarches}	Merarches
{Merarches_desc}	
A new Merarchos! Your soldiers are waiting for you. 	
{Merarches_effects_desc}	
Loyalty +2, Command +1, Siege Engineering +10, Troop Morale +1
¬--------------------	
{Tourmarches}	Tourmarches
{Tourmarches_desc}	
Come close, my dear Tourmarches. What do you think about the new campaign...	
{Tourmarches_effects_desc}	
Loyalty +2, Command +1, Personal Security  +1, Siege Engineering +20, TroopMorale +1
¬--------------------	
{Strategos}	Strategos
{Strategos_desc}	
Your last battle was a major Victory. You have won this promotion with your sword! Your new troops are waiting for you.
{Strategos_effects_desc}	
Loyalty +2, Command +2, Personal Security +2, Siege Engineering +3, Troop Morale +2, Local Popularity +1
¬--------------------	
{Sevastos}	Sevastos
{Sevastos_desc}	
After many years of service in the Imperial army, this man has been promoted to the rank of Sevastos.  
{Sevastos_effects_desc}	
Loyalty +3, Command +2, Personal Security +2, Siege Engineering +3, Troop Morale +2, LocalPopularity +1
¬--------------------	
{Magistrus}	Magistrus
{Magistrus_desc}In the name of God, Jesus Christ and the Holy Spirit, I give you the highest rank of the Empire for your devotion to the Emperor and to the army. May you lead the Imperial army to glory and add new golden pages to the history of our glorious Empire!	
{Magistrus_effects_desc}	
Loyalty +3, Command +2, Personal Security  +3, Siege Engineering +30, Troop Morale +3, Local Popularity +2
¬--------------------	
{Army_Fully_Supplied}	Army Supplies 100%
{Army_Fully_Supplied_desc}	A large army can normally forage a home region for 3 periods or a foreign region for 1. When no foraging remains, supplies are consumed whilst the region recovers. The cycle then repeats.
{Army_Fully_Supplied_effects_desc}		Foraging can proceed without using supplies by changing regions before forage runs out & by avoiding contact with foreign armies. 100% supplies can last a large army 16 turns, or 8 in a foreign region. Only fully supplied generals can recruit units other than peasants and militias.
{Army_Supplies_75_Percent}	Army Supplies 75%
{Army_Supplies_75_Percent_desc}	A large army can normally forage a home region for 3 periods or a foreign region for 1. When no foraging remains, supplies are consumed whilst the region recovers. The cycle then repeats.
{Army_Supplies_75_Percent_effects_desc}	Foraging can proceed without using supplies by changing regions before forage runs out & by avoiding contact with foreign armies. 75% supplies can last a large army 12 turns, or 6 in a foreign region.
{Army_Supplies_50_Percent}	Army Supplies 50%
{Army_Supplies_50_Percent_desc}	A large army can normally forage a home region for 3 periods or a foreign region for 1. When no foraging remains, supplies are consumed whilst the region recovers. The cycle then repeats.
{Army_Supplies_50_Percent_effects_desc}	Foraging can proceed without using supplies by changing regions before forage runs out & by avoiding contact with foreign armies. 50% supplies can last a large army 8 turns, or 4 in a foreign region. Unrest in cities you take supplies from +1
{Army_Supplies_25_Percent}	Army Supplies 25%
{Army_Supplies_25_Percent_desc}	A large army can normally forage a home region for 3 periods or a foreign region for 1. When no foraging remains, supplies are consumed whilst the region recovers. The cycle then repeats.
{Army_Supplies_25_Percent_effects_desc}	This General could move to a settlement or supply ship to resupply. He could also pillage an enemy army or town. If he does not move to another region, rationed supplies will last 2 turns in a foreign territory, 4 in his own. Morale -4. Unrest in cities he takes supplies from +2
;{Army_Supplies_25_Percent_gain_desc}	Supplies are running low.
{Using_Emergency_Supplies}	Using Emergency Supplies
{Using_Emergency_Supplies_desc}	The situation is critical.
{Using_Emergency_Supplies_effects_desc}	 This General must move to a settlement or supply ship to resupply. He may also pillage an enemy army. With foraging, supplies could last 2 more turns in a foreign territory, 4 in his own. Unrest in cities you take supplies from +3
;{Using_Emergency_Supplies_gain_desc}	The situation is critical.
{Out_Of_Supplies}	Out of Supplies
{Out_Of_Supplies_desc}	The situation is critical.
{Out_Of_Supplies_effects_desc}	 This General must move to a settlement or supply ship to resupply. The army may refuse to fight or desert. Command -4, TroopMorale  -8, Loyalty -4, MovementPoints -5. Unrest in cities you take supplies from +3
;{Out_Of_Supplies_gain_desc}	The situation is critical.
{Supplies_Added}	Supplies Added
{Supplies_Added_desc}	This description should not be seen.
{Supplies_Added_effects_desc}	Neither should this.
{25_Percent_Supply_Level}	25% Supplies Remaining
{25_Percent_Supply_Level_desc}	A large army can normally forage a home region for 3 periods or a foreign region for 1. When no foraging remains, supplies are consumed whilst the region recovers. The cycle then repeats.
{25_Percent_Supply_Level_effects_desc}	This General could move to a settlement or supply ship to resupply. He could also pillage an enemy army or town. If he does not move to another region, rationed supplies will last 2 turns in a foreign territory, 4 in his own. Morale -4. Unrest in cities he takes supplies from +2
{25_Percent_Supply_Level_gain_desc}	Supplies are running low.
{Emergency_Supply_Level}	Using Emergency Supplies
{Emergency_Supply_Level_desc}	The situation is critical.
{Emergency_Supply_Level_effects_desc}	This General must move to a settlement or supply ship to resupply. He may also pillage an enemy army. If he does not move to another region, supplies could last 2 more turns in a foreign territory, 4 in his own.  Unrest in cities you take supplies from +3
{Emergency_Supply_Level_gain_desc}	The situation is critical.
{No_Supplies_Remaining}	Out of Supplies
{No_Supplies_Remaining_desc}	The situation is critical.
{No_Supplies_Remaining_effects_desc}	This General must move to a settlement or supply ship to resupply. The army may refuse to fight or desert. Command -4, TroopMorale  -8, Loyalty -4, MovementPoints -5. Unrest in cities you take supplies from +3
{No_Supplies_Remaining_gain_desc}	The situation is critical.
{TIF1}	Fresh Foraging
{TIF1_desc}	None of the army's supplies will be used whilst the army can forage.
{TIF1_effects_desc}	If outside its own lands, a large army must now leave this region to find fresh foraging grounds, allowing this region to recover. (Smaller armies can forage for longer)
{TIF2}	Wide Range Foraging
{TIF2_desc}	This army has been foraging for this period and conserving its supplies.
{TIF2_effects_desc}	A large army can forage once more in this region before consuming part of its own supplies. (Smaller armies can forage for longer)
{TIF3}	Scarce Foraging
{TIF3_desc}	If completely deprived of forage, the army must consume part of its own supplies.
{TIF3_effects_desc}	A large army needs to leave this region now to find fresh foraging grounds or it must rely on its own supplies whilst this region recovers from foraging. (Smaller armies can forage for longer)
{TIF4}	No Foraging
{TIF4_desc}	The army can no longer forage here and now depends on its own supplies. Either it overforaged or the enemy has temporarily prevented foraging.
{TIF4_effects_desc}	Having allowed this region to recover, the army may soon resume foraging afresh.
{TIFR}	TIFR
{TIFR_desc}	unseen
{TIFR_effects_desc}	unseen
{On_Supply_Ship}Resupplied by Supply Ship
{On_Supply_Ship_desc}	Up to 50 percent stores are replenished each period spent on board.
{On_Supply_Ship_effects_desc}	Your General must remain on board to facilitate resupply.
{Neglected_Border_Defences}	Neglected Border Defences
{Neglected_Border_Defences_desc}	This General allowed himself to become besieged, rather than correctly intercepting the enemy en route. Perhaps his actions would be forgotten if he now fought the enemy gloriously in the field.
{Neglected_Border_Defences_effects_desc}	Once besieged, he could have called in an outside army to attack the besieger to demonstrate proper caution, calming his unnerved troops. Unrest 1 
{Neglected_Border_Defences_gain_desc}	This General allowed himself to become besieged, rather than correctly intercepting the enemy en route. Perhaps his actions would be forgotten if he now fought the enemy gloriously in the field.
{Negligent}	Negligent
{Negligent_desc}	This General negelected his border defences. He was then too proud or impulsive to call in external help when besieged, to demonstrate caution to unnerved troops.
{Negligent_effects_desc}	Perhaps his actions would be forgotten if he now fought the enemy gloriously in the field. Unrest 2
{Completely_Negligent}	Completely Negligent
{Completely_Negligent_desc}	This General often negelected his border defences. He was also too proud or impulsive to call in external help when besieged, to demonstrate caution to concerned troops.
{Completely_Negligent_effects_desc}	Perhaps his actions would be forgotten if he now fought the enemy gloriously in the field. Unrest 3
{No_Dishonor}	No Dishonor
{No_Dishonor_desc}	unseen
{No_Dishonor_effects_desc}	unseen
{UnderSiege}	UnderSiege
{UnderSiege_desc}	hidden
{UnderSiege_effects_desc}	hidden
{UnderSiegeAgain}	UnderSiegeAgain
{UnderSiegeAgain_desc}	hidden
{UnderSiegeAgain_effects_desc}	hidden
{NotUnderSiege}	NotUnderSiege
{NotUnderSiege_desc}	hidden
{NotUnderSiege_effects_desc}	hidden
{Poor_Logistician}	Poor Logistician
{Poor_Logistician_desc}	This general has little grasp of the complexities of supplying an army in the field. He will hopefully relearn logistics when at rest.
{Poor_Logistician_effects_desc}	He takes longer to gather his supplies and allows his supply train to hamper progress. His troops will not be pleased.
{Good_Logistician}	Commands full logistical support
{Good_Logistician_desc}	Only members of the War Council are supported and trained to such a degree of competence.
{Good_Logistician_effects_desc}	Resupplies faster, carries emergency stores and can even organise supplies in unfavourable settlements. Good for army morale.
{Good_Logistician_gain_desc}	As a member of the war council, this General receives full state support and training to take armies into the field.
{Advised_On_Logistics}	Advised on Logistics
{Advised_On_Logistics_desc}	unseen
{Advised_On_Logistics_effects_desc}	unseen
{War_Council_Member}	War Council Member
{War_Council_Member_desc}	As a member of the War Council, this general is capable of reliably leading powerful armies.
{War_Council_Member_effects_desc}	He carries considerable weight and great ability when it comes to organizing military expeditions.
{War_Council_Member_gain_desc}	This General has risen to high rank and now sits on the War Council.

¬--------------------

{First_Major_New_Victory}First Major New Victory

{First_Major_New_Victory_desc}
A New Monument has been erected in this General's honour to record his most recent Major Victory.

{First_Major_New_Victory_effects_desc}
This Monument records that he inflicted a crushing defeat upon a superior enemy force, defeating around 3000 men and killing 1500 of them.

{First_Major_New_Victory_gain_desc}
A New Monument has been erected in this General's honour to record his most recent Major Victory.

¬--------------------

{Second_Major_New_Victory}Second Major New Victory

{Second_Major_New_Victory_desc}
A New Monument has been erected in this General's honour to record his two most recent Major Victories.

{Second_Major_New_Victory_effects_desc}
This Monument records that he inflicted two crushing defeats upon a superior enemy force, defeating around 6000 men and killing 3000 of them.

{Second_Major_New_Victory_gain_desc}
A New Monument has been erected in this General's honour to record his two most recent Major Victories.

¬--------------------

{Third_Major_New_Victory}Third Major New Victory

{Third_Major_New_Victory_desc}
A New Monument has been erected in this General's honour to record his three most recent Major Victories.

{Third_Major_New_Victory_effects_desc}
This Monument records that he inflicted three crushing defeats upon a superior enemy force, defeating around 9000 men and killing 4500 of them.

{Third_Major_New_Victory_gain_desc}
A New Monument has been erected in this General's honour to record his three most recent Major Victories.

¬--------------------

{Fourth_Major_New_Victory}Fourth Major New Victory

{Fourth_Major_New_Victory_desc}
A New Monument has been erected in this General's honour to record his four most recent Major Victories.

{Fourth_Major_New_Victory_effects_desc}
This Monument records that he inflicted four crushing defeats upon a superior enemy force, defeating around 12,000 men and killing 6000 of them.

{Fourth_Major_New_Victory_gain_desc}
A New Monument has been erected in this General's honour to record his four most recent Major Victories.

¬--------------------

{Fifth_Major_New_Victory}Fifth Major New Victory

{Fifth_Major_New_Victory_desc}
A New Monument has been erected in this General's honour to record his five most recent Major Victories.

{Fifth_Major_New_Victory_effects_desc}
This Monument records that he inflicted five crushing defeats upon a superior enemy force, defeating around 15,000 men and killing 7,500 of them.

¬--------------------

{One_Great_Monument}One Great Monument

{One_Great_Monument_desc}
A Great Monument has been erected in this General's honour to record Five Major Victories.

{One_Great_Monument_effects_desc}
This Monument records that he inflicted Five crushing defeats upon a superior enemy force, defeating around 15,000 men and killing 7,500 of them.

{One_Great_Monument_gain_desc}
A Great Monument has been erected in this General's honour to record Five Major Victories.

¬--------------------

{Two_Great_Monuments}	Two Great Monuments

{Two_Great_Monuments_desc}
Two Great Monuments, erected in this General's honour, now record Ten Major Victories.

{Two_Great_Monuments_effects_desc}
These Monuments record that he inflicted Ten crushing defeats upon a superior enemy force, defeating around 30,000 men and killing 15,000 of them.

¬--------------------

{Three_Great_Monuments}	Three Great Monuments

{Three_Great_Monuments_desc}
Three Great Monuments, erected in this General's honour, now record Fifteen Major Victories.

{Three_Great_Monuments_effects_desc}
These Monuments record that he inflicted Fifteen crushing defeats upon a superior enemy force, defeating around 45,000 men and killing 22,500 of them.

¬--------------------

{Four_Great_Monuments}Four Great Monuments

{Four_Great_Monuments_desc}
Four Great Monuments, erected in this General's honour, now record Twenty Major Victories.

{Four_Great_Monuments_effects_desc}
These Monuments record that he inflicted Twenty crushing defeats upon a superior enemy force, defeating around 60,000 men and killing 30,000 of them.

¬--------------------

{Five_Great_Monuments}Five Great Monuments

{Five_Great_Monuments_desc}
Five Great Monuments, erected in this General's honour, now record Twenty Five Major Victories.

{Five_Great_Monuments_effects_desc}
These Monuments record that he inflicted Twenty Five crushing defeats upon a superior enemy force, defeating around 75,000 men and killing 37,500 of them.

¬--------------------

{One_Spectacular_Monument}One Spectacular Monument

{One_Spectacular_Monument_desc}
A Spectacular Monument has been erected in this General's honour to record Twenty Five Major Victories.

{One_Spectacular_Monument_effects_desc}
This Monument records that he inflicted Twenty Five crushing defeats upon a superior enemy force, defeating around 75,000 men and killing 37,500 of them.

{One_Spectacular_Monument_gain_desc}
A Spectacular Monument has been erected in this General's honour to record Twenty Five Major Victories. An astounding achievement.

¬--------------------

{Two_Spectacular_Monuments}Two Spectacular Monuments

{Two_Spectacular_Monuments_desc}
Two Spectacular Monuments, erected in this General's honour, now record Fifty Major Victories.

{Two_Spectacular_Monuments_effects_desc}
These Monuments record that he inflicted Fifty crushing defeats upon a superior enemy force, defeating around 150,000 men and killing 75,000 of them.

¬--------------------

{Three_Spectacular_Monuments}Three Spectacular Monuments

{Three_Spectacular_Monuments_desc}
Three Spectacular Monuments, erected in this General's honour, now record Seventy Five Major Victories.

{Three_Spectacular_Monuments_effects_desc}
These Monuments record that he inflicted Seventy Five crushing defeats upon a superior enemy force, defeating around 225,000 men and killing 112,500 of them.

¬--------------------

{Four_Spectacular_Monuments}Four Spectacular Monuments

{Four_Spectacular_Monuments_desc}
Four Spectacular Monuments, erected in this General's honour, now record One Hundred Major Victories.

{Four_Spectacular_Monuments_effects_desc}
These Monuments record that he inflicted an astounding one hundred crushing defeats upon a superior enemy force, defeating around 300,000 men and killing 150,000 of them. +3 Influence, +3 Morale for all troops on the battlefield.

¬--------------------

{Five_Spectacular_Monuments}Five Spectacular Monuments

{Five_Spectacular_Monuments_desc}
Five Spectacular Monuments, erected in this General's honour, now record One Hundred and Twenty Five Major Victories.

{Five_Spectacular_Monuments_effects_desc}
These Monuments record that he inflicted One Hundred and Twenty Five crushing defeats upon a superior enemy force, defeating around 375,000 men and killing 187,500 of them. +3 Influence, +3 Morale for all troops on the battlefield.

¬--------------------

{Complacent}Complacent

{Complacent_desc}
This General has become Complacent from repeatedly winning small skirmishes with his large army.

{Complacent_effects_desc}
 The army is losing morale and is desparate to fight a major engagement. -1 Command, -2 Morale for all troops on the battlefield

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{Slack}	Slack

{Slack_desc}
This General has become Slack from idly roaming around the countryside, winning small skirmishes with his large army.

{Slack_effects_desc}
 The army is losing morale and is desparate to fight a major engagement. -2 Command, -4 Morale for all troops on the battlefield.

¬--------------------

{Away}	Away

{Away_desc}
General away from home

{Away_effects_desc}
no effect

¬--------------------

{Bent_On_Glory}	Bent On Glory

{Bent_On_Glory_desc}
Strike while the iron is hot!

{Bent_On_Glory_effects_desc}
This General is inspiring his troops, through great victories. They will follow him anywhere, even on the longest, hardest adventures. His Glory hunting is causing suspicion and resentment at home. Loyalty -2. Morale is high +3.

{Bent_On_Glory_gain_desc}
Strike while the iron is hot!

¬--------------------

{Eager_To_Fight}Eager To Fight

{Eager_To_Fight_desc}
This General's army is eager to fight for him in a long campaign.

{Eager_To_Fight_effects_desc}
The General and his army are buoyed up by his last victory. Morale is high: +2 Morale for all troops on the battlefield.

¬--------------------

{Ready_For_Action}Ready For Action

{Ready_For_Action_desc}
This General has been training and recuperating in a native settlement or improving morale in battle.

{Ready_For_Action_effects_desc}
He is ready to take the field with the confidence of the army.

¬---------------------

{Troops_Weary}Troops Weary

{Troops_Weary_desc}
This General and his troops have spent a long time away. They need to recuperate in a city or established native castle (with over 50% religious support) for a while.

{Troops_Weary_effects_desc}
Morale low. -2 Morale for all troops on the battlefield.

¬--------------------

{Troops_Despondent}Troops Despondent

{Troops_Despondent_desc}
Years on active service has taken its toll. The army needs to spend time in a city or established native castle (with over 50% religious support) to recover.

{Troops_Despondent_effects_desc}
Troops' Morale  -4

¬--------------------

{Troops_Undisciplined}Troops Undisciplined

{Troops_Undisciplined_desc}
Years on active service has taken it's toll.

{Troops_Undisciplined_effects_desc}
After such long service this army needs to recuperate in a city or established native castle (with over 50% religious support) for a while. Command -1, Morale  -6, Unrest +1, Loyalty -1

{Troops_Undisciplined_gain_desc}
Years on active service has taken it's toll.

¬--------------------

{Troops_Desperate}Troops Desperate

{Troops_Desperate_desc}
Many years away from home have eroded this army's native values and discipline to a severe extent.

{Troops_Desperate_effects_desc}
These troops need to recuperate in a city or established native castle (with over 50% religious support) for a while. Command -2, TroopMorale  -8, Unrest +2, Loyalty -2

{Troops_Desperate_gain_desc}
Many years away from home have eroded this army's native values and discipline to a severe extent.

¬--------------------

{Troops_Mutinous}Troops Mutinous

{Troops_Mutinous_desc}
This army has not returned home for many years.

{Troops_Mutinous_effects_desc}
Only the greatest of Generals could keep this army together for so long without leave in a city or established native castle (with over 50% religious support). Command -3, TroopMorale  -10, Unrest  +3, Loyalty -3

{Troops_Mutinous_gain_desc}
This army has not returned home for many years.

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{Too_Many_Years_Away}Too Many Years Away

{Too_Many_Years_Away_desc}
The army has not returned home for many years. Only the greatest of Generals can keep this army together.

{Too_Many_Years_Away_effects_desc}
Command -2, Influence  -4, TroopMorale  -10, Unrest  +3 

¬--------------------

{Settled}Settled

{Settled_desc}
Settling down to a comfortable life.

{Settled_effects_desc}
Taking it easy.

¬--------------------

{Confident}Confident

{Confident_desc}
Has proven his ability in battle by defeating a superior foe.

{Confident_effects_desc}
Fighting great enemy armies improves the spirit of the army, but the opposite is ultimately also true...

¬--------------------
{Self_Assured}Self Assured
{Self_Assured_desc}Mainly bolstered by easy victories, won from weaker enemies. What could possibly go wrong now?
{Self_Assured_effects_desc}	Troops morale has improved, but fighting at least an equally matched enemy is the only real experience for an army.
¬--------------------

{Overconfident}	Overconfident

{Overconfident_desc}
Most of this General's latest victories were mere skirmishes against far weaker opponents. How will he fare against a worthy opponent?

{Overconfident_effects_desc}
He ranks higher in his own and others estimation than in his real ability. He can get real experience through real, hardfought battles.

¬--------------------

{Blatantly_Overconfident}Blatantly Overconfident

{Blatantly_Overconfident_desc}
This General ranks much higher in his own and others estimation than in his ability. He can get real experience through real, hardfought battles.

{Blatantly_Overconfident_effects_desc}
 The army has forgotten what it means to fight a well matched enemy. They and perhaps the enemy are now aware of this shortcoming.
¬--------------------

{Battle_Hardened}Cohesive Fighting Unit

{Battle_Hardened_desc}
This General and his men are a cohesive fighting unit. They take care of their own and may be stronger than they first appear.

{Battle_Hardened_effects_desc}
Command +3, Battle Surgery 70
¬--------------------
{Battle_Weakened}Foreigner
{Battle_Weakened_desc}Has joined this faction for love or money.
{Battle_Weakened_effects_desc}	Now behaves, and is treated, as one of our own.
¬--------------------
{Suppress1}Suppress1
{Suppress1_desc}unseen after testing
{Suppress1_effects_desc}unseen
{Suppress2}	Suppress2
{Suppress2_desc}	unseen after testing
{Suppress2_effects_desc}	unseen
{Suppress3}	Suppress3
{Suppress3_desc}	unseen after testing
{Suppress3_effects_desc}	unseen
{Suppress4}	Suppress4
{Suppress4_desc}	unseen after testing
{Suppress4_effects_desc}	unseen
{Suppress5}	Suppress5
{Suppress5_desc}	unseen after testing
{Suppress5_effects_desc}	unseen
{Suppress6}	Suppress6
{Suppress6_desc}	unseen after testing
{Suppress6_effects_desc}	unseen
{Suppress7}	Suppress7
{Suppress7_desc}	unseen after testing
{Suppress7_effects_desc}	unseen
{AntiSuppress1}	AntiSuppress1
{AntiSuppress1_desc}	unseen after testing
{AntiSuppress1_effects_desc}	unseen
{Impaired_Recruitment_Ability}	Impaired Recruitment Ability
{Impaired_Recruitment_Ability_desc}	Many factors can affect a general's ability to recruit. Check for the following traits and orders:
{Impaired_Recruitment_Ability_effects_desc}	Zeal, Orders & Recruitment Limit Reached.
{Reenable_Recruitment}	Reenable_Recruitment
{Reenable_Recruitment_desc}	unseen
{Reenable_Recruitment_effects_desc}	unseen
{Faction_Zeal_High}	Faction Zeal: High
{Faction_Zeal_High_desc}	As the prestige of your faction waxes and wanes, the Zeal of the people is inversely affected.
{Faction_Zeal_High_effects_desc}	What this faction lacks in size is countered by the zeal of its people and their desire to make their mark on the world. Worthy troops can be recruited in regions with at least 70% religious support.
{Faction_Zeal_High_gain_desc}	The determination, efficiency, loyalty and self-sacrifice of a minor power outweigh the sloth,corruption and self-preservation inherent in a powerful empire.
{Faction_Zeal_Waning}	Faction Zeal: Moderate
{Faction_Zeal_Waning_desc}	As the prestige of your faction waxes and wanes, the Zeal of the people is inversely affected.
{Faction_Zeal_Waning_effects_desc}	Moderately powerful in size, your faction sees its armies becoming too relaxed in their zeal. Worthy troops can be recruited in regions with at least 75% religious support.
{Faction_Zeal_Waning_gain_desc}	As the prestige of your faction waxes and wanes, the Zeal of the people is inversely affected.
{Faction_Zeal_Low}	Faction Zeal: Low
{Faction_Zeal_Low_desc}	As the prestige of your faction waxes and wanes, the Zeal of the people is inversely affected.
{Faction_Zeal_Low_effects_desc}	A natural consequence of power is sloth and avarice throughout the land. Worthy troops can be recruited in regions with at least 80% religious support.
{Faction_Zeal_Low_gain_desc}	As the prestige of your faction waxes and wanes, the Zeal of the people is inversely affected.
{Faction_Zeal_Very_Low}	Faction Zeal: Very Low
{Faction_Zeal_Very_Low_desc}	As the prestige of your faction waxes and wanes, the Zeal of the people is inversely affected.
{Faction_Zeal_Very_Low_effects_desc}	The zeal of your fighting men is greater when threatened than it is when secure. Worthy troops can be recruited in regions with at least 85% religious support.
{Faction_Zeal_Very_Low_gain_desc}	As the prestige of your faction waxes and wanes, the Zeal of the people is inversely affected.
{Faction_Zeal_Abysmal}	Faction Zeal: Abysmal
{Faction_Zeal_Abysmal_desc}	As the prestige of your faction waxes and wanes, Zeal for God and glory is inversely affected.
{Faction_Zeal_Abysmal_effects_desc}	What drives the greatest faction on earth, but vice and corruption? Worthy troops can be recruited in regions with at least 90% religious support.
{Faction_Zeal_Abysmal_gain_desc}	As the prestige of your faction waxes and wanes, Zeal for God and glory is inversely affected.
{ResetZeal}	ResetZeal
{ResetZeal_desc}	unseen after testing
{ResetZeal_effects_desc}	unseen after testing
{General_Zeal_High}	Highly Zealous
{General_Zeal_High_desc}	Caught up in the general high zeal of his faction, his qualities, if any, are free to shine through.
{General_Zeal_High_effects_desc}	Raising troops of higher quality than peasants and militias in this region requires religious support greater than 70%
{General_Zeal_Waning}	Moderately Zealous
{General_Zeal_Waning_desc}	As his faction grows and he and the people are more exposed to new practices, beliefs and ideas, he finds greater opportunity...for sloth, vice and corruption.
{General_Zeal_Waning_effects_desc}	He may be able to recruit more than peasants and militias in this region while religious support is greater than 75%. -1 Command, -1 Loyalty, -1 Piety.
{General_Zeal_Low}	Low Zeal
{General_Zeal_Low_desc}	As his faction grows and he and the people are more exposed to new practices, beliefs and ideas, he finds greater opportunity...for sloth, vice and corruption.
{General_Zeal_Low_effects_desc}	He may be able to recruit more than peasants and militias in this region while religious support is greater than 80%. -1 Command, -2 Loyalty, -2 Piety.
{General_Zeal_Very_Low}	Very Low Zeal
{General_Zeal_Very_Low_desc}	As his faction grows and he and the people are more exposed to new practices, beliefs and ideas, he finds greater opportunity...for sloth, vice and corruption.
{General_Zeal_Very_Low_effects_desc}	He may be able to recruit more than peasants and militias in this region while religious support is greater than 85%. -2 Command, -3 Loyalty, -2 Piety.
{General_Zeal_Abysmal}	Abysmal Zeal
{General_Zeal_Abysmal_desc}	As his faction grows, he and the people are more exposed to new practices, beliefs and ideas. There is greater opportunity...for sloth, vice and corruption.
{General_Zeal_Abysmal_effects_desc}	He may be able to recruit higher quality troops than peasants and militias in this region while religious support is greater than 90%. -2 Command, -4 Loyalty, -3 Piety.
{ResetGeneralZeal}	ResetGeneralZeal
{ResetGeneralZeal_desc}	unseen after testing
{ResetGeneralZeal_effects_desc}	unseen after testing
{Recruitment_Limit_Reached}	Recruitment Limit Reached
{Recruitment_Limit_Reached_desc}	This Faction's military is at full capacity. All good available men have already been called to arms.
{Recruitment_Limit_Reached_effects_desc}	Your faction's military burden has become too great to be supported by your faction's regions. Absorb more settlements or disband weaker units to retrain as superior units.
{Recruitment_Limit_Message}	Recruitment Limit Reached
{Recruitment_Limit_Message_desc}	This Faction's military is at full capacity. All good available men have already been called to arms.
{Recruitment_Limit_Message_effects_desc}	Your faction's military burden has become too great to be supported by your faction's regions. Absorb more settlements or disband weaker units to retrain as superior units.
{Recruitment_Limit_Message_gain_desc}	This Faction's military is at full capacity. All good available men have already been called to arms.
{Recruits_Available}	Men available for recruitment
{Recruits_Available_desc}	There is spare recruitment capacity in your faction.
{Recruits_Available_effects_desc}	You may continue to arm professional soldiers until your faction's military burden becomes too great to be supported by your faction's regions.
{Recruits_Available_gain_desc}	There is spare recruitment capacity in your faction.
{GainRL1}	Recruitment Limit associated trait
{GainRL1_desc}	should not be seen
{GainRL1_effects_desc}	should not be seen
{Universal_Right_to_Knight}	Universal Right to Knight
{Universal_Right_to_Knight_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Universal_Right_to_Knight_effects_desc}	All generals have equal ability to recruit all units, including Knights and Professionals, into their armies.
{Universal_Right_to_Knight_gain_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Right_to_Knight_Restricted}	Order issued: Right to Knight Restricted
{Right_to_Knight_Restricted_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Right_to_Knight_Restricted_effects_desc}	The right to knight is now concentrated into the hands of the War Council who may delegate their Professional Training Staff to another general to recruit in their stead. Generals without professional training staff are permitted to recruit some early professionals, untrained local special units, militias & peasants,
{Right_to_Knight_Restricted_gain_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Professional_Recruitment_and_Command}	Order issued: Professional Recruitment and Command
{Professional_Recruitment_and_Command_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Professional_Recruitment_and_Command_effects_desc}	Attacks in foreign lands may now only be led by members of the War Council. Lesser generals may lead reinforcements, but when on foreign soil they may only fight if attacked. Recruitment of professionally trained armies (Knights, Professionals & most specialised troops beyond militias & peasants) now resides with the members of the War Council, unless they delegate their Professional Training Staff to another general.
{Professional_Recruitment_and_Command_gain_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Centralised_Recruitment_and_Command}	Order issued: Centralised Recruitment and Command
{Centralised_Recruitment_and_Command_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Centralised_Recruitment_and_Command_effects_desc}	 To retain power at the centre of the command structure, attacks in foreign lands may only be led by the Leader & the Heir (if in the war council). Lesser generals & other War Councillors may lead reinforcements, but when on foreign soil they may only fight if attacked. The right to knight and recruit anything other than militias and peasants is now the prerogative of the Leader and his War Council, unless they delegate their Professional Training Staff to another noble.
{Centralised_Recruitment_and_Command_gain_desc}	As this faction contracts and expands, the grip on the reins of power must be relaxed or tightened.
{Has_Right_to_Knight}	Has the Right to Knight
{Has_Right_to_Knight_desc}	This General has the authority to recruit all units, including Knights and Professionals, into his army.
{Has_Right_to_Knight_effects_desc}	With such power he could muster and field an army to challenge even the King.
{ResetCentralisation}	ResetCentralisation
{ResetCentralisation_desc}	unseen
{ResetCentralisation_effects_desc}	unseen
{Full_Recruitment_Ability}	Full Recruitment Ability
{Full_Recruitment_Ability_desc}	There are no restrictions on this general's recruitment ability as long as his army is fully supplied.
{Full_Recruitment_Ability_effects_desc}	He can, or may soon be able to, recruit basic (Peasant & Militia), average ( some Early Professional & untrained local) and advanced (Knight and Professional) units.
{Average_Recruitment_Ability}	Average Recruitment Ability
{Average_Recruitment_Ability_desc}	This general cannot recruit advanced units.
{Average_Recruitment_Ability_effects_desc}	He can, or may soon be able to, recruit basic (Peasant & Militia) and average (Early Professional & untrained local) units. He also requires full supplies to recruit average units.
{Minimal_Recruitment_Ability}	Minimal Recruitment Ability
{Minimal_Recruitment_Ability_desc}	This general cannot recruit average or advanced units.
{Minimal_Recruitment_Ability_effects_desc}	He can, or may soon only be able to, recruit basic (Peasant & Militia) units.
{Recruitment_Unauthorised}	Order: Too Far from the Capital
{Recruitment_Unauthorised_desc}	This order further restricts generals without the 'Right to Knight' if they do not have sufficient authority (3 Command stars) when far from the capital. This general may now only recruit peasants and militias.
{Recruitment_Unauthorised_effects_desc}	The faction Leader has issued these orders to reserve power for himself and his War Council and to defend against potentially disloyal generals.
{Right_to_Knight}	Has the Right to Knight
{Right_to_Knight_desc}	When he has Adequate Wealth this General has the authority to recruit all units, including Knights and Professionals, into his army.
{Right_to_Knight_effects_desc}	With such power he could muster and field an army to challenge even the King.
{Order_No_Right_to_Knight}	Order: Right to Knight Curtailed
{Order_No_Right_to_Knight_desc}	By order of the War Council, only generals with Professional Training Staff & Recruitment Authorisation can recruit Knights, siege & most professional units (Professional Training Staff may be transferred to any general).
{Order_No_Right_to_Knight_effects_desc}	Other nobles and generals may still support a war though, with whatever troops they are given or can muster themselves.
{Order_Professional_Recruitment}	Order: Professional Recruitment
{Order_Professional_Recruitment_desc}	By order of the Leader, only War Council generals may lead attacks in foreign territory. Ordinary generals may collect garrisons and train militias, preferably to defend a region until the main armies arrive. They may lead an army, but when on foreign soil they may only fight if attacked.
{Order_Professional_Recruitment_effects_desc}	Generals without Professional Training Staff and subsequent Recruitment Authorisation can now only recruit militias and peasants.
{Order_Centralised_Recruitment}	Order: Centralised Recruitment
{Order_Centralised_Recruitment_desc}	By order of the Leader, only the Leader & his Heir (if the Heir becomes a War Councillor) may lead attacks in foreign territory. Ordinary generals may collect garrisons and train militias, preferably to defend a region until the main armies arrive. They may lead reinforcements, but when on foreign soil they may only fight if attacked.
{Order_Centralised_Recruitment_effects_desc}	Generals without Professional Training Staff and subsequent Recruitment Authorisation can now only recruit militias and peasants.
{Religious_War_Tax}	Religious War Taxation
{Religious_War_Tax_desc}	A Religious War is in progress & the Leader is raising funds to support it. If the leader does not join then potential recruits in highly religious settlements (over 80% own religion) may go their own way.
{Religious_War_Tax_effects_desc}	Tax is being levied on each noble's manorial estate. Even the Leader contributes. This Tax will continue for each noble that does not join this venture, until either it ends or the Faction Leader joins (Cost 400 each Noble per tax period).
{Religious_War_Tax_gain_desc}	A Religious War is in progress & the Leader is raising funds to support it. If the leader does not join then potential recruits in highly religious settlements (over 80% own religion) may go their own way.
{crusade}	Crusade Tax
{crusade_desc}	A Crusade is in progress & a Crusade Tax is being levied on each noble's manorial estate. Even the Leader contributes. This Tax will continue for each noble that does not join the Crusade, until the crusade has ended (Cost 400 each Noble per tax period).
{crusade_effects_desc}	If the Faction Leader joins then all contributions will cease. Excommunicated factions have no Crusade costs.
{jihad}	Jihad Tax
{jihad_desc}	A Jihad is in progress & a Jihad Tax is being levied on each noble's manorial estate. Even the Leader contributes. This will continue for each noble that does not join the Jihad, until the Jihad has ended (Cost 400 each Noble per tax period).
{jihad_effects_desc}	 If the Faction Leader joins then all contributions will cease. 
{Joins_the_Crusade}	Joins the Crusade
{Joins_the_Crusade_desc}	This noble has borne some of the enormous costs of starting a crusade.
{Joins_the_Crusade_effects_desc}	Cost: 5000 Personal Wealth & 5000 (10,000 with Inflation) from the Treasury.
{Joins_the_Crusade_gain_desc}	This noble has borne some of the enormous costs of starting a crusade.
{Joins_the_Jihad}	Joins the Jihad
{Joins_the_Jihad_desc}	This noble has borne some of the enormous costs of starting a jihad.
{Joins_the_Jihad_effects_desc}	Cost: 5000 Personal Wealth & 5000 (10,000 with Inflation) from the Treasury.
{Joins_the_Jihad_gain_desc}	This noble has borne some of the enormous costs of starting a jihad.
{25_Percent_Supplies_Purchased}	25 Percent Supplies Purchased
{25_Percent_Supplies_Purchased_desc}	This general has purchased supplies to the value of 800 or 1600 if on ship or Encamped (1600/3200 with Inflation).
{25_Percent_Supplies_Purchased_effects_desc}	Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{50_Percent_Supplies_Purchased}	50 Percent Supplies Purchased
{50_Percent_Supplies_Purchased_desc}	This general has purchased supplies to the value of 1600 or 3200 if from a supply ship (3200/6400 with Inflation).
{50_Percent_Supplies_Purchased_effects_desc}	Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{75_Percent_Supplies_Purchased}	75 Percent Supplies Purchased
{75_Percent_Supplies_Purchased_desc}	This general has purchased supplies to the value of 2400 or 4800 if from a supply ship (4800/9600 with Inflation).
{75_Percent_Supplies_Purchased_effects_desc}	Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{100_Percent_Supplies_Purchased}	100 Percent Supplies Purchased
{100_Percent_Supplies_Purchased_desc}	This general has purchased supplies to the value of 3200 or 6400 if from a supply ship (6400/12800 with Inflation).
{100_Percent_Supplies_Purchased_effects_desc}	Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{Extra_Supplies_Purchased}	Extra Supplies Purchased
{Extra_Supplies_Purchased_desc}	This general has purchased supplies to the value of 4000 or 8000 if from a supply ship (8000/16000 with Inflation).
{Extra_Supplies_Purchased_effects_desc}	Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{25_Percent_Supplies_PurchasedM}	25 Percent Supplies Purchased
{25_Percent_Supplies_PurchasedM_desc}	This general has purchased supplies.
{25_Percent_Supplies_PurchasedM_effects_desc}	Cost 800 or 1600 if Encamped (1600/3200 with Inflation). Remaining on board a supply ship, Encamped or in a settlement for longer may top up supplies further.
{25_Percent_Supplies_PurchasedM_gain_desc}	This general has purchased supplies.
{50_Percent_Supplies_PurchasedM}	50 Percent Supplies Purchased
{50_Percent_Supplies_PurchasedM_desc}	This general has purchased supplies.
{50_Percent_Supplies_PurchasedM_effects_desc}	Cost 1600 or 3200 from a supply ship (3200/6400 with Inflation). Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{50_Percent_Supplies_PurchasedM_gain_desc}	This general has purchased supplies.
{75_Percent_Supplies_PurchasedM}	75 Percent Supplies Purchased
{75_Percent_Supplies_PurchasedM_desc}	This general has purchased supplies.
{75_Percent_Supplies_PurchasedM_effects_desc}	Cost 2400 or 4800 from a supply ship (4800/9600 with Inflation). Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{75_Percent_Supplies_PurchasedM_gain_desc}	This general has purchased supplies.
{100_Percent_Supplies_PurchasedM}	100 Percent Supplies Purchased
{100_Percent_Supplies_PurchasedM_desc}	This general has purchased supplies.
{100_Percent_Supplies_PurchasedM_effects_desc}	Cost 3200 or 6400 if from a supply ship (6400/12800 with Inflation). Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{100_Percent_Supplies_PurchasedM_gain_desc}	This general has purchased supplies.
{Extra_Supplies_PurchasedM}	Extra Supplies Purchased
{Extra_Supplies_PurchasedM_desc}	This general has purchased supplies.
{Extra_Supplies_PurchasedM_effects_desc}	Cost 4000 or 8000 if from a supply ship (8000/16000 with Inflation). Remaining on board a supply ship or in a settlement for longer may top up supplies further.
{Extra_Supplies_PurchasedM_gain_desc}	This general has purchased supplies.
{Supply_Cost_Mirror_Reset}	Supply_Cost_Mirror_Reset
{Supply_Cost_Mirror_Reset_desc}	unseen
{Supply_Cost_Mirror_Reset_effects_desc}	unseen
{Cost_1}	Hidden Expenses 100
{Cost_1_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_1_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_2}	Hidden Expenses 200
{Cost_2_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_2_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_3}	Hidden Expenses 300
{Cost_3_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_3_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_4}	Hidden Expenses 400
{Cost_4_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_4_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_5}	Hidden Expenses 500
{Cost_5_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_5_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_6}	Hidden Expenses 600
{Cost_6_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_6_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_7}	Hidden Expenses 700
{Cost_7_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_7_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_8}	Hidden Expenses 800
{Cost_8_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_8_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{Cost_9}	Hidden Expenses at least 900
{Cost_9_desc}	Should only show current mercenary expenditure this period, but also carries supply bills (unseen). Generals without "Recruitment Authorisation" from the Leader settled this bill already.
{Cost_9_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses.
{CostReset_1}	Cost reset
{CostReset_1_desc}	unseen
{CostReset_1_effects_desc}	unseen
{Earn_1}	Tax Collected 100
{Earn_1_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_1_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_2}	Tax Collected 200
{Earn_2_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_2_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_3}	Tax Collected 300
{Earn_3_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_3_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_4}	Tax Collected 400
{Earn_4_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_4_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_5}	Tax Collected 500
{Earn_5_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_5_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_6}	Tax Collected 600
{Earn_6_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_6_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_7}	Tax Collected 700
{Earn_7_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_7_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_8}	Tax Collected 800
{Earn_8_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_8_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{Earn_9}	Tax Collected 900
{Earn_9_desc}	This is the amount that this Noble collected in the last financial period through taxation of his own manorial estates and any settlement over which he has currently established Lordship.
{Earn_9_effects_desc}	Governed Castles & Cities with basic Markets or Low taxes contribute 100,  Established Governors of Cities with advanced Markets give 100 extra per taxation Level,  Manorial Estates provide 100 each,  War Councillors collect another 100,  The Leader collects as required from settlements.
{EarnReset_1}	Earn reset
{EarnReset_1_desc}	unseen
{EarnReset_1_effects_desc}	unseen
{Wealth_In_Debt_80}	Wealth: Over 6000 In Debt
{Wealth_In_Debt_80_desc}	This Noble is in debt. He will be unable to purchase supplies or effective troops. Joining a crusade or jihad would prolong his debt.
{Wealth_In_Debt_80_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_In_Debt_60}	Wealth: Up to 6000 In Debt
{Wealth_In_Debt_60_desc}	This Noble is in debt. He will be unable to purchase supplies or effective troops. Joining a crusade or jihad would prolong his debt.
{Wealth_In_Debt_60_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_In_Debt_40}	Wealth: Up to 4000 In Debt
{Wealth_In_Debt_40_desc}	This Noble is in debt. He will be unable to purchase supplies or effective troops. Joining a crusade or jihad would prolong his debt.
{Wealth_In_Debt_40_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_In_Debt_20}	Wealth: Up to 2000 In Debt
{Wealth_In_Debt_20_desc}	This Noble is in debt. He will be unable to purchase supplies or effective troops. Joining a crusade or jihad would prolong his debt.
{Wealth_In_Debt_20_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_Broke}	Wealth: Broke
{Wealth_Broke_desc}	This Noble is broke. He will be unable to purchase supplies & troops or obtain credit to do so. Joining a crusade or jihad would push him into debt.
{Wealth_Broke_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_Poor}	Wealth: Poor
{Wealth_Poor_desc}	He has 100 - 2000,  enough money to purchase supplies, but not enough to attract effective troops. Joining a crusade or jihad would push him into debt.
{Wealth_Poor_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_Adequate}	Wealth: Adequate
{Wealth_Adequate_desc}	He has 2000 - 4000, enough money to purchase supplies & effective troops. Joining a crusade or jihad may push him into debt.
{Wealth_Adequate_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_Rich}	Wealth: Rich
{Wealth_Rich_desc}	He has 4000 - 6000, enough money to purchase supplies & effective troops. He has only just enough to join a crusade or jihad. The financial burden may break him.
{Wealth_Rich_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_Very_Rich}	Wealth: Very Rich
{Wealth_Very_Rich_desc}	He has over 6000, enough money to purchase supplies, effective troops and join a crusade or jihad.
{Wealth_Very_Rich_effects_desc}	He can earn money through conquering settlements, ransoming prisoners, taxing his own estates, or governing a province, more still from governing long term in financially developed Cities.
{Wealth_Deduct}	Wealth_Deduct
{Wealth_Deduct_desc}	unseen
{Wealth_Deduct_effects_desc}	unseen
{TreasuryCost_1}	TreasuryCost_1
{TreasuryCost_1_desc}	1
{TreasuryCost_1_effects_desc}	1
{TreasuryCost_2}	TreasuryCost_2
{TreasuryCost_2_desc}	2
{TreasuryCost_2_effects_desc}	2
{TreasuryCost_3}	TreasuryCost_3
{TreasuryCost_3_desc}	3
{TreasuryCost_3_effects_desc}	3
{TreasuryCost_4}	TreasuryCost_4
{TreasuryCost_4_desc}	4
{TreasuryCost_4_effects_desc}	4
{TreasuryCost_5}	TreasuryCost_5
{TreasuryCost_5_desc}	5
{TreasuryCost_5_effects_desc}	5
{TreasuryCost_6}	TreasuryCost_6
{TreasuryCost_6_desc}	6
{TreasuryCost_6_effects_desc}	6
{TreasuryCost_7}	TreasuryCost_7
{TreasuryCost_7_desc}	7
{TreasuryCost_7_effects_desc}	7
{TreasuryCost_8}	TreasuryCost_8
{TreasuryCost_8_desc}	8
{TreasuryCost_8_effects_desc}	8
{TreasuryCost_9}	TreasuryCost_9
{TreasuryCost_9_desc}	9
{TreasuryCost_9_effects_desc}	9
{TCReset_1}	TCReset_1
{TCReset_1_desc}	unseen
{TCReset_1_effects_desc}	unseen
{TreasuryWealth_1}	TreasuryWealth_1
{TreasuryWealth_1_desc}	1
{TreasuryWealth_1_effects_desc}	1
{TreasuryWealth_2}	TreasuryWealth_2
{TreasuryWealth_2_desc}	2
{TreasuryWealth_2_effects_desc}	2
{TreasuryWealth_3}	TreasuryWealth_3
{TreasuryWealth_3_desc}	3
{TreasuryWealth_3_effects_desc}	3
{TreasuryWealth_4}	TreasuryWealth_4
{TreasuryWealth_4_desc}	4
{TreasuryWealth_4_effects_desc}	4
{TreasuryWealth_5}	TreasuryWealth_5
{TreasuryWealth_5_desc}	5
{TreasuryWealth_5_effects_desc}	5
{TreasuryWealth_6}	TreasuryWealth_6
{TreasuryWealth_6_desc}	6
{TreasuryWealth_6_effects_desc}	6
{TreasuryWealth_7}	TreasuryWealth_7
{TreasuryWealth_7_desc}	7
{TreasuryWealth_7_effects_desc}	7
{TreasuryWealth_8}	TreasuryWealth_8
{TreasuryWealth_8_desc}	8
{TreasuryWealth_8_effects_desc}	8
{TreasuryWealth_9}	TreasuryWealth_9
{TreasuryWealth_9_desc}	9
{TreasuryWealth_9_effects_desc}	9
{TWReset_1}	TWReset_1
{TWReset_1_desc}	unseen
{TWReset_1_effects_desc}	unseen
{Expedition_Tax_Order}	Scutage Tax Ordered
{Expedition_Tax_Order_desc}	Scutage is a Tax which traditionally replaced the obligation of a noble to provide troops. It helped to provide a more professional, centralised army.
{Expedition_Tax_Order_effects_desc}	Scutage should be levied from Nobles when finances are required to fund supplies and training expenses for the War Council's professional armies. Nobles who provide troops do not pay scutage during that financial period. ( Tax: 100 Per Governor & 100 per Estate holder each financial period)
{Expedition_Tax_Order_gain_desc}	Scutage is a Tax which traditionally replaced the obligation of a noble to provide troops. It helped to provide a more professional, centralised army.
{Expedition_Tax_Order_lose_desc}	The Scutage Tax has ceased.
{Expedition_Tax_Order_Reset}	Expedition_Tax_Order_Reset
{Expedition_Tax_Order_Reset_desc}	unseen
{Expedition_Tax_Order_Reset_effects_desc}	unseen
{Expedition_Tax}	Order: Scutage Tax
{Expedition_Tax_desc}	Scutage is a Tax which traditionally replaced the obligation of a noble to provide troops. It helped to provide a more professional, centralised army.
{Expedition_Tax_effects_desc}	This general has been ordered to either train troops or pay scutage to fund supplies and training expenses for the War Council's professional armies. ( Tax: 100 Per Governor & 100 per Estate holder each financial period)
{Expedition_Tax_Reset}	Expedition Tax Reset
{Expedition_Tax_Reset_desc}	unseen
{Expedition_Tax_Reset_effects_desc}	unseen
{Debt_1}	2000 Borrowed
{Debt_1_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_1_effects_desc}	This interest on this loan must be repaid at 10% (200) each financial period. If a payment is missed then assets will be siezed. The loan amount of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_1_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_2}	4000 Borrowed
{Debt_2_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_2_effects_desc}	This interest on this loan must be repaid at 10% (400) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_2_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_3}	6000 Borrowed
{Debt_3_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_3_effects_desc}	This interest on this loan must be repaid at 10% (600) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_3_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_4}	8000 Borrowed
{Debt_4_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_4_effects_desc}	This interest on this loan must be repaid at 10% (800) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_4_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_5}	10,000 Borrowed
{Debt_5_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_5_effects_desc}	This interest on this loan must be repaid at 10% (1,000) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_5_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_6}	12,000 Borrowed
{Debt_6_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_6_effects_desc}	This interest on this loan must be repaid at 10% (1,200) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_6_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_7}	14,000 Borrowed
{Debt_7_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_7_effects_desc}	This interest on this loan must be repaid at 10% (1,400) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_7_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_8}	16,000 Borrowed
{Debt_8_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_8_effects_desc}	This interest on this loan must be repaid at 10% (1,600) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_8_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_9}	18,000 Borrowed
{Debt_9_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{Debt_9_effects_desc}	This interest on this loan must be repaid at 10% (1,800) each financial period. If a payment is missed then assets will be siezed. A loan repayment of 2000 will be collected when he has 4000 spare or is considered to be "Rich".
{Debt_9_gain_desc}	Having slipped into debt, this Noble has taken out a loan from moneylenders. He would be wise to repay this amount urgently and make no further purchases.
{DebtReset_1}	DebtReset_1
{DebtReset_1_desc}	unseen
{DebtReset_1_effects_desc}	unseen
{Tax_1}	Tax Paid 100
{Tax_1_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_1_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_2}	Tax Paid 200
{Tax_2_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_2_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_3}	Tax Paid 300
{Tax_3_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_3_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_4}	Tax Paid 400
{Tax_4_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_4_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_5}	Tax Paid 500
{Tax_5_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_5_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_6}	Tax Paid 600
{Tax_6_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_6_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_7}	Tax Paid 700
{Tax_7_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_7_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_8}	Tax Paid 800
{Tax_8_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_8_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{Tax_9}	Tax Paid 900
{Tax_9_desc}	Total Tax of all types paid by this noble to the treasury in the last financial period.
{Tax_9_effects_desc}	Tax can consist of a Wealth Tax on property,  Scutage Tax, which helps to fund active War Council armies & a Religious Crusade/Jihad Tax.
{TaxReset_1}	TaxReset_1
{TaxReset_1_desc}	unseen
{TaxReset_1_effects_desc}	unseen
{TaxEffect_1}	Tax Policy Acceptable
{TaxEffect_1_desc}	The people are barely content with the tax rate they paid to their local Lord. He only collects a small amount in a Castle or in Cities with basic markets or low tax rates.
{TaxEffect_1_effects_desc}	Unrest  1,  Local Popularity -1
{TaxEffect_2}	Tax Policy Unpopular
{TaxEffect_2_desc}	The people are not content with the average tax rate they paid to their local Lord.
{TaxEffect_2_effects_desc}	Unrest  2,  Local Popularity -2
{TaxEffect_3}	Tax Policy Harsh
{TaxEffect_3_desc}	The people are very unhappy with the high tax rate they paid to their local Lord.
{TaxEffect_3_effects_desc}	Unrest  3,  Local Popularity -3
{TaxEffect_4}	Tax Policy Extortionate
{TaxEffect_4_desc}	The people are protesting against the extortionate tax rate they paid to their local Lord.
{TaxEffect_4_effects_desc}	Unrest  4,  Local Popularity -4
{TaxEffectReset_1}	TaxEffectReset_1
{TaxEffectReset_1_desc}	unseen
{TaxEffectReset_1_effects_desc}	unseen
{Fines_1}	Fined 500
{Fines_1_desc}	This Noble has been fined.
{Fines_1_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_2}	Fined 1000
{Fines_2_desc}	This Noble has been fined.
{Fines_2_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_3}	Fined 1500
{Fines_3_desc}	This Noble has been fined.
{Fines_3_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_4}	Fined 2000
{Fines_4_desc}	This Noble has been fined.
{Fines_4_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_5}	Fined 2500
{Fines_5_desc}	This Noble has been fined.
{Fines_5_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_6}	Fined 3000
{Fines_6_desc}	This Noble has been fined.
{Fines_6_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_7}	Fined 3500
{Fines_7_desc}	This Noble has been fined.
{Fines_7_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_8}	Fined 4000
{Fines_8_desc}	This Noble has been fined.
{Fines_8_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{Fines_9}	Fined 4500
{Fines_9_desc}	This Noble has been fined.
{Fines_9_effects_desc}	Nobles can be fined for breaking the law or disobeying orders.
{FinesReset_1}	FinesReset_1
{FinesReset_1_desc}	unseen
{FinesReset_1_effects_desc}	unseen
{LeaderDefied_1}	Leader Defied
{LeaderDefied_1_desc}	A general has defied the orders of the leadership. Until the responsible general complies with orders, the danger of rebellion will threaten the entire faction.
{LeaderDefied_1_effects_desc}	Some nobles may have to fight disorder, but others may see it as an opportunity.
{LeaderDefied_2}	Leader Defied
{LeaderDefied_2_desc}	A general has defied the orders of the leadership. Until the responsible general complies with orders, the danger of rebellion will threaten the entire faction.
{LeaderDefied_2_effects_desc}	Some nobles may have to fight disorder, but others may see it as an opportunity.
{LeaderDefied_3}	Leader Defied
{LeaderDefied_3_desc}	A general has defied the orders of the leadership. Until the responsible general complies with orders, the danger of rebellion will threaten the entire faction.
{LeaderDefied_3_effects_desc}	Some nobles may have to fight disorder, but others may see it as an opportunity.
{LeaderDefied_4}	Leader Defied
{LeaderDefied_4_desc}	A general has defied the orders of the leadership. Until the responsible general complies with orders, the danger of rebellion will threaten the entire faction.
{LeaderDefied_4_effects_desc}	Some nobles may have to fight disorder, but others may see it as an opportunity.
{LeaderDefiedReset_1}	LeaderDefiedReset_1
{LeaderDefiedReset_1_desc}	unseen
{LeaderDefiedReset_1_effects_desc}	unseen
{DefiedOrders_1}	Order: Warning
{DefiedOrders_1_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrders_1_effects_desc}	This general has been warned and given a small fine for disobeying orders (-500).
{DefiedOrders_1_gain_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrders_2}	Order: Fine
{DefiedOrders_2_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrders_2_effects_desc}	This general has been fined heavily for disobeying orders (-2000).
{DefiedOrders_2_gain_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrders_3}	Order: Summons
{DefiedOrders_3_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrders_3_effects_desc}	This general has been summoned to the Capital at once for disobeying orders. He must go to and remain in the Capital at the Leader's pleasure, following if the Capital is moved, but must always remain under the watchful eye of a superior general. 
{DefiedOrders_3_gain_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrders_4}	Order: Banished
{DefiedOrders_4_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrders_4_effects_desc}	This general has been banished for disobeying orders or perhaps, if not in the War Council, for losing his estates to moneylenders. He must remain on foreign soil until such time as he is recalled. 
{DefiedOrders_4_gain_desc}	This spark of disobedience may ignite a fire of unrest and rebellion.
{DefiedOrdersReset_1}	Defied Orders Reset
{DefiedOrdersReset_1_desc}	unseen
{DefiedOrdersReset_1_effects_desc}	unseen
{HasWarchest}	Order: Recruitment Authorisation
{HasWarchest_desc}	This authority covers Castles and Cities for War Council Members, but only Cities for other ranks.
{HasWarchest_effects_desc}	This general has the authority to recruit and train units for the faction's armies when accompanied by Professional Training Staff. He may now claim back his Supply Costs & other Military Expenses from the treasury at the end of each financial period. (Supplies: 800/(1600 encamped) per 1/4, Mercenary Hire: 300 each, Recruiting costs: 100 per Unit, then add  + 100/Heavy unit, + 100/Mounted, + 200/Siege unit, + 300/Ship) {costs doubled with Inflation}.
{HasWarchest_gain_desc}	This authority covers Castles and Cities for War Council Members, but only Cities for other ranks.
{HasWarchestReset}	HasWarchestReset
{HasWarchestReset_desc}	unseen
{HasWarchestReset_effects_desc}	unseen
{EstatePurchased_1}	Estate Sold to Treasury
{EstatePurchased_1_desc}	This man's estate, having been forfeited to moneylenders, has now been purchased by the Leadership.
{EstatePurchased_1_effects_desc}	The Treasury has bought this general's old estate from moneylenders for between 2000-6000.
{EstatePurchased_1_gain_desc}	This man's estate, having been forfeited to moneylenders, has now been purchased by the Leadership.
{EstatePurchasedReset_1}	EstatePurchasedReset
{EstatePurchasedReset_1_desc}	unseen
{EstatePurchasedReset_1_effects_desc}	unseen
{Estates_1}	No Estates
{Estates_1_desc}	This general has no manorial estates to support him financially.
{Estates_1_effects_desc}	He will find it difficult to raise troops with nothing to support his nobility. Estates are either bought with excess personal wealth or awarded by the Leader for great battles won & conquests. Estates can be lost through excessive debt or confiscation.
{Estates_1_gain_desc}	This general has lost the title to his estate, reducing his income.
{Estates_2}	Owns Manorial Estates
{Estates_2_desc}	This Noble owns manorial estates, which help to provide finance and troops.
{Estates_2_effects_desc}	His estates define him as a noble of worth. (+100 personal income each financial period)
{Estates_2_gain_desc}	This Noble owns a Manorial Estate. Estates are either bought with excess personal wealth, taken by conquest or sometimes awarded by the Leader for great battles won & settlements taken. Estates can be lost through excessive debt.
{Estates_3}	Owns Great Estates
{Estates_3_desc}	This Noble owns great estates, which help to provide abundant finance and troops.
{Estates_3_effects_desc}	His estates define him as a noble of elite status. (+200 personal income each financial period)
{Estates_3_gain_desc}	An estate has been aquired. Estates are either bought with excess personal wealth, taken by conquest or sometimes awarded by the Leader for great battles won & settlements taken. Estates can be lost through excessive debt.
{EstatesReset_1}	EstatesReset_1
{EstatesReset_1_desc}	unseen
{EstatesReset_1_effects_desc}	unseen
{NotComplied}	In Defiance of Orders
{NotComplied_desc}	This general has not yet complied with his punishment orders (if fined, allow time for payment to arrive).
{NotComplied_effects_desc}	Does he hope to challenge the authority of the Leader? Orders must be obeyed or authority will collapse.
{NotComplied_gain_desc}	This general has not yet complied with his punishment orders (if fined, allow time for payment to arrive).
{NotCompliedReset}	NotCompliedReset
{NotCompliedReset_desc}	unseen
{NotCompliedReset_effects_desc}	unseen
{Pardon}	Order: General Pardon
{Pardon_desc}	A general pardon has been issued by the faction leader.
{Pardon_effects_desc} Most, if any, outstanding orders for punishments have been forgiven.
{Pardon_gain_desc}	A general pardon has been issued by the Faction Leader.
{PardonReset}	PardonReset
{PardonReset_desc}	unseen
{PardonReset_effects_desc}	unseen
{Pardoned} Pardoned
{Pardoned_desc}	This general has received an official pardon for some or all offences past and present.
{Pardoned_effects_desc}	... but he is expected to obey in the future.
{Pardoned_gain_desc}	This general has received an official pardon for some or all offences past and present.
{PardonedReset}	PardonedReset
{PardonedReset_desc}	unseen
{PardonedReset_effects_desc}	unseen
{WealthTax_1}	Wealth Tax Ordered
{WealthTax_1_desc}	Due to low Treasury funds at the end of the last tax period, the Leader has imposed a tax on all estate holdings.
{WealthTax_1_effects_desc}	(Small Estates 100/tax period, Large Estates 200/tax period). Rich Nobles may volunteer double these amounts when faction zeal is Moderate to High.
{WealthTax_1_gain_desc}	Due to low Treasury funds, the Leader has imposed a tax on all estate holdings.
{WealthTax_1_lose_desc}	The Leader has ordered that the Wealth Tax should be lifted due to the buoyant state of the faction's finances (Treasury funds are greater than 1000).
{WealthTaxReset_1}	Wealth Tax Reset
{WealthTaxReset_1_desc}	unseen
{WealthTaxReset_1_effects_desc}	unseen
{Wealth_Check}	Wealth Check
{Wealth_Check_desc}	(Testing, normally hidden) Testing to see if character has 4000 spare money above very rich level.
{Wealth_Check_effects_desc}	If so then will purchase an estate.
{MilitaryExpenses_1}	Current Military Expenses 100/200
{MilitaryExpenses_1_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_1_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_2}	Current Military Expenses 200/400
{MilitaryExpenses_2_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_2_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_3}	Current Military Expenses 300/600
{MilitaryExpenses_3_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_3_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_4}	Current Military Expenses 400/800
{MilitaryExpenses_4_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_4_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_5}	Current Military Expenses 500/1000
{MilitaryExpenses_5_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_5_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_6}	Current Military Expenses 600/1200
{MilitaryExpenses_6_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_6_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_7}	Current Military Expenses 700/1400
{MilitaryExpenses_7_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_7_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_8}	Current Military Expenses 800/1600
{MilitaryExpenses_8_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_8_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses_9}	Current Military Expenses at least 900/1800
{MilitaryExpenses_9_desc}	Generals without "Recruitment Authorisation" from the Leader have settled this bill from their own purse.
{MilitaryExpenses_9_effects_desc}	Generals with "Recruitment Authorisation" can reclaim this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpensesReset_1}	Current MilitaryExpenses reset
{MilitaryExpensesReset_1_desc}	unseen
{MilitaryExpensesReset_1_effects_desc}	unseen
{MilitaryExpenses1_1}	Military Expenses 100/200
{MilitaryExpenses1_1_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_1_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_2}	Military Expenses 200/400
{MilitaryExpenses1_2_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_2_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_3}	Military Expenses 300/600
{MilitaryExpenses1_3_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_3_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_4}	Military Expenses 400/800
{MilitaryExpenses1_4_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_4_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_5}	Military Expenses 500/1000
{MilitaryExpenses1_5_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_5_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_6}	Military Expenses 600/1200
{MilitaryExpenses1_6_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_6_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_7}	Military Expenses 700/1400
{MilitaryExpenses1_7_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_7_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_8}	Military Expenses 800/1600
{MilitaryExpenses1_8_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_8_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1_9}	Military Expenses at least 900/1800
{MilitaryExpenses1_9_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses1_9_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses1Reset_1}	MilitaryExpenses1 reset
{MilitaryExpenses1Reset_1_desc}	unseen
{MilitaryExpenses1Reset_1_effects_desc}	unseen
{MilitaryExpenses2_1}	Military Expenses 900/1800
{MilitaryExpenses2_1_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_1_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_2}	Military Expenses 1000/2000
{MilitaryExpenses2_2_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_2_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_3}	Military Expenses 1100/2200
{MilitaryExpenses2_3_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_3_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_4}	Military Expenses 1200/1400
{MilitaryExpenses2_4_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_4_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_5}	Military Expenses 1300/2600
{MilitaryExpenses2_5_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_5_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_6}	Military Expenses 1400/2800
{MilitaryExpenses2_6_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_6_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_7}	Military Expenses 1500/3000
{MilitaryExpenses2_7_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_7_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_8}	Military Expenses 1600/3200
{MilitaryExpenses2_8_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_8_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2_9}	Military Expenses at least 1700/3400
{MilitaryExpenses2_9_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses2_9_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses2Reset_1}	MilitaryExpenses2 reset
{MilitaryExpenses2Reset_1_desc}	unseen
{MilitaryExpenses2Reset_1_effects_desc}	unseen
{MilitaryExpenses3_1}	Military Expenses 1700/3400
{MilitaryExpenses3_1_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_1_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_2}	Military Expenses 1800/3600
{MilitaryExpenses3_2_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_2_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_3}	Military Expenses 1900/3800
{MilitaryExpenses3_3_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_3_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_4}	Military Expenses 2000/4000
{MilitaryExpenses3_4_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_4_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_5}	Military Expenses 2100/4200
{MilitaryExpenses3_5_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_5_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_6}	Military Expenses 2200/4400
{MilitaryExpenses3_6_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_6_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_7}	Military Expenses 2300/4600
{MilitaryExpenses3_7_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_7_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_8}	Military Expenses 2400/4800
{MilitaryExpenses3_8_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_8_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3_9}	Military Expenses at least 2500/5000
{MilitaryExpenses3_9_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses3_9_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses3Reset_1}	MilitaryExpenses3 reset
{MilitaryExpenses3Reset_1_desc}	unseen
{MilitaryExpenses3Reset_1_effects_desc}	unseen
{MilitaryExpenses4_1}	Military Expenses 2500/5000
{MilitaryExpenses4_1_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_1_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_2}	Military Expenses 2600/5200
{MilitaryExpenses4_2_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_2_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_3}	Military Expenses 2700/5400
{MilitaryExpenses4_3_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_3_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_4}	Military Expenses 2800/5600
{MilitaryExpenses4_4_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_4_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_5}	Military Expenses 2900/5800
{MilitaryExpenses4_5_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_5_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_6}	Military Expenses 3000/6000
{MilitaryExpenses4_6_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_6_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_7}	Military Expenses 3100/6200
{MilitaryExpenses4_7_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_7_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_8}	Military Expenses 3200/6400
{MilitaryExpenses4_8_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_8_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4_9}	Military Expenses at least 3300/6600
{MilitaryExpenses4_9_desc}	Generals without "Recruitment Authorisation" from the Leader settled this bill at the end of the last financial period.
{MilitaryExpenses4_9_effects_desc}	Generals with "Recruitment Authorisation" claimed this amount back from the treasury as legitimate war expenses (Higher costs apply during Inflation periods).
{MilitaryExpenses4Reset_1}	MilitaryExpenses4 reset
{MilitaryExpenses4Reset_1_desc}	unseen
{MilitaryExpenses4Reset_1_effects_desc}	unseen
{Ready_For_Scutage}	Ready for Scutage
{Ready_For_Scutage_desc}	The Faction Leader can now call for scutage to be paid by nobles to fund his professional armies.
{Ready_For_Scutage_effects_desc}	Ordering this tax would raise 100 Per Governor & 100 per Estate holder each financial period.
{Ready_For_Scutage_Reset}	Ready for Scutage Reset
{Ready_For_Scutage_Reset_desc}	unseen
{Ready_For_Scutage_Reset_effects_desc}	unseen
{Pardon_Accepted}	Pardon Accepted
{Pardon_Accepted_desc}	The Leader's offer of a General Pardon has been accepted.
{Pardon_Accepted_effects_desc}	It is understood that in return for this pardon those responsible for the unrest will stop inciting rebellion.
{Pardon_Accepted_gain_desc}	The Leader's offer of a General Pardon has been accepted.
{Pardon_Not_Accepted}	Pardon Not Accepted
{Pardon_Not_Accepted_desc}	The Leader's offer of a General Pardon has not been accepted.
{Pardon_Not_Accepted_effects_desc}	Perhaps nothing less than a new Leader will satisfy these rabble rousers.
{Pardon_Not_Accepted_gain_desc}	The Leader's offer of a General Pardon has not been accepted.
{Pardon_Accepted_Reset}	PardonAccepted_Reset
{Pardon_Accepted_Reset_desc}	unseen
{Pardon_Accepted_Reset_effects_desc}	unseen
{Weak_Grip}	Weak Grip
{Weak_Grip_desc}	The Leader has revealed a weak grip on the reins of power.
{Weak_Grip_effects_desc}	He is last remembered for his display of weakness when faced with dissention.  (Nobles sometimes withhold Taxes from the Treasury)
{Weak_Grip_gain_desc}	The Leader has revealed a weak grip on the reins of power.
{Tight_Grip}	Tight Grip
{Tight_Grip_desc}	The Leader has demonstrated a tight grip on the reins of power.
{Tight_Grip_effects_desc}	He is last remembered for his display of strength when faced with dissention.  (Dread +2, Most Nobles feel obliged to pay Taxes to the Treasury)
{Tight_Grip_gain_desc}	The Leader has revealed a tight grip on the reins of power.
{Reins_of_Power_Reset}	Reins_of_Power_Reset
{Reins_of_Power_Reset_desc}	unseen
{Reins_of_Power_Reset_effects_desc}	unseen
{Hundreds_1}	One Hundred
{Hundreds_1_desc}	The number of Hundreds this general posesses.
{Hundreds_1_effects_desc}	Spend it wisely.
{Hundreds_2}	Two Hundred
{Hundreds_2_desc}	The number of Hundreds this general posesses.
{Hundreds_2_effects_desc}	Spend it wisely.
{Hundreds_3}	Three Hundred
{Hundreds_3_desc}	The number of Hundreds this general posesses.
{Hundreds_3_effects_desc}	Spend it wisely.
{Hundreds_4}	Four Hundred
{Hundreds_4_desc}	The number of Hundreds this general posesses.
{Hundreds_4_effects_desc}	Spend it wisely.
{Hundreds_5}	Five Hundred
{Hundreds_5_desc}	The number of Hundreds this general posesses.
{Hundreds_5_effects_desc}	Spend it wisely.
{Hundreds_6}	Six Hundred
{Hundreds_6_desc}	The number of Hundreds this general posesses.
{Hundreds_6_effects_desc}	Spend it wisely.
{Hundreds_7}	Seven Hundred
{Hundreds_7_desc}	The number of Hundreds this general posesses.
{Hundreds_7_effects_desc}	Spend it wisely.
{Hundreds_8}	Eight Hundred
{Hundreds_8_desc}	The number of Hundreds this general posesses.
{Hundreds_8_effects_desc}	Spend it wisely.
{Hundreds_9}	Nine Hundred
{Hundreds_9_desc}	The number of Hundreds this general posesses.
{Hundreds_9_effects_desc}	Spend it wisely.
{MinusHundreds_1}	Minus One Hundred
{MinusHundreds_1_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_1_effects_desc}	He will need to borrow money.
{MinusHundreds_2}	Minus Two Hundred
{MinusHundreds_2_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_2_effects_desc}	He will need to borrow money.
{MinusHundreds_3}	Minus Three Hundred
{MinusHundreds_3_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_3_effects_desc}	He will need to borrow money.
{MinusHundreds_4}	Minus Four Hundred
{MinusHundreds_4_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_4_effects_desc}	He will need to borrow money.
{MinusHundreds_5}	Minus Five Hundred
{MinusHundreds_5_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_5_effects_desc}	He will need to borrow money.
{MinusHundreds_6}	Minus Six Hundred
{MinusHundreds_6_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_6_effects_desc}	He will need to borrow money.
{MinusHundreds_7}	Minus Seven Hundred
{MinusHundreds_7_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_7_effects_desc}	He will need to borrow money.
{MinusHundreds_8}	Minus Eight Hundred
{MinusHundreds_8_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_8_effects_desc}	He will need to borrow money.
{MinusHundreds_9}	Minus Nine Hundred
{MinusHundreds_9_desc}	The number of Hundreds this general has in unpaid bills.
{MinusHundreds_9_effects_desc}	He will need to borrow money.
{Thousands_1}	One Thousand
{Thousands_1_desc}	The number of Thousands this general posesses.
{Thousands_1_effects_desc}	Spend it wisely.
{Thousands_2}	Two Thousand
{Thousands_2_desc}	The number of Thousands this general posesses.
{Thousands_2_effects_desc}	Spend it wisely.
{Thousands_3}	Three Thousand
{Thousands_3_desc}	The number of Thousands this general posesses.
{Thousands_3_effects_desc}	Spend it wisely.
{Thousands_4}	Four Thousand
{Thousands_4_desc}	The number of Thousands this general posesses.
{Thousands_4_effects_desc}	Spend it wisely.
{Thousands_5}	Five Thousand
{Thousands_5_desc}	The number of Thousands this general posesses.
{Thousands_5_effects_desc}	Spend it wisely.
{Thousands_6}	Six Thousand
{Thousands_6_desc}	The number of Thousands this general posesses.
{Thousands_6_effects_desc}	Spend it wisely.
{Thousands_7}	Seven Thousand
{Thousands_7_desc}	The number of Thousands this general posesses.
{Thousands_7_effects_desc}	Spend it wisely.
{Thousands_8}	Eight Thousand
{Thousands_8_desc}	The number of Thousands this general posesses.
{Thousands_8_effects_desc}	Spend it wisely.
{Thousands_9}	Nine Thousands or More
{Thousands_9_desc}	The number of Thousands this general posesses.
{Thousands_9_effects_desc}	Spend it wisely.
{MinusThousands_1}	Minus One Thousand
{MinusThousands_1_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_1_effects_desc}	He will need to borrow money.
{MinusThousands_2}	Minus Two Thousand
{MinusThousands_2_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_2_effects_desc}	He will need to borrow money.
{MinusThousands_3}	Minus Three Thousand
{MinusThousands_3_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_3_effects_desc}	He will need to borrow money.
{MinusThousands_4}	Minus Four Thousand
{MinusThousands_4_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_4_effects_desc}	He will need to borrow money.
{MinusThousands_5}	Minus Five Thousand
{MinusThousands_5_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_5_effects_desc}	He will need to borrow money.
{MinusThousands_6}	Minus Six Thousand
{MinusThousands_6_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_6_effects_desc}	He will need to borrow money.
{MinusThousands_7}	Minus Seven Thousand
{MinusThousands_7_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_7_effects_desc}	He will need to borrow money.
{MinusThousands_8}	Minus Eight Thousand
{MinusThousands_8_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_8_effects_desc}	He will need to borrow money.
{MinusThousands_9}	Minus Nine Thousand
{MinusThousands_9_desc}	The number of Thousands this general has in unpaid bills.
{MinusThousands_9_effects_desc}	He will need to borrow money.
{Encamped_1}	Camp Established
{Encamped_1_desc}	This army has encamped in a supportive region, either in the open or behind fortifications with foraging and limited supply lines, when required, to local traders.
{Encamped_1_effects_desc}	Supplies can now be replenished here, but for more than the usual cost (Up to 25% Supplies available each period. Cost 1600/3200 during inflation periods)
{Encamped_Reset}	Encamped_Reset
{Encamped_Reset_desc}	unseen
{Encamped_Reset_effects_desc}	unseen
{SupplyWagon_0}	Resupply Train Empty
{SupplyWagon_0_desc}	This supply train can be used by any general to transport supplies from a supply ship or supportive settlement to any general.
{SupplyWagon_0_effects_desc}	Supply transfer takes one period to transfer supplies. The empty train may then be returned to the original resupply general.
{SupplyWagon_1}	Resupply Train 1/4 Full
{SupplyWagon_1_desc}	This supply train can be used by any general to transport supplies from a supply ship or supportive settlement to any general.
{SupplyWagon_1_effects_desc}	Supply transfer takes one period to transfer supplies. The empty train may then be returned to the original resupply general.
{SupplyWagon_2}	Resupply Train 1/2 Full
{SupplyWagon_2_desc}	This supply train can be used by any general to transport supplies from a supply ship or supportive settlement to any general.
{SupplyWagon_2_effects_desc}	Supply transfer takes one period to transfer supplies. The empty train may then be returned to the original resupply general.
{SupplyWagon_3}	Resupply Train 3/4 Full
{SupplyWagon_3_desc}	This supply train can be used by any general to transport supplies from a supply ship or supportive settlement to any general.
{SupplyWagon_3_effects_desc}	Supply transfer takes one period to transfer supplies. The empty train may then be returned to the original resupply general.
{SupplyWagon_4}	Resupply Train Full
{SupplyWagon_4_desc}	This supply train can be used by any general to transport supplies from a supply ship or supportive settlement to any general.
{SupplyWagon_4_effects_desc}	Supply transfer takes one period to transfer supplies. The empty train may then be returned to the original resupply general.
{SupplyWagon_Reset}	SupplyWagon_Reset
{SupplyWagon_Reset_desc}	unseen
{SupplyWagon_Reset_effects_desc}	unseen
{ForageIncrement_1}	Foraging Range Resources: 7/8ths
{ForageIncrement_1_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies.
{ForageIncrement_1_effects_desc}	Small armies can forage for longer.
{ForageIncrement_2}	Foraging Range Resources: 6/8ths
{ForageIncrement_2_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies.
{ForageIncrement_2_effects_desc}	Small armies can forage for longer.
{ForageIncrement_3}	Foraging Range Resources: 5/8ths
{ForageIncrement_3_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies.
{ForageIncrement_3_effects_desc}	Small armies can forage for longer.
{ForageIncrement_4}	Foraging Range Resources: 4/8ths
{ForageIncrement_4_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies.
{ForageIncrement_4_effects_desc}	Small armies can forage for longer.
{ForageIncrement_5}	Foraging Range Resources: 3/8ths
{ForageIncrement_5_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies..
{ForageIncrement_5_effects_desc}	Small armies can forage for longer.
{ForageIncrement_6}	Foraging Range Resources: 2/8ths
{ForageIncrement_6_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies.
{ForageIncrement_6_effects_desc}	Small armies can forage for longer.
{ForageIncrement_7}	Foraging Range Resources: 1/8th
{ForageIncrement_7_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies.
{ForageIncrement_7_effects_desc}	Small armies can forage for longer.
{ForageIncrement_8}	Foraging Range Resources: 0/8ths
{ForageIncrement_8_desc}	Indicates the fraction of forage remaining in the current foraging range prior to either expanding the foraging range or relying on stored army supplies.
{ForageIncrement_8_effects_desc}	Small armies can forage for longer.
{ForageIncrement_Reset}	ForageIncrement_Reset
{ForageIncrement_Reset_desc}	unseen
{ForageIncrement_Reset_effects_desc}	unseen
{SupplyIncrement_1}	Supply Subdivision 7/8ths
{SupplyIncrement_1_desc}	Supplies are divided firstly into quarters which are each divided into 8. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_1_effects_desc}	 This represents 21% of an ordinary general's maximum supply total.
{SupplyIncrement_2}	Supply Subdivision 6/8ths
{SupplyIncrement_2_desc}	Supplies are divided firstly into quarters. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_2_effects_desc}	 This represents 18% of an ordinary general's maximum supply total.
{SupplyIncrement_3}	Supply Subdivision 5/8ths
{SupplyIncrement_3_desc}	Supplies are divided firstly into quarters. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_3_effects_desc}	 This represents 15% of an ordinary general's maximum supply total.
{SupplyIncrement_4}	Supply Subdivision 4/8ths
{SupplyIncrement_4_desc}	Supplies are divided firstly into quarters. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_4_effects_desc}	This represents 12% of an ordinary general's maximum supply total.
{SupplyIncrement_5}	Supply Subdivision 3/8ths
{SupplyIncrement_5_desc}	Supplies are divided firstly into quarters. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_5_effects_desc}	This represents 9% of an ordinary general's maximum supply total.
{SupplyIncrement_6}	Supply Subdivision 2/8ths
{SupplyIncrement_6_desc}	Supplies are divided firstly into quarters. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_6_effects_desc}	This represents 6% of an ordinary general's maximum supply total.
{SupplyIncrement_7}	Supply Subdivision 1/8ths
{SupplyIncrement_7_desc}	Supplies are divided firstly into quarters. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_7_effects_desc}	This represents 3% of an ordinary general's maximum supply total.
{SupplyIncrement_8}	Supply Subdivision 0/8ths
{SupplyIncrement_8_desc}	Supplies are divided firstly into quarters. This is the remaining fraction of the current supply 1/4.
{SupplyIncrement_8_effects_desc}	0% supplies remaining in the current supply 1/4.
{SupplyIncrement_Reset}	SupplyIncrement_Reset
{SupplyIncrement_Reset_desc}	unseen
{SupplyIncrement_Reset_effects_desc}	unseen
{ArmySize_1}	Army Consumption Rate 1/4
{ArmySize_1_desc}	Denotes the rate at which forage and supplies are consumed compared to the standard rate.
{ArmySize_1_effects_desc}	Smaller armies can forage for longer & consume less supplies. Subordinate generals also consume at this rate.
{ArmySize_2}	Army Consumption Rate 1/4
{ArmySize_2_desc}	Denotes the rate at which forage and supplies are consumed compared to the standard rate.
{ArmySize_2_effects_desc}	Smaller armies can forage for longer & consume less supplies.
{ArmySize_3}	Army Consumption Rate 1/2
{ArmySize_3_desc}	Denotes the rate at which forage and supplies are consumed compared to the standard rate.
{ArmySize_3_effects_desc}	Smaller armies can forage for longer & consume less supplies.
{ArmySize_4}	Army Consumption Rate Maximum
{ArmySize_4_desc}	Denotes the rate at which forage and supplies are consumed compared to the standard rate.
{ArmySize_4_effects_desc}	Smaller armies can forage for longer & consume less supplies.
{ArmySize_Reset}	ArmySize_Reset
{ArmySize_Reset_desc}	unseen
{ArmySize_Reset_effects_desc}	unseen
{MercHire_1}	Mercenary Costs 300/600
{MercHire_1_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_1_effects_desc}	1 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_2}	Mercenary Costs 600/1200
{MercHire_2_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_2_effects_desc}	2 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_3}	Mercenary Costs 900/1800
{MercHire_3_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_3_effects_desc}	3 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_4}	Mercenary Costs 1200/2400
{MercHire_4_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_4_effects_desc}	4 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_5}	Mercenary Costs 1500/3000
{MercHire_5_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_5_effects_desc}	5 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_6}	Mercenary Costs 1800/3600
{MercHire_6_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_6_effects_desc}	6 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_7}	Mercenary Costs 2100/4200
{MercHire_7_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_7_effects_desc}	7 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_8}	Mercenary Costs 2400/4800
{MercHire_8_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_8_effects_desc}	8 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHire_9}	Mercenary Costs 2700/5400
{MercHire_9_desc}	This general has paid this amount and will reclaim it from the treasury if he is authorised to recruit.
{MercHire_9_effects_desc}	At least 9 Mercenary units hired (Higher costs apply during Inflation periods).
{MercHireReset_1}	MercHireReset_1
{MercHireReset_1_desc}	Unseen
{MercHireReset_1_effects_desc}	Unseen
{HumanSpy_1}	Human Spy1
{HumanSpy_1_desc}	unseen
{HumanSpy_1_effects_desc}	unseen
{HumanSpy_2}	Human Spy2
{HumanSpy_2_desc}	unseen
{HumanSpy_2_effects_desc}	unseen
{HumanSpy_3}	Human Spy3
{HumanSpy_3_desc}	unseen
{HumanSpy_3_effects_desc}	unseen
{HumanSpy_4}	Human Spy4
{HumanSpy_4_desc}	unseen
{HumanSpy_4_effects_desc}	unseen
{HumanSpyReset_1}	Human Spy Reset1
{HumanSpyReset_1_desc}	unseen
{HumanSpyReset_1_effects_desc}	unseen
{Inflation_1}	Inflation
{Inflation_1_desc}	Prices vary depending on the inflation level.
{Inflation_1_effects_desc}	Inflation may sometimes accompany success. Supply costs and Nobles' recruitment costs were high at the end of the last financial period.
{Inflation_1_gain_desc}	Supply costs and Noble's recruitment costs are now doubled.
{Inflation_1_lose_desc}	Supply costs and Noble's recruitment costs are now at an acceptable level.
{InflationReset_1}	Inflation Reset
{InflationReset_1_desc}	unseen
{InflationReset_1_effects_desc}	unseen
{Caught_1}	Caught Diverting Treasury Money
{Caught_1_desc}	Corruption is not uncommon, but this noble's activities were too obvious for the Leader to turn a blind eye.
{Caught_1_effects_desc}	A huge fine has been imposed on this noble, though his reputation has been protected due to his nobility and the unwanted effect of scandal on the ruling faction.
{Caught_1_gain_desc}	Corruption is not uncommon, but this noble's activities were too obvious for the Leader to turn a blind eye.
{Caught_2}	corruption spare
{Caught_2_desc}	spare
{Caught_2_effects_desc}	spare
{Caught_2_gain_desc}	spare
{CaughtReset_1}	Caught Reset
{CaughtReset_1_desc}	unseen
{CaughtReset_1_effects_desc}	unseen
{CrusadeTimeOut_1}	Recruitment Alert
{CrusadeTimeOut_1_desc}	We are experiencing a loss of our best potential recruits.
{CrusadeTimeOut_1_effects_desc}	Missing the opportunity to join their Leader in this religious war, many potential recruits have departed alone. Regions with 80% or more religious support cannot recruit higher quality units whilst this religious war continues.
{CrusadeTimeOut_1_gain_desc}	We are experiencing a loss of our best potential recruits.
{CrusadeTimeOut_1_lose_desc}	Potential recruits are begining to return home after the recent religious war.
{CrusadeTimeOutReset_1}	CrusadeTimeOut Reset
{CrusadeTimeOutReset_1_desc}	unseen
{CrusadeTimeOutReset_1_effects_desc}	unseen
{TreasuryNine_1}	TreasuryNine_1
{TreasuryNine_1_desc}	unseen
{TreasuryNine_1_effects_desc}	unseen
{TreasuryNine_2}	TreasuryNine_2
{TreasuryNine_2_desc}	unseen.
{TreasuryNine_2_effects_desc}	unseen
{TreasuryNine_3}	TreasuryNine_3
{TreasuryNine_3_desc}	unseen
{TreasuryNine_3_effects_desc}	unseen
{TreasuryNine_4}	TreasuryNine_4
{TreasuryNine_4_desc}	unseen
{TreasuryNine_4_effects_desc}	unseen
{TreasuryNine_5}	TreasuryNine_5
{TreasuryNine_5_desc}	unseen
{TreasuryNine_5_effects_desc}	unseen
{TreasuryNine_6}	TreasuryNine_6
{TreasuryNine_6_desc}	unseen
{TreasuryNine_6_effects_desc}	unseen
{TreasuryNine_7}	TreasuryNine_7
{TreasuryNine_7_desc}	unseen
{TreasuryNine_7_effects_desc}	unseen
{TreasuryNine_8}	TreasuryNine_8
{TreasuryNine_8_desc}	unseen
{TreasuryNine_8_effects_desc}	unseen
{TreasuryNine_9}	TreasuryNine_9
{TreasuryNine_9_desc}	unseen
{TreasuryNine_9_effects_desc}	unseen
{TNReset_1}	TNReset_1
{TNReset_1_desc}	Unseen
{TNReset_1_effects_desc}	Unseen
{Good_1}	Order: Chivalric Code
{Good_1_desc}	The Leader wishes his nobles to follow his lead.
{Good_1_effects_desc}	All Generals are now obliged to spare all prisoners and only occupy conquered settlements. Failure to comply will result in being summoned and held at the capital, indefinitely.
{Good_1_gain_desc}	The Leader wishes his nobles to follow his lead.
{Bad_1}	Order: Campaign of Terror
{Bad_1_desc}	The Leader demands that his nobles to follow his lead.
{Bad_1_effects_desc}	All Generals are ordered, on pain of banishment, to kill all prisoners and devastate all captured settlements.
{Bad_1_gain_desc}	The Leader demands that his nobles to follow his lead.
{x_1}	x1
{x_1_desc}	holder
{x_1_effects_desc}	holder
{x_2}	x2
{x_2_desc}	holder
{x_2_effects_desc}	holder
{xReset_1}	xestReset
{xReset_1_desc}	holder
{xReset_1_effects_desc}	holder
{xest_1}	xest1
{xest_1_desc}	holder
{xest_1_effects_desc}	holder
{xest_2}	xest2
{xest_2_desc}	holder
{xest_2_effects_desc}	holder
{xestReset_1}	xestReset
{xestReset_1_desc}	holder
{xestReset_1_effects_desc}	holder
{SupplyIncrementCost_1}	3% Supplies Purchased
{SupplyIncrementCost_1_desc}	This general has purchased a small quantity of supplies, costing 100 in settlements & 200 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_1_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCost_2}	6% Supplies Purchased
{SupplyIncrementCost_2_desc}	This general has purchased a small quantity of supplies, costing 200 in settlements & 400 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_2_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCost_3}	9% Supplies Purchased
{SupplyIncrementCost_3_desc}	This general has purchased a small quantity of supplies, costing 300 in settlements & 600 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_3_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCost_4}	12% Supplies Purchased
{SupplyIncrementCost_4_desc}	This general has purchased a small quantity of supplies, costing 400 in settlements & 800 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_4_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCost_5}	15% Supplies Purchased
{SupplyIncrementCost_5_desc}	This general has purchased a small quantity of supplies, costing 500 in settlements & 1000 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_5_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCost_6}	18% Supplies Purchased
{SupplyIncrementCost_6_desc}	This general has purchased a small quantity of supplies, costing 600 in settlements & 1200 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_6_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCost_7}	21% Supplies Purchased
{SupplyIncrementCost_7_desc}	This general has purchased a small quantity of supplies, costing 700 in settlements & 1400 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_7_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCost_8}	25% Supplies Purchased
{SupplyIncrementCost_8_desc}	This general has purchased a small quantity of supplies, costing 800 in settlements & 1600 in camp or from a supply ship (double with high inflation).
{SupplyIncrementCost_8_effects_desc}	Remaining on board a supply ship in camp or in a settlement for longer may replenish supplies further, given adequate funds.
{SupplyIncrementCostReset_1}	SupplyIncrementCostReset_1
{SupplyIncrementCostReset_1_desc}	unseen
{SupplyIncrementCostReset_1_effects_desc}	Unseen
{Starving_1}	Starving
{Starving_1_desc}	This army is starving.
{Starving_1_effects_desc}	With neither forage nor supplies this army may rebel or desert.
{Starving_1_gain_desc}	This army is starving.
{StarvingReset_1}	Starving Reset
{StarvingReset_1_desc}	unseen
{StarvingReset_1_effects_desc}	unseen
{PardonAvailable_1}	Issue Pardon?
{PardonAvailable_1_desc}	The Leader may issue a general pardon.
{PardonAvailable_1_effects_desc}	Issuing a general pardon may curb the current unrest.
{PardonAvailable_1_gain_desc}	The Leader may issue a general pardon.
{Move_1}	Move
{Move_1_desc}	unseen
{Move_1_effects_desc}	unseen
{MoveReset_1}	Move Reset
{MoveReset_1_desc}	unseen
{MoveReset_1_effects_desc}	unseen
{Spare_1}	Spare
{Spare_1_desc}	holder
{Spare_1_effects_desc}	holder
{SpareReset_1}	SpareReset
{SpareReset_1_desc}	holder
{SpareReset_1_effects_desc}	holder
{SpareTwo_1}	SpareTwo
{SpareTwo_1_desc}	holder
{SpareTwo_1_effects_desc}	holder
{SpareTwoReset_1}	SpareTwoReset
{SpareTwoReset_1_desc}	holder
{SpareTwoReset_1_effects_desc}	holder
{JrWarCouncillor_1}	Unappointed Jr War Councillor
{JrWarCouncillor_1_desc}	This Noble has been honored for his achievements or status and awarded a grant of 1000. To best serve the War Council he should take up his appointment immediately in a powerful recruitment centre (castle).
{JrWarCouncillor_1_effects_desc}	With Professional Training Staff, he may retain potential recruits in a city or castle whilst a War Councillor is absent. Once established as governor he may recruit up to 4 units in a castle before his appointment expires. ("Adequate" wealth is required to recruit average or advanced units).
{JrWarCouncillor_1_gain_desc}	This Noble has been honored for his achievements or status and awarded a grant of 1000. To best serve the War Council he should take up his appointment immediately in a powerful recruitment centre (castle).
{JrWarCouncillor_2}	Appointed Jr War Councillor
{JrWarCouncillor_2_desc}	Honored for his achievements or status, he is a preferred candidate for future War Council Selection, whilst in office.
{JrWarCouncillor_2_effects_desc}	Whilst provided with Professional Training Staff he has the ability to retain and train potential recruits in a city like other generals, but this appointment only stands in castles to assist War Councillors with recruitment in their absence. He is not permitted to recruit more than 4 units in a castle, on forfeiture of his appointment. As he received a grant he may not claim his costs. ("Adequate" wealth is required to recruit average or advanced units).
{JrWarCouncillor_2_gain_desc}	Honored for his achievements or status, he is a preferred candidate for future War Council Selection, whilst in office.
{JrWarCouncillorReset_1}	JrWarCouncillor Reset
{JrWarCouncillorReset_1_desc}	holder
{JrWarCouncillorReset_1_effects_desc}	holder
{RecruitLimit_1}	Recruit Limit 1
{RecruitLimit_1_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_1_effects_desc}	After recruiting 1 more unit in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimit_1_gain_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_2}	Recruit Limit 2
{RecruitLimit_2_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_2_effects_desc}	After recruiting 2 more units in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimit_3}	Recruit Limit 3
{RecruitLimit_3_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_3_effects_desc}	After recruiting 3 more units in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimit_4}	Recruit Limit 4
{RecruitLimit_4_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_4_effects_desc}	After recruiting 4 more units in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimit_5}	Recruit Limit 5
{RecruitLimit_5_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_5_effects_desc}	After recruiting 5 more units in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimit_6}	Recruit Limit 6
{RecruitLimit_6_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_6_effects_desc}	After recruiting 6 more units in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimit_7}	Recruit Limit 7
{RecruitLimit_7_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_7_effects_desc}	After recruiting 7 more units in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimit_8}	Recruit Limit 8
{RecruitLimit_8_desc}	The remaining allowed unit recruitment for a Jr War Councillor in a Castle.
{RecruitLimit_8_effects_desc}	After recruiting 8 more units in a Castle (other than basic cost units) this noble will have served his term and retire from office.
{RecruitLimitReset_1}	RecruitLimit Reset
{RecruitLimitReset_1_desc}	unseen
{RecruitLimitReset_1_effects_desc}	unseen
{WCT_1}	WC Selection Round 1
{WCT_1_desc}	unseen
{WCT_1_effects_desc}	unseen
{WCT_2}	WC Selection Round 2
{WCT_2_desc}	unseen
{WCT_2_effects_desc}	unseen
{WCT_3}	WC Selection Round 3
{WCT_3_desc}	unseen
{WCT_3_effects_desc}	unseen
{WCT_4}	WC Selection Round 4
{WCT_4_desc}	unseen
{WCT_4_effects_desc}	unseen
{WCT_5}	WC Selection Round 5
{WCT_5_desc}	unseen
{WCT_5_effects_desc}	unseen
{WCT_6}	WC Selection Round 6
{WCT_6_desc}	unseen
{WCT_6_effects_desc}	unseen
{WCTReset_1}	WCT Reset
{WCTReset_1_desc}	unseen
{WCTReset_1_effects_desc}	unseen
{WCP_1}	WC Candidate
{WCP_1_desc}	unseen
{WCP_1_effects_desc}	unseen
{WCPReset_1}	WCP Reset
{WCPReset_1_desc}	unseen
{WCPReset_1_effects_desc}	unseen
{JrWCOff_1}	JrWCOff
{JrWCOff_1_desc}	unseen
{JrWCOff_1_effects_desc}	unseen
{JrWCOffReset_1}	JrWCOff Reset
{JrWCOffReset_1_desc}	unseen
{JrWCOffReset_1_effects_desc}	unseen
{RecruitedUnit_1}	RecruitedUnit
{RecruitedUnit_1_desc}	unseen
{RecruitedUnit_1_effects_desc}	unseen
{RecruitedUnitReset_1}	RecruitedUnit Reset
{RecruitedUnitReset_1_desc}	unseen
{RecruitedUnitReset_1_effects_desc}	unseen

